Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 4,981–5,040 (page 84 of 87) · 3 ms
31 banned cards hidden — show them
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Urza's Saga · Uncommon$0.26
Creature — Angel Horror
Flying, vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4 Odyssey · Rare$0.56
Creature — Spirit
Flying
{blue}: Put this creature on top of its owner's library.
3/2 Exodus · Common$0.05
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-1.
Fourth Edition · Common$0.06
Creature — Human Nomad Cleric
{white}, {tap}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1 Onslaught · Rare$1.55
Creature — Elf
{tap}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1/1 Urza's Legacy · Common$0.18
Creature — Faerie
Flying, protection from red
2/1 Urza's Legacy · Common$0.14
Creature — Treefolk
Trample
When this creature dies, return it to its owner's hand.
5/3 Urza's Legacy · Rare$1.37
Creature — Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, turn any number of target creatures with morph abilities other than this creature face down.
4/4 Legions · Rare$0.33
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Fourth Edition · Rare$0.32
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Judgment · Uncommon$0.46
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Onslaught · Rare$1.00
Creature — Bird
Flying
When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1/1 Exodus · Common$0.18
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Prophecy · Rare$0.41
Artifact
{2 generic}: Draw a card. Any player may activate this ability but only during their draw step.
Weatherlight · Rare$6.34
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Prophecy · Uncommon$0.24
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Invasion · Rare$0.42
Enchantment — Aura
Enchant land
When this Aura enters, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Mirage · Rare$1.23
Creature — Elf
{tap}: You gain 1 life for each Elf on the battlefield.
1/1 Onslaught · Common$2.48
Creature — Human Bear Druid
{tap}: Add {green}.
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Common$0.21
Creature — Phyrexian Zombie Knight
{black}{black}, {tap}: Destroy target white creature.
3/3 Urza's Saga · Rare$0.32
Artifact
{2 generic}, {tap}: Target creature with power 3 or less gains flying until end of turn.
Ice Age · Uncommon$0.19
Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Onslaught · Rare$15.46
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Urza's Legacy · Rare$0.97
Artifact
{3 generic}: Each player mills two cards.
Urza's Saga · Rare$0.71
Instant
Buyback {2 generic} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Tempest · Rare$8.19
Creature — Human Soldier
{red}: Target creature gains haste until end of turn. (It can attack this turn.)
2/1 Prophecy · Uncommon$0.15
Enchantment — Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
{green}: Return this Aura to its owner's hand.
Invasion · Common$0.21
Creature — Plant Wall
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap this creature during your untap step.
{tap}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/4 Alliances · Common$0.10
Creature — Human Soldier Rebel
{white}, {tap}: Tap target creature.
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Uncommon$0.18
Creature — Human Cleric
{1 generic}{white}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1 generic} for each Cleric on the battlefield."
1/3 Legions · Common$0.14
Creature — Dwarf
{tap}: This creature deals damage to target creature equal to the damage already dealt to it this turn.
1/1 Odyssey · Uncommon$0.26
Creature — Zombie
At the beginning of your upkeep, sacrifice this creature unless you pay {black}.
2/2 Prophecy · Common$0.11
Creature — Frog
{blue}: This creature gains flying until end of turn.
1/3 Exodus · Common$0.19
Artifact
{2 generic}, Exile the top two cards of your library: This artifact deals 1 damage to each creature with flying and each player.
Alliances · Uncommon$0.20
Creature — Human Monk
Protection from black
At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1 Fourth Edition · Uncommon$0.31
Creature — Drake
Flying
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2 Apocalypse · Uncommon$0.12
Creature — Merfolk
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
1/1 Apocalypse · Common$0.28
Creature — Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
{red}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
2/2 Apocalypse · Rare$1.36
Sorcery
Destroy all creatures with flying.
Urza's Saga · Rare$0.50
Creature — Shade
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{black}: This creature gets +1/+1 until end of turn.
1/1 Odyssey · Common$0.11
Instant
Buyback {5 generic} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Tempest · Uncommon$0.39
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2/2 Fourth Edition · Uncommon$0.19
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {white}, then add an additional {white} for each charge counter removed this way.
Fourth Edition · Rare$0.50
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Ice Age · Uncommon$0.24
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.12
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return this card from your graveyard to your hand.
Ice Age · Uncommon$0.28
Instant
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
Visions · Common$0.10
Creature — Yeti
This creature enters with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on this creature if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
0/0 Ice Age · Rare$0.46
Creature — Bird
Flying, first strike
{white}{white}: This creature gets +2/+0 until end of turn. Activate only once each turn.
1/1 Alliances · Common$0.07
Creature — Goat Beast
Haste
2/2 Urza's Destiny · Common$0.07
Creature — Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
2/1 Urza's Saga · Common$0.11
Creature — Elephant
Trample
3/3 Mirage · Common$0.07
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green}.
Fourth Edition · Common$0.38
Creature — Cat
3/3 Mercadian Masques · Common$0.13
Creature — Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
3/4 Nemesis · Uncommon$0.20
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2 generic}.
Prophecy · Common$0.11
Creature — Dog
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
2/2 Odyssey · Common$0.23
Enchantment
{1 generic}{white}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1 generic}{blue}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Apocalypse · Rare$1.70
Creature — Wurm
When this creature enters, flip a coin. If you lose the flip, return this creature to its owner's hand.
5/4 Tempest · Uncommon$0.16