Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 421–480 (page 8 of 87) · 4 ms
31 banned cards hidden — show them
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {black} for each charge counter on this enchantment.
Mercadian Masques · Rare$5.03
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Ice Age · Uncommon$0.25
Artifact
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Fourth Edition · Uncommon$0.48
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.24
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
Onslaught · Uncommon$0.51
Creature — Sliver
All Sliver creatures get +1/+0.
2/2 Legions · Uncommon$0.33
Legendary Creature — Zombie Dragon
Flying
When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.
{black}{red}: Dragon creatures get +1/+1 until end of turn.
4/4 Scourge · Rare$2.33
Creature — Zombie
This creature has flying as long as you control a Dragon.
When a Dragon enters, you may return this card from your graveyard to the battlefield.
3/3 Scourge · Uncommon$0.10
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Urza's Saga · Uncommon$0.17
Creature — Treefolk
4/5 Urza's Saga · Common$0.14
Enchantment
Each land is a Swamp in addition to its other land types.
Visions · Uncommon$1.31
Creature — Human Spellshaper
{red}, {tap}, Discard a card: Destroy target Wall.
2/2 Mercadian Masques · Common$0.12
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5/5 Nemesis · Common$0.17
Sorcery
For each opponent, gain control of target permanent that player controls.
Onslaught · Rare$1.28
Sorcery
Blaze deals X damage to any target.
Classic Sixth Edition · Uncommon$0.12
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
Odyssey · Common$0.16
Creature — Specter
Flying, haste
Whenever this creature deals combat damage to a player, that player discards a card.
2/2 Invasion · Rare$0.68
Creature — Human Cleric
Other creatures you control get +0/+1.
1/4 Odyssey · Uncommon$0.17
Instant
You gain 3 life for each creature attacking you.
Urza's Legacy · Rare$0.28
Sorcery
Target player's life total becomes 20.
Prophecy · Rare$0.46
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.13
Enchantment — Aura
Enchant creature
{white}: Enchanted creature gets +1/+1 until end of turn.
Fourth Edition · Rare$0.17
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it.
Fourth Edition · Uncommon$0.25
Creature — Human Cleric Shaman
{tap}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
1/1 Mirage · Uncommon$0.20
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Mirage · Uncommon$0.22
Legendary Creature — Human Wizard
{1 generic}{blue}: Target spell or permanent becomes the color of your choice until end of turn.
3/3 Invasion · Rare$0.85
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
2/4 Nemesis · Rare$5.04
Sorcery
Tap all nonwhite creatures.
Mirage · Uncommon$0.19
Creature — Spirit
{0 generic}: Return this creature to its owner's hand.
2/2 Ice Age · Rare$0.32
Creature — Wall
Defender (This creature can't attack.)
5/2 Mirage · Common$0.12
Creature — Elemental Cat
Trample, haste
At the beginning of the end step, sacrifice this creature.
Morph {red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7/1 Onslaught · Rare$7.16
Enchantment
Cast this spell only if you control a snow land.
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$0.83
Creature — Elemental
Flying
{3 generic}{blue}: Untap this creature.
5/5 Urza's Destiny · Rare$0.33
Creature — Frog
Protection from blue
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
2/2 Urza's Legacy · Uncommon$0.34
Creature — Merfolk
{blue}: This creature can't be blocked this turn.
2/2 Mercadian Masques · Common$0.17
Creature — Human Cleric
{black}, Pay 1 life: Add one mana of any color.
1/1 Legions · Common$0.55
Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Tempest · Common$0.13
Creature — Dog
Whenever you're dealt damage, you may put that many +1/+1 counters on this creature.
At the beginning of your end step, remove all +1/+1 counters from this creature.
1/1 Mercadian Masques · Rare$0.48
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Fourth Edition · Common$0.19
Enchantment
Nonbasic lands are Mountains.
Chronicles · Rare$6.64
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Mercadian Masques · Rare$1.31
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Chronicles · Uncommon$0.25
Creature — Thrull
Sacrifice this creature: Add {black}.
1/1 Tempest · Common$0.61
Creature — Thrull
Sacrifice this creature: Add {black}{black}.
2/2 Urza's Saga · Common$0.25
Creature — Horror
Flying
At the beginning of your upkeep, mill a card.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
1/1 Odyssey · Rare$0.34
Creature — Giant
{red}, Sacrifice this creature: It deals 6 damage to each creature and each player.
6/6 Apocalypse · Rare$0.27
Creature — Dwarf
{red}, Sacrifice this creature: It deals 1 damage to each creature without flying.
1/1 Apocalypse · Common$0.30
Enchantment — Aura
Enchant creature you control
{red}, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
Apocalypse · Common$0.18
Creature — Kavu
{red}, Sacrifice this creature: It deals 2 damage to each creature.
2/2 Apocalypse · Uncommon$0.03
Creature — Elf Wizard Shaman
{tap}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1/1 Onslaught · Uncommon$0.28
Creature — Cyclops
This creature attacks each combat if able.
3/3 Weatherlight · Common$0.05
Creature — Cyclops Giant
{tap}, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
4/4 Urza's Destiny · Rare$0.43
Creature — Beast
Morph {6 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
3/4 Legions · Common$0.11
Artifact
{tap}: Add {black} or {red}.
Invasion · Uncommon$0.28
Instant
You gain life equal to the number of creature cards in your graveyard.
Weatherlight · Common$0.14
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Fourth Edition · Common$1.36
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {blue}, then add an additional {blue} for each charge counter removed this way.
Fourth Edition · Rare$0.55
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Ice Age · Uncommon$0.24
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.29
Creature — Mongoose
This spell can't be countered.
Shroud (This creature can't be the target of spells or abilities.)
2/1 Invasion · Rare$0.59