Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 4,561–4,620 (page 77 of 90) · 4 ms
Land
This land enters tapped.
{tap}: Add {blue}.
{tap}, Sacrifice this land: Add {blue}{blue}.
Fifth Edition · Uncommon$0.68
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Creature — Insect
Flying
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
0/1 Alliances · Common$0.15
Instant
Destroy target creature with power 2 or less.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Common$0.07
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Invasion · Uncommon$0.52
Sorcery
Swelter deals 2 damage to each of two target creatures.
Judgment · Uncommon$0.04
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if there are seven or more cards in your graveyard.
Judgment · Common$0.17
Creature — Bird Soldier
Flying
{1 generic}: This creature loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
2/6 Legions · Uncommon$0.15
Creature — Human Rebel
{white}{white}: Target attacking creature gets -1/-0 until end of turn.
1/2 Prophecy · Uncommon$0.11
Legendary Artifact
{tap}: Target legendary creature gets +2/+2 until end of turn.
Stronghold · Rare$0.41
Instant
Exile target creature. Its controller gains life equal to its power.
Fourth Edition · Uncommon$1.07
Creature — Human Knight
{1 generic}: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
1/3 Alliances · Rare$1.01
Creature — Human Cleric
When this creature dies, exile it, then return another target creature card from your graveyard to your hand.
1/2 Weatherlight · Uncommon$0.28
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Fourth Edition · Rare$26.60
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2 Apocalypse · Uncommon$0.15
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2 generic}{green}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.05
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1/1 Judgment · Rare$6.91
Instant
Two target creatures each get +2/+2 until end of turn.
Urza's Saga · Common$0.10
Creature — Insect Beast
When this creature dies, create four 1/1 green Insect creature tokens.
4/4 Onslaught · Uncommon$0.07
Enchantment
Skip your draw step.
{1 generic}, Tap two untapped creatures you control: Draw a card.
Apocalypse · Rare$0.53
Creature — Elf
When this creature dies, create two 1/1 green Insect creature tokens.
2/2 Onslaught · Common$0.13
Creature — Wurm
When this creature dies, create seven 1/1 green Insect creature tokens.
7/7 Onslaught · Rare$2.27
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
3/3 Legions · Rare$5.68
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Odyssey · Common$0.14
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Onslaught · Common$0.30
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Classic Sixth Edition · Common$0.09
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Apocalypse · Common$0.09
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Tempest · Uncommon$0.18
Legendary Creature — Minotaur Warrior
Vigilance
{1 generic}{red}, {tap}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4 Planeshift · Rare$1.11
Enchantment
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Urza's Saga · Rare$8.33
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. Activate only if you control a Swamp.
Torment · Uncommon$0.33
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {black}. Activate only if you control a Swamp.
Torment · Uncommon$1.78
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Odyssey · Rare$29.73
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. Activate only if you control a Swamp.
Torment · Uncommon$1.19
Creature — Specter
Flying
{1 generic}{black}{black}, {tap}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, this creature deals 1 damage to each creature and each player. Activate only as a sorcery.
2/2 Mirage · Rare$0.58
Enchantment — Aura
Enchant land
When this Aura enters, draw a card.
Enchanted land is a Swamp.
Invasion · Common$0.12
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {green}. Activate only if you control a Swamp.
Torment · Uncommon$0.30
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that this card could enchant. If the player does, return this card to the battlefield under your control attached to that creature. If they don't, return this card to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, this enchantment deals 1 damage to that player."
Chronicles · Uncommon$0.23
Creature — Sliver
All Sliver creatures have first strike.
1/1 Tempest · Common$0.33
Creature — Minotaur
First strike
Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
3/3 Visions · Common$0.18
Creature — Minotaur Berserker
Haste
3/3 Mirage · Common$0.15
Creature — Minotaur
All creatures with flying able to block this creature do so.
3/3 Visions · Uncommon$0.24
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Invasion · Uncommon$4.20
Artifact
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Nemesis · Rare$28.80
Legendary Creature — Serpent
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
7/7 Mirage · Rare$5.58
Creature — Cyclops Warrior
When this creature becomes the target of a spell or ability, sacrifice it.
3/4 Visions · Common$0.09
Sorcery
Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.
Weatherlight · Rare$0.52
Land
{tap}: Add {colorless}.
{tap}: Add one mana of any color. This land deals 3 damage to you.
Odyssey · Rare$3.57
Creature — Horse
When this creature dies, you gain 1 life.
1/1 Ice Age · Common$0.18
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1/3 Mercadian Masques · Common$0.20
Enchantment
When there are no creatures on the battlefield, sacrifice this enchantment.
{2 generic}: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Prophecy · Rare$0.21
Sorcery
As an additional cost to cast this spell, you may pay {1 generic}{green} any number of times.
You gain 3 life plus an additional 3 life for each additional {1 generic}{green} you paid.
Alliances · Common$0.08
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.
Sacrifice this Aura: Destroy target enchantment.
Odyssey · Uncommon$0.16
Creature — Elf
All creatures able to block this creature do so.
0/1 Urza's Destiny · Common$0.22
Artifact
{2 generic}, {tap}: Target creature with power 2 or less can't be blocked this turn.
Fourth Edition · Uncommon$0.14
Artifact
You may choose not to untap this artifact during your untap step.
{2 generic}, {tap}: Target creature gets +1/+1 for as long as this artifact remains tapped.
Fourth Edition · Uncommon$0.10
Sorcery
Each player sacrifices X lands of their choice.
Mercadian Masques · Rare$9.59
Enchantment
Whenever a land enters, tap all lands its controller controls.
Invasion · Rare$3.69
Artifact Creature — Dragon
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
5/5 Mirage · Rare$5.91
Enchantment
{white}, Sacrifice an enchantment: Destroy target enchantment.
{3 generic}{blue}{blue}: Counter target enchantment spell.
Invasion · Uncommon$0.27