Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 481–540 (page 9 of 44) · 2 ms
4 banned cards hidden — show them
Creature — Elemental Cat
When this creature enters, flip a coin until you lose a flip. Put a +1/+1 counter on this creature for each flip you won.
4/4 Torment · Uncommon$0.27
Creature — Phyrexian Imp
Flying, haste
2/2 Urza's Saga · Uncommon$0.29
Artifact Creature — Wall
Defender (This creature can't attack.)
{tap}: Target creature gets +0/+4 until end of turn.
0/4 Mercadian Masques · Uncommon$0.34
Creature — Goat Beast
Haste
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
4/1 Legions · Common$0.07
Creature — Human Cleric
Protection from red
{white}: Target creature gains protection from red until end of turn.
1/1 Invasion · Common$0.37
Creature — Dragon
Flying
{X}, {tap}: This creature deals X damage to target creature. Spend only red mana on X.
6/6 Mirage · Rare$0.79
Creature — Manticore
Flying
{red}, {tap}: This creature deals 1 damage to target attacking or blocking creature.
2/2 Fourth Edition · Rare$0.26
Creature — Bird
Flying
Whenever this creature blocks a creature without flying, this creature gets +1/+0 and gains first strike until end of turn.
2/2 Mirage · Uncommon$0.18
Legendary Creature — Illusion
{white}{black}: Destroy target creature blocking or blocked by Cromat.
{blue}{red}: Cromat gains flying until end of turn.
{black}{green}: Regenerate Cromat.
{red}{white}: Cromat gets +1/+1 until end of turn.
{green}{blue}: Put Cromat on top of its owner's library.
5/5 Apocalypse · Rare$5.45
Creature — Bird Wizard
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
3/2 Legions · Uncommon$0.27
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {blue}{black}{red}.
3/3 Invasion · Uncommon$0.19
Legendary Creature — Dragon
Flying
Whenever Crosis deals combat damage to a player, you may pay {2 generic}{black}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6/6 Invasion · Rare$0.63
Creature — Human Soldier Archer
{tap}: This creature deals 1 damage to target attacking or blocking creature.
1/1 Mercadian Masques · Common$0.07
Legendary Creature — Vampire Noble
Crovax enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{black}: Crovax gains flying until end of turn.
0/0 Stronghold · Rare$0.95
Creature — Human Soldier
{3 generic}{white}: Tap target creature.
{3 generic}{white}: This creature gets +0/+5 until end of turn.
4/4 Onslaught · Uncommon$0.09
Creature — Wall
Defender (This creature can't attack.)
Morph {4 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5 Onslaught · Uncommon$0.28
Creature — Human Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
2/2 Invasion · Rare$1.05
Creature — Angel
Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
3/3 Invasion · Rare$2.34
Creature — Snake
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
3/3 Mirage · Uncommon$0.17
Creature — Zombie
Sacrifice this creature: Exile target card from a graveyard.
2/1 Odyssey · Common$0.10
Creature — Rat
{X}: This creature deals X damage to each creature and each player. Spend only black mana on X.
1/1 Visions · Common$0.54
Creature — Sliver
All Slivers have "{tap}: Regenerate target Sliver."
1/1 Legions · Common$0.49
Artifact Creature — Golem
At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3/3 Mirage · Uncommon$0.25
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2/2 Stronghold · Uncommon$2.17
Creature — Human Wizard
{tap}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3 Chronicles · Common$0.23
Creature — Horror
Flying
Whenever this creature becomes the target of a spell or ability, sacrifice it unless you discard a land card.
4/3 Odyssey · Rare$0.30
Creature — Zombie
When this creature dies, exile it.
2/1 Fourth Edition · Common$0.14
Creature — Human Soldier Archer
{tap}: This creature deals 1 damage to target attacking or blocking creature.
1/2 Chronicles · Common$0.07
Legendary Creature — Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
*/* Chronicles · Rare$2.05
Creature — Human Knight
When this creature enters, destroy target nonblack creature.
3/3 Seventh Edition · Uncommon$0.18
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/5 Fourth Edition · Rare$0.17
Creature — Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
4/1 Chronicles · Common$1.34
Creature — Griffin
Flying
Sacrifice this creature: Destroy target black creature.
2/2 Visions · Uncommon$0.28
Creature — Bird Beast
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
5/4 Prophecy · Uncommon$0.17
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {black}{red}{green}.
3/3 Invasion · Uncommon$0.18
Legendary Creature — Dragon
Flying
Whenever Darigaaz deals combat damage to a player, you may pay {2 generic}{red}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
6/6 Invasion · Rare$0.54
Creature — Human Wizard
{tap}, Sacrifice this creature: Counter target spell.
1/1 Mirage · Rare$0.32
Creature — Horror
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
3/3 Urza's Saga · Rare$0.13
Creature — Wall
Defender (This creature can't attack.)
{0 generic}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4/5 Homelands · Common$0.13
Creature — Human Cleric
{tap}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1/1 Legions · Uncommon$0.25
Creature — Shade Spirit
{black}: Regenerate this creature.
{black}: This creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.11
Creature — Elf
Protection from black
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
2/2 Urza's Legacy · Uncommon$0.18
Creature — Merfolk
{blue}: Return this creature to its owner's hand.
1/1 Mercadian Masques · Common$0.18
Creature — Human Soldier
First strike
When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2/2 Onslaught · Common$0.06
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Common$0.07
Creature — Human Soldier
First strike
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Common$0.14
Creature — Human Cleric
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, regenerate target creature.
1/1 Legions · Uncommon$0.08
Creature — Human Cleric
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target enchantment.
1/4 Legions · Common$0.06
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1 Scourge · Common$0.12
Creature — Soldier
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
{tap}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
1/1 Legions · Common$0.16
Creature — Human Soldier
Soldier spells you cast cost {1 generic} less to cast.
Soldier creatures you control get +1/+2.
1/1 Scourge · Uncommon$2.10
Legendary Creature — Avatar
{white}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4 Homelands · Rare$0.83
Creature — Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3/3 Onslaught · Common$0.09
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}, {tap}: Destroy target creature with shadow.
1/1 Exodus · Uncommon$0.40
Creature — Dauthi Zombie
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
1/1 Tempest · Uncommon$0.79
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
2/1 Tempest · Common$0.24
Creature — Dauthi Jackal
Shadow (This creature can block or be blocked by only creatures with shadow.)
{black}{black}, Sacrifice this creature: Destroy target blocking creature.
2/1 Exodus · Common$0.18
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3/1 Tempest · Common$0.22
Creature — Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.34
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1 Tempest · Uncommon$0.28