Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,048 cards · showing 481–540 (page 9 of 18) · 3 ms
7 banned cards hidden — show them
Creature — Human Knight
First strike
{white}{white}: This creature gains protection from the color of your choice until end of turn.
2/2 Tempest · Uncommon$0.25
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Exodus · Common$0.19
Creature — Boar Beast
Cycling {2 generic}{green} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5 Onslaught · Common$0.07
Land
This land enters tapped.
{tap}: Add {colorless}.
{2 generic}, {tap}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Judgment · Uncommon$0.20
Creature — Cat Beast
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
This creature can't be blocked by more than one creature.
3/2 Legions · Common$0.06
Creature — Human Wizard Sorcerer
{tap}, Discard a nonblack card: Draw a card.
{tap}, Discard a black card: Draw two cards, then discard one of them.
1/1 Ice Age · Common$0.09
Enchantment
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
Mercadian Masques · Uncommon$0.22
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Mercadian Masques · Common$2.15
Enchantment
When this enchantment enters, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Planeshift · Uncommon$0.24
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
Mercadian Masques · Uncommon$0.06
Instant
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$0.86
Creature — Dog
Haste
When this creature enters, it deals 4 damage to you.
4/4 Weatherlight · Uncommon$0.10
Creature — Spirit
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.
3/3 Legions · Rare$0.15
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Apocalypse · Common$0.05
Instant
Target creature gains flying until end of turn.
Draw a card.
Stronghold · Common$0.54
Legendary Artifact
{white}{blue}{black}{red}{green}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Apocalypse · Rare$0.31
Enchantment
At the beginning of your upkeep, you may put a treasure counter on this enchantment.
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Tempest · Uncommon$0.20
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Tempest · Uncommon$0.20
Creature — Beast
Whenever this creature attacks or blocks, sacrifice a land.
6/4 Prophecy · Uncommon$0.05
Enchantment
Black creatures can't attack or block.
Tempest · Uncommon$0.32
Creature — Angel
Flying, vigilance, haste
3/4 Apocalypse · Rare$0.33
Instant
Lightning Bolt deals 3 damage to any target.
Fourth Edition · Common$0.69
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Tempest · Rare$3.19
Creature — Elf Druid
{tap}: Add {green}.
1/1 Fourth Edition · Common$0.25
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {green}. This land deals 1 damage to you.
Apocalypse · Rare$0.59
Legendary Creature — Octopus Noble
When Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
2/3 Torment · Rare$0.87
Instant
Search your library for a card, then shuffle and put that card third from the top.
Scourge · Uncommon$4.90
Creature — Zombie
Other Zombie creatures get +1/+1.
{1 generic}{black}, {tap}: Return target Zombie card from your graveyard to your hand.
2/2 Planeshift · Rare$2.18
Artifact
{tap}, Sacrifice this artifact: Add one mana of any color.
Tempest · Common$34.81
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Fourth Edition · Uncommon$0.14
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Invasion · Rare$15.15
Creature — Treefolk
Domain — For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
2/6 Planeshift · Rare$0.39
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5/6 Fourth Edition · Rare$0.09
Creature — Jellyfish
When this creature enters, return target creature to its owner's hand.
2/2 Visions · Common$0.10
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Exodus · Uncommon$0.29
Instant
Counter target spell unless its controller pays {3 generic}.
Stronghold · Common$0.18
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card.
Invasion · Uncommon$0.21
Artifact
This artifact enters tapped.
{tap}: Add {white}.
Mirage · Uncommon$0.21
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
*/* Mirage · Rare$0.23
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Urza's Legacy · Uncommon$1.81
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Urza's Destiny · Common$1.58
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
Nemesis · Uncommon$0.36
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Tempest · Common$0.04
Creature — Human Soldier
First strike
{1 generic}{white}: Tap target creature blocking this creature.
2/2 Weatherlight · Uncommon$0.06
Creature — Human Wizard
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
2/2 Planeshift · Rare$1.51
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Homelands · Common$0.37
Instant
Mill two cards.
Draw a card.
Judgment · Common$6.89
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Mercadian Masques · Uncommon$0.24
Creature — Merfolk Rogue
{tap}: Draw a card, then discard a card.
1/1 Exodus · Common$0.15
Creature — Merfolk
1/1 Fourth Edition · Common$0.07
Creature — Nightmare Horror
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
1/1 Torment · Common$0.74
Creature — Metathran Soldier
This creature can't be blocked as long as it's enchanted.
2/3 Urza's Destiny · Uncommon$0.10
Artifact Creature — Construct
{tap}, Mill a card: Add {colorless}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
0/1 Odyssey · Uncommon$0.21
Artifact
{2 generic}, {tap}: Target player mills two cards.
Fourth Edition · Rare$0.15
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Mirage · Uncommon$0.47
Sorcery
Target player discards two cards.
Seventh Edition · Common$0.04
Artifact
{tap}: Add {colorless}.
{1 generic}, {tap}, Sacrifice this artifact: Draw a card.
Weatherlight · Common$0.27
Creature — Horror
When this creature dies, each player discards their hand.
4/3 Odyssey · Rare$0.44
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Visions · Uncommon$0.09
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Judgment · Rare$3.11