Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 481–540 (page 9 of 43) · 2 ms
6 banned cards hidden — show them
Artifact
{4 generic}, {tap}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3 generic} and repeat this process.
Mercadian Masques · Rare$0.92
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {blue}{black}{red}.
3/3 Invasion · Uncommon$0.19
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {blue}, {black}, or {red}.
Planeshift · Uncommon$0.27
Instant
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
Planeshift · Uncommon$0.37
Legendary Creature — Dragon
Flying
Whenever Crosis deals combat damage to a player, you may pay {2 generic}{black}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6/6 Invasion · Rare$0.63
Creature — Human Soldier Archer
{tap}: This creature deals 1 damage to target attacking or blocking creature.
1/1 Mercadian Masques · Common$0.07
Creature — Human Soldier
{3 generic}{white}: Tap target creature.
{3 generic}{white}: This creature gets +0/+5 until end of turn.
4/4 Onslaught · Uncommon$0.09
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Onslaught · Common$0.06
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Onslaught · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Onslaught · Common$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Onslaught · Common$0.10
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Onslaught · Common$0.11
Creature — Wall
Defender (This creature can't attack.)
Morph {4 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5 Onslaught · Uncommon$0.28
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Onslaught · Common$0.09
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
Mercadian Masques · Rare$3.37
Creature — Human Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
2/2 Invasion · Rare$1.05
Sorcery
Create three 6/6 green Wurm creature tokens.
Flashback {9 generic}{green}{green}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Rare$1.63
Creature — Angel
Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
3/3 Invasion · Rare$2.34
Creature — Zombie
Sacrifice this creature: Exile target card from a graveyard.
2/1 Odyssey · Common$0.10
Creature — Sliver
All Slivers have "{tap}: Regenerate target Sliver."
1/1 Legions · Common$0.49
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Onslaught · Rare$0.68
Land
{tap}: Add {colorless}.
{5 generic}, {tap}: Add {white}{blue}{black}{red}{green}.
Odyssey · Rare$0.81
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Invasion · Rare$4.91
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Odyssey · Rare$4.79
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Judgment · Rare$0.70
Creature — Horror
Flying
Whenever this creature becomes the target of a spell or ability, sacrifice it unless you discard a land card.
4/3 Odyssey · Rare$0.30
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Onslaught · Uncommon$1.12
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, draw a card, then discard a card.
Mercadian Masques · Uncommon$0.17
Creature — Human Knight
When this creature enters, destroy target nonblack creature.
3/3 Seventh Edition · Uncommon$0.18
Creature — Bird Beast
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
5/4 Prophecy · Uncommon$0.17
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {black}{red}{green}.
3/3 Invasion · Uncommon$0.18
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {black}, {red}, or {green}.
Planeshift · Uncommon$0.27
Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Planeshift · Uncommon$0.20
Legendary Creature — Dragon
Flying
Whenever Darigaaz deals combat damage to a player, you may pay {2 generic}{red}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
6/6 Invasion · Rare$0.54
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Planeshift · Common$0.11
Creature — Human Cleric
{tap}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1/1 Legions · Uncommon$0.25
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Planeshift · Rare$0.31
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
Nemesis · Uncommon$0.12
Land
{1 generic}, {tap}: Add {blue}{black}.
Odyssey · Rare$0.28
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {blue}{black}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.36
Creature — Merfolk
{blue}: Return this creature to its owner's hand.
1/1 Mercadian Masques · Common$0.18
Creature — Human Soldier
First strike
When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2/2 Onslaught · Common$0.06
Land
{tap}: Add {colorless}.
{white}, {tap}: Target Soldier creature gets +1/+1 until end of turn.
Onslaught · Uncommon$0.22
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Common$0.07
Creature — Human Soldier
First strike
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Common$0.14
Creature — Human Cleric
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, regenerate target creature.
1/1 Legions · Uncommon$0.08
Creature — Human Cleric
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target enchantment.
1/4 Legions · Common$0.06
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1 Scourge · Common$0.12
Creature — Soldier
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
{tap}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
1/1 Legions · Common$0.16
Creature — Human Soldier
Soldier spells you cast cost {1 generic} less to cast.
Soldier creatures you control get +1/+2.
1/1 Scourge · Uncommon$2.10
Creature — Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3/3 Onslaught · Common$0.09
Creature — Elemental
Flying
Prevent all damage that would be dealt to this creature.
3/3 Scourge · Rare$0.56
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Torment · Rare$2.07
Creature — Human Cleric
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Uncommon$0.20
Creature — Dryad Spellshaper
{green}, {tap}, Discard a card: Prevent all combat damage that would be dealt this turn.
1/1 Mercadian Masques · Rare$9.32
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Scourge · Rare$0.19
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1 generic}.
Nemesis · Common$0.87
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Apocalypse · Common$0.08
Enchantment
{red}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
Planeshift · Rare$0.20
Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Planeshift · Common$0.14