Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 4,921–4,980 (page 83 of 87) · 4 ms
31 banned cards hidden — show them
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+1 until end of turn.
1/3 Ice Age · Uncommon$0.29
Creature — Wall
Defender (This creature can't attack.)
{green}, Sacrifice a Wall: Draw a card.
0/4 Onslaught · Uncommon$0.13
Creature — Wall
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
0/7 Exodus · Rare$5.64
Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
0/6 Chronicles · Uncommon$0.22
Creature — Plant Wall
Defender (This creature can't attack.)
{green}: Regenerate this creature.
3/3 Ice Age · Uncommon$0.20
Creature — Wall
Defender (This creature can't attack.)
First strike
4/1 Stronghold · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
0/3 Mirage · Common$0.24
Creature — Plant Wall
Defender
Put a -0/-1 counter on this creature: Add {green}. Activate only once each turn.
0/5 Mirage · Common$0.19
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to this creature by creatures it's blocking.
This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1 Chronicles · Common$0.11
Artifact Creature — Wall
Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
0/4 Ice Age · Uncommon$0.35
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0/4 Stronghold · Uncommon$1.69
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
2/3 Fourth Edition · Common$0.13
Creature — Wall
Defender (This creature can't attack.)
0/8 Fourth Edition · Uncommon$0.22
Creature — Wall
Defender (This creature can't attack.)
Flying
3/5 Fourth Edition · Uncommon$0.18
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/4 Stronghold · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to this creature by creatures it's blocking.
0/1 Chronicles · Common$0.13
Creature — Snake Wall
Defender (This creature can't attack.)
{3 generic}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
2/4 Prophecy · Uncommon$0.17
Creature — Wall
Defender (This creature can't attack.)
{blue}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{blue}{blue}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1/5 Chronicles · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
0/3 Fourth Edition · Common$0.10
Sorcery
Destroy target blue or black creature with flying.
Invasion · Uncommon$0.32
Artifact
{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Visions · Rare$0.57
Creature — Illusion
Flying
Players play with their hands revealed.
1/3 Nemesis · Common$0.15
Creature — Human Cleric Wizard
{white}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{blue}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{black}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3 Alliances · Rare$1.94
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
Invasion · Common$0.14
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.14
Enchantment
{X}{red}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
Mercadian Masques · Uncommon$0.89
Artifact
{3 generic}, {tap}: Target creature gains trample until end of turn.
Ice Age · Uncommon$0.30
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Target creature gets +X/+X until end of turn, where X is the number of verse counters on this enchantment.
Urza's Saga · Uncommon$0.20
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Chronicles · Common$0.23
Creature — Elephant
Trample
3/3 Fourth Edition · Common$0.11
Enchantment
{X}{blue}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
Mercadian Masques · Uncommon$2.62
Creature — Goblin
Morph {X}{X}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, create X 1/1 red Goblin creature tokens.
1/1 Legions · Uncommon$0.25
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Mirage · Common$0.28
Creature — Sliver
As this creature enters, choose a color.
All Slivers have protection from the chosen color.
2/2 Legions · Uncommon$0.35
Creature — Minotaur Monger
{2 generic}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.26
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
Tempest · Uncommon$1.18
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Ice Age · Common$0.14
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Fourth Edition · Rare$0.32
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
Mercadian Masques · Uncommon$0.25
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
Planeshift · Uncommon$0.23
Creature — Human Wizard Mutant
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
3/4 Legions · Uncommon$0.12
Creature — Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, this creature phases out unless you pay {2 generic}{green}{blue}.
Whenever this creature phases in, put a +1/+1 counter on it.
1/1 Mirage · Rare$0.62
Creature — Angel Warrior
Flying
Whenever this creature deals damage, you gain that much life.
3/4 Stronghold · Rare$0.58
Creature — Kor Warrior Knight
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2 Stronghold · Uncommon$0.23
Instant
Creatures you control get +1/+1 until end of turn.
Visions · Common$0.04
Creature — Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/2 Visions · Common$0.11
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Invasion · Uncommon$0.40
Instant
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Torment · Common$0.08
Artifact Creature — Dog
This creature blocks each combat if able.
As long as this creature is untapped, all creatures attacking you get -1/-0.
1/2 Tempest · Uncommon$0.19
Creature — Elemental
5/4 Fourth Edition · Uncommon$0.14
Creature — Merfolk Spellshaper
{blue}, {tap}, Discard a card: Return target creature to its owner's hand.
1/1 Mercadian Masques · Common$0.35
Creature — Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
4/4 Visions · Uncommon$0.10
Creature — Elemental
Kicker {blue} (You may pay an additional {U} as you cast this spell.)
Flying
When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4 Planeshift · Rare$0.39
Creature — Elemental
{blue}, {tap}, Sacrifice this creature: Tap up to three target creatures without flying.
2/3 Mirage · Uncommon$0.18
Sorcery
X target creatures can't block this turn.
Onslaught · Common$0.13
Sorcery
Each creature deals damage to itself equal to its power.
Mercadian Masques · Rare$0.38
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on this enchantment. They can't be regenerated.
Weatherlight · Rare$0.88
Instant // Instant
Target creature gets +2/+2 until end of turn.
Destroy target enchantment.
Invasion · Uncommon$0.11
Creature — Giant
Domain — This creature gets +1/+1 for each basic land type among lands you control.
1/3 Invasion · Uncommon$0.13