Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 481–540 (page 9 of 30) · 4 ms
24 banned cards hidden — show them
Artifact
{tap}: Add {black}.
Sacrifice this artifact: Add {black}.
Mercadian Masques · Rare$2.30
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1 generic}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Rare$2.29
Creature — Wurm
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
3/4 Tempest · Rare$2.27
Creature — Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{tap}: Other Faerie creatures you control get +1/+0 until end of turn.
1/2 Homelands · Rare$2.27
Creature — Wurm
When this creature dies, create seven 1/1 green Insect creature tokens.
7/7 Onslaught · Rare$2.27
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5 generic}{red}{red} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle this card, destroy all lands.
Scourge · Rare$2.26
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Visions · Rare$2.26
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {green} or {blue}. This land deals 1 damage to you.
Tempest · Rare$2.25
Enchantment
At the beginning of each player's first main phase, that player adds {green}{green}.
Tempest · Rare$2.24
Creature — Bird Soldier
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
3/5 Onslaught · Rare$2.23
Artifact
Buyback costs cost {2 generic} less.
Exodus · Rare$2.23
Legendary Artifact
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle.
{4 generic}, {tap}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Planeshift · Rare$2.22
Legendary Creature — Human
Bird creatures get +1/+1.
{1 generic}{white}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$2.22
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Invasion · Rare$2.19
Creature — Zombie
Other Zombie creatures get +1/+1.
{1 generic}{black}, {tap}: Return target Zombie card from your graveyard to your hand.
2/2 Planeshift · Rare$2.18
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Invasion · Rare$2.16
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Weatherlight · Rare$2.15
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Exodus · Rare$2.15
Creature — Human Pirate
Whenever this creature attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
2/2 Mirage · Rare$2.14
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$2.14
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.
Ice Age · Rare$2.14
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Ice Age · Rare$2.13
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Urza's Saga · Rare$2.13
Land
{tap}: Add {colorless}.
{tap}, Sacrifice this land: Return target land card from your graveyard to your hand.
Odyssey · Rare$2.13
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
Urza's Saga · Rare$2.11
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6/6 Legions · Rare$2.10
Legendary Creature — Human Wizard
Face-down creatures get +1/+1.
{2 generic}{blue}: Turn target face-down creature face up.
3/4 Onslaught · Rare$2.10
Creature — Human Soldier
When this creature enters, each player sacrifices all lands they control except for three.
3/3 Prophecy · Rare$2.09
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{blue}, Discard a card: Draw a card.
Ice Age · Rare$2.09
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Torment · Rare$2.07
Legendary Creature — Human Cleric
{tap}: Prevent the next 3 damage that would be dealt to any target this turn.
1/3 Tempest · Rare$2.07
Enchantment
As this enchantment enters, sacrifice all lands you control.
Lands you control have "{tap}: Add two mana of any one color."
Nemesis · Rare$2.07
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Nemesis · Rare$2.07
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3/3 Tempest · Rare$2.06
Creature — Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {colorless} equal to the amount of mana that player lost this way.
2/2 Visions · Rare$2.06
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Onslaught · Rare$2.06
Legendary Creature — Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
*/* Chronicles · Rare$2.05
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Planeshift · Rare$2.04
Sorcery
This spell costs 3 life more to cast for each target.
Destroy any number of target creatures.
Mirage · Rare$2.04
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
2/2 Onslaught · Rare$2.03
Enchantment
Whenever a creature you control enters, you gain life equal to its toughness.
Urza's Saga · Rare$2.02
Sorcery
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Torment · Rare$2.02
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2 Fourth Edition · Rare$2.02
Creature — Merfolk
Whenever this creature becomes blocked, you may draw three cards.
1/1 Mercadian Masques · Rare$1.98
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {black} or {green}. This land deals 1 damage to you.
Tempest · Rare$1.97
Creature — Wurm
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
7/7 Planeshift · Rare$1.97
Artifact
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.
Stronghold · Rare$1.96
Creature — Human Soldier
This creature can't attack if defending player controls an untapped land.
This creature can't block if you control an untapped land.
4/4 Prophecy · Rare$1.94
Creature — Human Cleric Wizard
{white}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{blue}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{black}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3 Alliances · Rare$1.94
Creature — Nightmare Horror
Flying
When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
8/8 Torment · Rare$1.92
Sorcery
The next creature spell you cast this turn can't be countered.
Draw a card.
Torment · Rare$1.92
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Urza's Legacy · Rare$1.92
Artifact Creature — Thopter
Flying
This creature enters with three +1/+1 counters on it.
{1 generic}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
{1 generic}, Sacrifice another Thopter: Put a +1/+1 counter on this creature. Activate only as a sorcery.
0/0 Exodus · Rare$1.92
Artifact
{tap}: Add {white}.
Sacrifice this artifact: Add {white}.
Mercadian Masques · Rare$1.91
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Homelands · Rare$1.90
Artifact
As this artifact enters, choose a color and a creature type.
This artifact enters with X charge counters on it.
{4 generic}, {tap}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
Onslaught · Rare$1.90
Creature — Human Druid
{1 generic}{green}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
{1 generic}{green}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2/2 Prophecy · Rare$1.90
Artifact Creature — Construct
Flying
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
1/1 Fourth Edition · Rare$1.89
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Homelands · Rare$1.89
Creature — Beast
Trample
Whenever this creature deals combat damage to a player, you may draw a card.
Morph {1 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Rare$1.86