Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 421–480 (page 8 of 30) · 4 ms
24 banned cards hidden — show them
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
Urza's Saga · Rare$3.00
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Mirage · Rare$2.97
Enchantment
{2 generic}, Sacrifice a nontoken permanent: Draw a card.
Weatherlight · Rare$2.96
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Urza's Saga · Rare$2.95
Legendary Creature — Gorgon
Flying
{tap}: Destroy target creature. It can't be regenerated.
5/5 Onslaught · Rare$2.91
Legendary Creature — Phyrexian Human Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters, sacrifice a creature.
7/5 Tempest · Rare$2.89
Enchantment
{1 generic}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Odyssey · Rare$2.88
Legendary Creature — Human
Merieke Ri Berit doesn't untap during your untap step.
{tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1 Ice Age · Rare$2.88
Legendary Creature — Griffin
Flying
Other Griffin creatures get +1/+1.
3/3 Mirage · Rare$2.88
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
2/2 Stronghold · Rare$2.83
Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Apocalypse · Rare$2.82
Legendary Creature — Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
3/3 Nemesis · Rare$2.81
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Stronghold · Rare$2.81
Legendary Creature — Human Soldier
{tap}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
3/4 Mirage · Rare$2.79
Instant
You may tap or untap target creature. Then that creature's controller may pay {2 generic}{blue}. If the player does, they may copy this spell and may choose a new target for that copy.
Homelands · Rare$2.78
Creature — Zombie Spirit
At the beginning of your upkeep, you draw X cards and lose X life, where X is the number of Zombies you control.
3/3 Legions · Rare$2.78
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Fourth Edition · Rare$2.78
Enchantment
{blue}{blue}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Visions · Rare$2.76
Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Tempest · Rare$2.75
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Fourth Edition · Rare$2.73
Creature — Human Nomad Cleric
{white}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2 Judgment · Rare$2.73
Creature — Monkey
When this creature enters, destroy target nonbasic land.
2/2 Exodus · Rare$2.73
Creature — Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1/2 Onslaught · Rare$2.71
Legendary Creature — Human Spellshaper
{2 generic}{white}{white}, {tap}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
3/3 Prophecy · Rare$2.70
Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Prophecy · Rare$2.69
Creature — Horse
{1 generic}{red}, {tap}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/1 Homelands · Rare$2.69
Legendary Creature — Bird Soldier
Flying, protection from creatures
2/4 Judgment · Rare$2.68
Instant
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
Visions · Rare$2.68
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Torment · Rare$2.68
Enchantment
Artifacts and lands enter tapped.
Tempest · Rare$2.67
Enchantment
When this enchantment enters, tap all Islands.
Islands don't untap during their controllers' untap steps.
Ice Age · Rare$2.66
World Enchantment
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Visions · Rare$2.66
Legendary Creature — Phyrexian Shapeshifter
{1 generic}{black}, Discard a creature card: Volrath gets +X/+X until end of turn, where X is the discarded card's mana value.
6/4 Nemesis · Rare$2.66
Artifact Creature — Gnome
{4 generic}, Sacrifice this creature: You may put an artifact card from your hand onto the battlefield.
1/1 Urza's Saga · Rare$2.63
Artifact
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Urza's Destiny · Rare$2.63
Creature — Wurm
Trample
When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
6/6 Urza's Saga · Rare$2.62
World Enchantment
When this enchantment enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Mirage · Rare$2.60
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
Prophecy · Rare$2.60
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Planeshift · Rare$2.59
Instant
Change the target of target spell with a single target unless that spell's controller pays {2 generic}.
Odyssey · Rare$2.57
Creature — Horror
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
5/3 Legions · Rare$2.57
Creature — Merfolk Rogue
{blue}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2 generic}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2 Nemesis · Rare$2.53
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.
Mercadian Masques · Rare$2.53
Enchantment
Cumulative upkeep {1 generic}{blue}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {red}, Swamps produce {green}, Mountains produce {white}, and Forests produce {black} instead of any other type.
Ice Age · Rare$2.51
Creature — Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
3/3 Legions · Rare$2.51
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Odyssey · Rare$2.48
Enchantment
{1 generic}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Mirage · Rare$2.47
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2/4 Mercadian Masques · Rare$2.46
Artifact
{2 generic}: Put the top card of your graveyard on the bottom of your library.
Alliances · Rare$2.44
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Visions · Rare$2.44
Artifact
All Swamps are 1/1 black creatures that are still lands.
Fourth Edition · Rare$2.42
Artifact
{3 generic}, {tap}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
Alliances · Rare$2.40
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {green}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Alliances · Rare$2.40
Creature — Angel
Flying
Whenever this creature deals damage, you gain that much life.
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5 Onslaught · Rare$2.39
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Destroy target artifact.
Mirage · Rare$2.39
Artifact
{4 generic}, {tap}: You may put a creature card from your hand onto the battlefield.
Urza's Legacy · Rare$2.38
Legendary Creature — Vampire
Flying
Shauku can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{tap}: Exile target creature and put a +1/+1 counter on Shauku.
5/5 Mirage · Rare$2.38
Creature — Plant Wall
Defender (This creature can't attack.)
{blue}{blue}, {tap}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0/3 Homelands · Rare$2.37
Creature — Angel
Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
3/3 Invasion · Rare$2.34
Legendary Creature — Zombie Dragon
Flying
When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.
{black}{red}: Dragon creatures get +1/+1 until end of turn.
4/4 Scourge · Rare$2.33