Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
696 cards · showing 421–480 (page 8 of 12) · 4 ms
1 banned card hidden — show them
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1 Urza's Legacy · Common$0.09
Creature — Insect
Whenever this creature deals combat damage to a creature, destroy that creature unless its controller pays {2 generic}.
1/1 Prophecy · Common$0.17
Creature — Elf Spellshaper
{black}, {tap}, Discard a card: Target creature gets -1/-1 until end of turn.
1/1 Nemesis · Common$0.15
Creature — Zombie
{X}{X}{black}: Destroy target nonblack creature with mana value X.
1/1 Exodus · Rare$30.08
Creature — Human Cleric
{3 generic}{white}, Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
1/1 Legions · Rare$1.23
Creature — Sliver
All Sliver creatures get +0/+1.
1/1 Legions · Common$0.36
Creature — Human
Whenever this creature becomes blocked, you may look at defending player's hand.
1/2 Mercadian Masques · Common$0.09
Creature — Cat
Echo {green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2 Urza's Saga · Common$0.20
Creature — Kavu
Kicker {2 generic}{red} (You may pay an additional {2}{R} as you cast this spell.)
First strike
If this creature was kicked, it enters with two +1/+1 counters on it and with haste.
1/1 Invasion · Common$0.12
Creature — Elf Druid
{tap}: Add {green} for each Elf on the battlefield.
1/1 Urza's Saga · Common$1.54
Creature — Ooze
This creature attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
1/1 Chronicles · Uncommon$0.15
Creature — Wall
Defender (This creature can't attack.)
Kicker {1 generic}{white} (You may pay an additional {1}{W} as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
1/3 Invasion · Common$0.10
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
1/1 Torment · Common$1.49
Creature — Zombie Soldier Warrior
Whenever this creature deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
2/2 Apocalypse · Common$0.09
Creature — Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {colorless} equal to the amount of mana that player lost this way.
2/2 Visions · Rare$2.06
Creature — Lizard
This creature can't block.
{red}: This creature gets +1/+0 until end of turn.
1/1 Urza's Legacy · Common$0.06
Creature — Boar
Trample
2/1 Prophecy · Common$0.18
Creature — Troll
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
{green}: Regenerate this creature.
1/1 Exodus · Common$0.15
Creature — Salamander
{red}: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.
1/1 Mirage · Common$0.09
Creature — Sliver
Flash
Any player may cast Sliver spells as though they had flash.
1/1 Legions · Common$0.67
Creature — Licid
{1 generic}{white}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {white} to end this effect.
Enchanted creature has first strike.
1/1 Tempest · Uncommon$0.14
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
1/1 Planeshift · Rare$0.08
Creature — Elf Druid
As this creature enters, choose a color.
{tap}: Add {green}.
{tap}: Add one mana of the chosen color.
1/1 Mirage · Common$0.15
Creature — Elf Druid Scout
{tap}: Add one mana of any color that a land an opponent controls could produce.
1/1 Planeshift · Common$0.15
Creature — Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1 Visions · Common$1.44
Creature — Elf Druid
When this creature enters, add one mana of any color.
2/1 Invasion · Common$0.21
Creature — Rat
{tap}: Target blocking creature gets -1/-1 until end of turn.
1/1 Stronghold · Common$0.16
Creature — Human Wizard
{2 generic}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
2/1 Invasion · Uncommon$0.10
Creature — Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1/1 Exodus · Common$0.08
Creature — Minotaur Wizard
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{blue}, {tap}: Target creature gains flying until end of turn.
1/1 Apocalypse · Common$0.08
Creature — Human Rebel
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/2 Mercadian Masques · Common$0.13
Creature — Human Rebel
{3 generic}, {tap}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1 Mercadian Masques · Common$0.34
Creature — Lizard Mercenary
This creature can't be blocked by Walls.
1/1 Mercadian Masques · Common$0.11
Creature — Rat
{black}: Destroy target artifact, creature, or land you control.
2/1 Tempest · Common$0.28
Creature — Rat
When this creature enters, target opponent discards a card.
1/1 Urza's Destiny · Common$0.15
Creature — Merfolk Goblin
{tap}: This creature deals 1 damage to any target.
1/1 Apocalypse · Common$0.23
Creature — Merfolk Shaman
{tap}: Target land becomes the basic land type of your choice until end of turn.
0/2 Apocalypse · Common$0.24
Creature — Human
Protection from red
1/2 Chronicles · Common$0.13
Creature — Human Soldier
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
1/1 Visions · Common$0.07
Creature — Skeleton
{black}: Regenerate this creature.
1/1 Mirage · Common$0.16
Creature — Unicorn
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
2/3 Weatherlight · Uncommon$0.34
Creature — Dryad
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
1/2 Ice Age · Common$0.12
Creature — Human Wizard
Protection from Beasts
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Common$0.06
Creature — Beast
{1 generic}{blue}: This creature's base power becomes equal to target creature's power. (This effect lasts indefinitely.)
0/3 Legions · Rare$0.35
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{green}: Regenerate this creature.
2/1 Visions · Common$0.18
Creature — Bird
This creature enters with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from this creature.
As long as this creature has no shell counters on it, it gets +3/+2 and has flying.
0/1 Weatherlight · Uncommon$0.31
Legendary Creature — Elf Druid
{tap}: Add {green} for each Forest you control.
2/1 Urza's Destiny · Rare$64.94
Creature — Elephant
When this creature enters, sacrifice it unless you sacrifice a Forest.
3/3 Weatherlight · Common$0.19
Creature — Kavu
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
1/1 Invasion · Common$0.15
Creature — Merfolk
{tap}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
1/1 Tempest · Uncommon$0.35
Creature — Merfolk Wizard
{1 generic}{blue}: Look at the top card of target player's library.
1/1 Exodus · Common$0.18
Creature — Merfolk Rogue
{blue}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2 generic}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2 Nemesis · Rare$2.53
Artifact Creature — Thopter
Flying
{2 generic}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/2 Homelands · Common$0.25
Creature — Zombie Giant
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
3/3 Odyssey · Uncommon$0.34
Creature — Human Cleric
{2 generic}, Exile the top card of your library: You gain 1 life.
1/1 Alliances · Common$0.07
Creature — Leech
First strike
Red spells you cast cost {red} more to cast.
2/2 Invasion · Rare$0.24
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/1 Mercadian Masques · Common$0.08
Creature — Human Cleric
{1 generic}{white}, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1 Tempest · Rare$0.58
Creature — Horse
Whenever this creature becomes blocked, you gain 1 life.
1/1 Mercadian Masques · Common$0.20
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Weatherlight · Common$0.07