Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
645 cards · showing 421–480 (page 8 of 11) · 1 ms
Creature — Sliver
This spell can't be countered.
Sliver spells can't be countered.
2/2 Legions · Uncommon$6.28
Creature — Spider
Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.
2/2 Homelands · Uncommon$0.17
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6/6 Tempest · Common$0.24
Creature — Kavu
When this creature dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4/3 Invasion · Uncommon$0.26
Creature — Lizard
{1 generic}{green}: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/2 Tempest · Common$0.02
Creature — Crocodile
Sacrifice a Forest: Regenerate this creature.
3/2 Exodus · Common$0.20
Artifact Creature — Thopter
Flying
{2 generic}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/2 Homelands · Common$0.25
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/1 Mercadian Masques · Common$0.08
Creature — Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
4/4 Mercadian Masques · Rare$1.04
Creature — Human Spellshaper
{green}, {tap}, Discard a card: Regenerate target creature.
2/2 Mercadian Masques · Common$0.13
Creature — Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2/1 Mercadian Masques · Uncommon$0.23
Artifact Creature — Golem
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/* Nemesis · Uncommon$0.24
Creature — Badger
Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.
2/2 Homelands · Rare$0.84
Creature — Insect
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
2/3 Mercadian Masques · Uncommon$0.32
Creature — Snake
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2 generic} before that step. (A player with ten or more poison counters loses the game.)
2/2 Mirage · Common$0.15
Creature — Horse
Whenever this creature becomes blocked, you gain 1 life.
1/1 Mercadian Masques · Common$0.20
Artifact Creature — Golem
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
3/3 Mirage · Uncommon$0.15
Creature — Ape
{blue}{black}, {tap}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
3/3 Apocalypse · Common$0.07
Creature — Wurm
7/6 Ice Age · Common$0.19
Creature — Human
{green}, {tap}, Sacrifice this creature: Destroy target artifact.
1/1 Chronicles · Common$0.11
Creature — Beast
This spell can't be countered.
Protection from blue
3/4 Tempest · Uncommon$0.12
Creature — Faerie
Flying
1/1 Fourth Edition · Common$0.15
Creature — Spirit
Untap all permanents you control during each other player's untap step.
2/4 Legions · Rare$15.74
Creature — Elf
{tap}: Untap target creature.
2/1 Tempest · Common$2.54
Artifact Creature — Shapeshifter
{0 generic}: This creature's base toughness becomes equal to 1 plus the power of target creature blocking or blocked by this creature. (This effect lasts indefinitely.)
1/1 Chronicles · Rare$0.40
Creature — Basilisk
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Morph {1 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/3 Onslaught · Uncommon$0.14
Creature — Kavu
{red}: This creature gains haste until end of turn.
4/4 Invasion · Common$0.14
Artifact Creature — Construct
{tap}: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
2/2 Weatherlight · Uncommon$0.12
Creature — Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
2/1 Torment · Uncommon$0.12
Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add {green}.
2/2 Odyssey · Rare$3.12
Creature — Yeti
{red}{green}: This creature gets +1/-1 until end of turn.
5/5 Ice Age · Common$0.11
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1 Fourth Edition · Common$0.13
Artifact Creature — Shapeshifter
As this creature enters, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
*/7-* Fourth Edition · Uncommon$0.22
Artifact Creature — Wall
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
0/6 Alliances · Uncommon$8.61
Artifact Creature — Wall
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
0/0 Stronghold · Uncommon$0.37
Creature — Spider
Reach
{X}{green}{green}: This creature deals X damage to each creature with flying.
2/7 Onslaught · Rare$0.47
Creature — Beast
When this creature enters, tap all lands you control.
3/3 Prophecy · Common$0.08
Creature — Elemental
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4/4 Mercadian Masques · Common$0.14
Creature — Dryad Spellshaper
{1 generic}{green}, {tap}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/1 Mercadian Masques · Uncommon$0.18
Legendary Creature — Elemental
Trample
{green}: Regenerate Silvos.
8/5 Onslaught · Rare$0.36
Creature — Ape
Flash
Echo {2 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4 Urza's Legacy · Common$0.14
Creature — Centaur Archer
Reach (This creature can block creatures with flying.)
{tap}, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
1/2 Odyssey · Uncommon$0.30
Creature — Elf Archer
{tap}: Target creature with flying gets -1/-1 until end of turn.
1/1 Stronghold · Common$0.19
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
This creature enters tapped.
10/10 Nemesis · Rare$0.22
Creature — Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2/2 Nemesis · Common$0.14
Creature — Elf Druid
{tap}: Add {green}.
{1 generic}: Add {red} or {white}.
1/1 Tempest · Common$0.23
Creature — Elf
This creature gets +1/+2 as long as an opponent controls a nonbasic land.
1/1 Exodus · Uncommon$0.14
Creature — Human Rebel
{3 generic}, {tap}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$9.40
Creature — Elf Ranger
{tap}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1/1 Tempest · Common$0.45
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/3 Nemesis · Common$0.10
Creature — Elf
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1/1 Nemesis · Common$0.10
Creature — Troll Giant
{1 generic}{green}: Regenerate this creature.
3/3 Tempest · Common$0.18
Creature — Elf Druid Warrior
{tap}: Add {green}.
3/3 Stronghold · Common$0.21
Creature — Beast
Trample
As this creature enters, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
*/* Exodus · Rare$0.49
Creature — Beast
{2 generic}{green}: Target Beast creature gets +1/+1 until end of turn.
Morph {1 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3 Onslaught · Common$0.08
Creature — Rhino Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
3/3 Mercadian Masques · Common$0.14
Artifact Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
{1 generic}: This creature gets +0/+1 until end of turn.
{3 generic}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4 Ice Age · Rare$0.62
Artifact Creature — Golem
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
5/3 Ice Age · Rare$0.79
Artifact Creature — Soldier
{1 generic}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
1/1 Alliances · Common$0.16
Artifact Creature — Soldier
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: This creature gets +1/+0 until end of turn.
2/4 Ice Age · Uncommon$0.24