Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
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666 cards · showing 421–480 (page 8 of 12) · 1 ms
7 banned cards hidden — show them
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
Mercadian Masques · Common$0.29
Instant
Exile up to three target cards from a single graveyard.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Rare$0.45
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ice Age · Common$0.20
Instant
Destroy target artifact or enchantment.
Flashback {4 generic}{white}{white} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.08
Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.20
Instant
Destroy target enchantment.
Flashback {green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$0.17
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Onslaught · Rare$0.59
Instant
Target creature loses shadow until end of turn.
Draw a card.
Tempest · Common$0.15
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Mirage · Common$0.25
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Tempest · Uncommon$1.51
Instant
Return target creature card from your graveyard to your hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Common$0.33
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.
Exodus · Common$0.11
Instant
Change the target of target spell that targets only a player. The new target must be a player.
Stronghold · Uncommon$0.20
Instant
Return all artifacts to their owners' hands.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Uncommon$0.29
Instant
Destroy two target nonblack creatures. You lose 5 life.
Tempest · Uncommon$0.08
Instant
Put target card from your graveyard on top of your library.
Exodus · Common$0.15
Instant
Return target permanent to its owner's hand. Then that player discards a card.
Invasion · Common$0.09
Instant
Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.
Scourge · Common$0.07
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Fourth Edition · Common$2.36
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
Urza's Saga · Uncommon$0.08
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Mirage · Rare$3.53
Instant
Regenerate target creature.
Draw a card.
Odyssey · Common$0.07
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.
Target player gains 6 life.
Nemesis · Uncommon$0.22
Instant
Put up to three target creature cards from your graveyard on top of your library.
Alliances · Common$0.21
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Stronghold · Rare$1.77
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Visions · Common$0.15
Instant
Counter target creature spell.
Chronicles · Common$0.09
Instant
You gain 6 life.
Cycling {1 generic}{white} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Onslaught · Common$0.15
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Mercadian Masques · Uncommon$0.30
Instant
Put target creature on top of its owner's library.
Odyssey · Common$0.15
Instant
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Common$0.18
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Alliances · Common$0.12
Instant
Return target creature to its owner's hand.
Draw a card.
Invasion · Common$0.10
Instant
Return target permanent to its owner's hand.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.12
Instant
Return target permanent you control to its owner's hand.
Urza's Destiny · Common$0.17
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Tempest · Common$0.36
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Invasion · Common$0.23
Instant
Until end of turn, creatures you control gain "{1 generic}: Regenerate this creature."
Exodus · Uncommon$0.30
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
Prophecy · Common$0.13
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Mercadian Masques · Rare$14.77
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Fourth Edition · Rare$0.39
Instant
You gain 3 life.
Draw a card.
Invasion · Common$0.06
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Invasion · Uncommon$0.15
Instant
Any number of target players each gain life equal to the greatest mana value among permanents you control.
Scourge · Uncommon$0.24
Instant
Counter target spell. Untap up to four lands.
Urza's Saga · Common$0.34
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2 generic}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Prophecy · Common$0.14
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2 generic}.
Prophecy · Common$0.10
Instant
Target blocking creature gets +7/+7 until end of turn.
Fourth Edition · Rare$0.11
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Odyssey · Common$0.13
Instant
Discard any number of cards. Counter target spell unless its controller pays {3 generic} for each card discarded this way.
Odyssey · Common$0.26
Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Planeshift · Uncommon$0.32
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Visions · Common$0.11
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
Mercadian Masques · Common$0.11
Instant
Until end of turn, target creature gains trample and "{green}: Regenerate this creature."
Onslaught · Uncommon$0.22
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Planeshift · Common$0.15
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Ice Age · Uncommon$0.23
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Odyssey · Common$0.10
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Invasion · Uncommon$0.17
Instant
Sandstorm deals 1 damage to each attacking creature.
Fourth Edition · Common$0.11
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Mirage · Common$0.28