Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 421–480 (page 8 of 59) · 3 ms
32 banned cards hidden — show them
Creature — Giant
If a source would deal 3 or less damage to this creature, prevent that damage.
4/4 Invasion · Rare$0.22
Creature — Octopus
You may choose not to untap this creature during your untap step.
As this creature enters, an opponent chooses a creature type.
{tap}: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
1/2 Onslaught · Rare$1.67
Creature — Licid
{white}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {white} to end this effect.
Enchanted creature can't attack.
2/2 Stronghold · Uncommon$0.07
Artifact
Whenever a creature attacks, this artifact deals 1 damage to it.
Urza's Destiny · Uncommon$15.79
Creature — Beast
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{tap}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on this creature.
2/2 Legions · Uncommon$0.17
Creature — Dragon
Trample
{1 generic}{green}: This creature gains flying and loses trample until end of turn.
4/4 Mirage · Rare$1.12
Sorcery
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Invasion · Uncommon$0.09
Creature — Lhurgoyf
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/* Odyssey · Rare$0.63
Creature — Drake
Flying
{1 generic}, Discard a card at random: This creature gets +2/+0 until end of turn.
1/2 Tempest · Rare$0.45
Legendary Creature — Human Soldier
{tap}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2/2 Invasion · Rare$5.37
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Apocalypse · Uncommon$0.15
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Scourge · Uncommon$0.10
Enchantment — Aura
Enchant land you control
Enchanted land has "{white}{white}, {tap}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Ice Age · Rare$0.51
Creature — Beast
Trample
{1 generic}{green}: Regenerate this creature.
5/4 Stronghold · Rare$0.39
Enchantment
Whenever a creature enters, you lose 1 life and add {black}.
Urza's Destiny · Rare$22.20
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Urza's Saga · Uncommon$1.74
Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Mirage · Rare$3.52
Creature — Insect
{1 generic}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
{1 generic}{black}: Regenerate this creature.
3/2 Nemesis · Uncommon$0.16
Creature — Zombie Wurm
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
6/5 Torment · Uncommon$0.20
Creature — Skeleton
{2 generic}{black}{black}: Exile this card and target creature unless that creature's controller pays {2 generic}. Activate only if this card is in your graveyard.
1/1 Tempest · Rare$1.78
Creature — Human
When this creature enters, you may return target land card from your graveyard to your hand.
2/2 Exodus · Uncommon$0.20
Enchantment
Untapped creatures you control get +0/+2.
Fourth Edition · Uncommon$0.21
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {black}.
{2 generic}, {tap}: Add {blue} or {red}.
Homelands · Uncommon$0.28
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Exodus · Rare$0.98
Creature — Dragon
Flying
Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
4/4 Mirage · Rare$3.50
Artifact
Flashback costs you pay cost {2 generic} less.
Flashback costs your opponents pay cost {2 generic} more.
Odyssey · Rare$8.68
Creature — Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3/3 Onslaught · Rare$1.15
Creature — Human Soldier
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
2/1 Onslaught · Uncommon$0.24
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Urza's Saga · Rare$2.95
Creature — Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3 Mercadian Masques · Uncommon$0.20
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4/2 Mercadian Masques · Uncommon$0.21
Creature — Horror Mercenary
Sacrifice a creature: Regenerate this creature.
{6 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5 Mercadian Masques · Rare$0.74
Creature — Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{5 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5 Mercadian Masques · Rare$0.72
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Mercadian Masques · Uncommon$0.80
Artifact Creature — Construct
When this creature dies, add {colorless}{colorless}{colorless}.
3/3 Urza's Saga · Uncommon$0.09
Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Invasion · Uncommon$0.29
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target player loses 3 life."
Odyssey · Uncommon$0.09
Creature — Insect
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
1/1 Mercadian Masques · Uncommon$0.95
Creature — Human
Whenever this creature attacks, it gets +1/-2 until end of turn.
{1 generic}{red}{red}, {tap}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/4 Fourth Edition · Uncommon$0.15
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Mercadian Masques · Rare$17.03
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. This land deals 1 damage to you.
Apocalypse · Rare$0.33
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Mirage · Rare$0.55
Creature — Bird Cleric
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2/2 Legions · Rare$1.77
Artifact
{2 generic}, {tap}: Add one mana of any color.
Fourth Edition · Uncommon$0.17
Artifact
{3 generic}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Ice Age · Rare$0.53
Creature — Centaur Archer
{tap}: This creature deals 1 damage to target creature with flying.
3/2 Ice Age · Uncommon$0.15
Creature — Centaur
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3 Torment · Uncommon$0.15
Land
{tap}: Add {green}. This land deals 1 damage to you.
Threshold — {green}, {tap}, Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$2.55
Enchantment
{2 generic}{green}{green}: Create a 3/3 green Centaur creature token.
Onslaught · Uncommon$0.22
Creature — Octopus
{tap}: Target player draws two cards, then discards two cards.
2/2 Odyssey · Uncommon$0.14
Land
{tap}: Add {blue}. This land deals 1 damage to you.
Threshold — {blue}, {tap}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.30
Creature — Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1 Judgment · Rare$5.52
Creature — Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2 generic}{blue}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1 Torment · Uncommon$0.38
Creature — Octopus
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2/1 Judgment · Uncommon$0.37
Creature — Octopus
{blue}{blue}: Tap target creature without flying.
2/3 Odyssey · Rare$0.23
Creature — Octopus
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3 Torment · Uncommon$0.21
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Odyssey · Rare$0.36
Creature — Octopus Rogue
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1 Torment · Rare$0.35