Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 481–540 (page 9 of 59) · 39 ms
32 banned cards hidden — show them
Creature — Drake
Flying, protection from green
3/3 Mirage · Uncommon$0.07
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Apocalypse · Uncommon$0.23
Creature — Volver
Kicker {1 generic}{red} and/or {green} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If this creature was kicked with its {1 generic}{red} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {green} kicker, it enters with a +1/+1 counter on it and with trample.
1/1 Apocalypse · Rare$0.31
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.31
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.23
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.25
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$6.17
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$7.94
Instant
You may tap or untap target creature. Then that creature's controller may pay {2 generic}{blue}. If the player does, they may copy this spell and may choose a new target for that copy.
Homelands · Rare$2.78
Sorcery
Target player sacrifices a creature of their choice.
Flashback {5 generic}{black}{black} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Uncommon$0.20
Legendary Creature — Human Minion
All Nightmares get +1/+1.
{black}{black}{black}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
3/3 Torment · Rare$0.26
Enchantment — Aura
Enchant land
Enchanted land has "{tap}, Discard a card: Gain control of target creature until end of turn."
Odyssey · Uncommon$1.07
Creature — Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.
2/2 Mercadian Masques · Uncommon$0.16
Creature — Illusion Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/* Mercadian Masques · Uncommon$0.22
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Odyssey · Rare$0.27
Creature — Human
{red}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
2/4 Alliances · Rare$0.43
Creature — Human
First strike
At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even.
This creature can attack as though it had haste unless it entered this turn.
7/7 Ice Age · Rare$0.52
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {red}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Ice Age · Rare$1.04
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Fourth Edition · Rare$0.34
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Mirage · Rare$9.52
Creature — Ooze
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
0/0 Tempest · Rare$1.22
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Invasion · Uncommon$0.49
Artifact
This artifact enters tapped.
{tap}: Add {black}.
Mirage · Uncommon$0.28
Creature — Rhino
This creature can't be blocked by more than one creature.
4/4 Tempest · Uncommon$0.06
Creature — Troll
Vigilance
{green}: Regenerate this creature.
3/3 Invasion · Uncommon$0.08
Artifact
{2 generic}, {tap}: Until end of turn, target creature you control gains flying and has base toughness 1.
Mirage · Uncommon$0.13
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Mercadian Masques · Rare$13.24
Creature — Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3 Mercadian Masques · Uncommon$0.32
Artifact
{tap}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. (Activate only as an instant. For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)
Odyssey · Rare$1.11
Instant
Destroy target attacking creature. You gain life equal to its power.
Judgment · Uncommon$0.13
Creature — Human Knight
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2 Nemesis · Uncommon$0.23
Creature — Elemental
Trample
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
{1 generic}{green}: Regenerate this creature.
7/7 Urza's Saga · Rare$0.91
Creature — Horror
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/2 Odyssey · Uncommon$0.19
Enchantment
Red spells cost {2 generic} more to cast.
Tempest · Uncommon$2.29
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Scourge · Uncommon$0.15
Creature — Spirit
{black}: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
1/1 Prophecy · Uncommon$0.31
Artifact
{0 generic}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Prophecy · Uncommon$0.31
Artifact
{2 generic}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.
{2 generic}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
Weatherlight · Uncommon$0.17
Artifact
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
Urza's Saga · Rare$0.37
Creature — Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
1/1 Odyssey · Rare$0.48
Creature — Human Spellshaper
{1 generic}{white}{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1 Mercadian Masques · Rare$0.52
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2 Mercadian Masques · Uncommon$0.18
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2 Mercadian Masques · Rare$0.46
Enchantment
Islands don't untap during their controllers' untap steps.
Tempest · Uncommon$0.86
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Ice Age · Rare$0.97
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Invasion · Uncommon$0.27
Creature — Crab Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3 Legions · Rare$0.29
Legendary Creature — Elder Dragon
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {white}{blue}{black}.
7/7 Chronicles · Rare$3.41
Creature — Atog
{0 generic}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
1/2 Visions · Rare$7.83
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Mirage · Uncommon$0.07
Creature — Elemental
{X}{red}, {tap}, Sacrifice this creature: It deals X damage to any target.
2/2 Mercadian Masques · Uncommon$0.08
Creature — Giant
At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
5/3 Weatherlight · Uncommon$0.47
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. This land doesn't untap during your next untap step.
Tempest · Uncommon$0.27
Creature — Human Wizard
{2 generic}{red}, {tap}: Reveal any number of red cards in your hand. This creature deals X damage to any target, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.26
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
1/1 Invasion · Uncommon$0.14
Enchantment
{1 generic}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Mirage · Rare$2.47
Enchantment
{2 generic}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Uncommon$0.19
Enchantment
As this enchantment enters, choose a creature type.
{1 generic}{white}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Onslaught · Rare$0.31
Creature — Bird
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
3/2 Weatherlight · Uncommon$0.32