Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 421–480 (page 8 of 17) · 2 ms
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Enchantment
When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.
Urza's Saga · Uncommon$0.24
Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
Urza's Legacy · Rare$11.18
Enchantment
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
Urza's Saga · Uncommon$0.38
Enchantment
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
Urza's Saga · Rare$0.44
Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
Urza's Saga · Rare$0.48
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Stronghold · Rare$2.81
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Urza's Saga · Common$0.35
Enchantment
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature.
Whenever you play a land, if this permanent is a creature, it becomes an enchantment.
Urza's Saga · Rare$0.44
Enchantment
Each creature you control can block an additional creature each combat.
Exodus · Uncommon$0.24
Enchantment
Red creature spells and green creature spells cost {1 generic} more to cast.
Mercadian Masques · Uncommon$0.21
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Planeshift · Common$0.30
Enchantment
{2 generic}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
Odyssey · Rare$1.76
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
{white}: Enchanted creature gets +0/+1 until end of turn.
Fourth Edition · Common$0.10
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
Fourth Edition · Common$0.08
Enchantment — Aura
Enchant land you control
Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."
Ice Age · Rare$0.66
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Tempest · Rare$73.63
Enchantment
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Judgment · Rare$1.15
Enchantment
{white}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{white}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Torment · Uncommon$0.27
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Apocalypse · Rare$0.74
Enchantment
This enchantment enters with X ice counters on it.
{3 generic}: Put an ice counter on this enchantment.
Remove an ice counter from this enchantment: Add {colorless}.
Ice Age · Uncommon$0.31
Enchantment
When this enchantment enters, exile target creature.
At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3 generic}.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Ice Age · Rare$0.46
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
{2 generic}, Sacrifice this Aura: Draw a card.
Urza's Destiny · Common$0.07
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Ice Age · Uncommon$0.30
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Ice Age · Rare$15.92
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1 generic}, Discard a card: Untap this creature."
Odyssey · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
Fourth Edition · Common$0.10
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Urza's Destiny · Rare$0.29
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Urza's Legacy · Rare$0.93
Enchantment — Aura
Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Ice Age · Common$0.16
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.07
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey · Rare$3.85
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on this Aura.
When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Urza's Destiny · Uncommon$0.28
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
Judgment · Uncommon$0.13
Enchantment
Cumulative upkeep—Pay {black} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {black} instead of any other type.
Ice Age · Rare$6.56
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Prophecy · Rare$5.67
Enchantment
{2 generic}, Sacrifice a nontoken permanent: Draw a card.
Weatherlight · Rare$2.96
Enchantment
Whenever a creature dies, you may pay {3 generic}. If you do, draw a card.
Alliances · Uncommon$0.21
Enchantment
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Weatherlight · Rare$1.06
Enchantment
Whenever an opponent casts a green spell, you draw a card.
Tempest · Uncommon$1.60
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 2 damage to that creature's controller.
Planeshift · Common$0.09
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Fourth Edition · Uncommon$1.80
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
Mercadian Masques · Common$0.08
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Mercadian Masques · Uncommon$0.91
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Stronghold · Rare$3.87
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Stronghold · Rare$1.48
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Onslaught · Uncommon$0.09
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Mercadian Masques · Common$0.26
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Homelands · Rare$0.33
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Fourth Edition · Rare$2.73
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Mercadian Masques · Rare$0.71
Enchantment — Aura
Flash
Enchant creature
{1 generic}{green}: Regenerate enchanted creature.
Prophecy · Common$0.10
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{white}.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Ice Age · Uncommon$0.22
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as there are seven or more cards in your graveyard.
Odyssey · Common$0.14
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Fourth Edition · Uncommon$0.18
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Odyssey · Rare$1.74
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {tap} in their costs can't be activated.
Visions · Rare$1.05
Enchantment
Whenever a creature with power 4 or greater enters, its controller draws a card.
Invasion · Rare$1.12
Enchantment — Aura
Enchant creature
{black}: Regenerate enchanted creature.
{red}: Enchanted creature gets +1/+0 until end of turn.
{green}: Enchanted creature gains trample until end of turn.
Planeshift · Common$0.14
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
Planeshift · Rare$0.41
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Odyssey · Common$0.16