Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 4,501–4,560 (page 76 of 90) · 4 ms
Creature — Human Knight
{tap}, Pay 1 life: Counter target white spell.
2/2 Ice Age · Rare$0.82
Creature — Human Rogue
Whenever this creature attacks and isn't blocked, you may have defending player play with their hand revealed for as long as this creature remains on the battlefield. If you do, this creature assigns no combat damage this turn.
2/4 Alliances · Uncommon$0.13
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Onslaught · Rare$0.38
Creature — Human Mercenary
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
1/1 Mercadian Masques · Uncommon$0.18
Creature — Phyrexian Zombie Assassin
{tap}, Sacrifice a creature: Destroy target nonblack creature.
2/1 Stronghold · Rare$1.09
Creature — Human Spellshaper
{blue}{blue}, {tap}, Discard a card: Counter target creature spell.
1/1 Nemesis · Uncommon$0.32
Sorcery
Each player loses 1 life for each creature they control.
Nemesis · Common$0.09
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
Nemesis · Rare$11.82
Creature — Human Spellshaper
{blue}{blue}, {tap}, Discard a card: Counter target noncreature spell.
1/1 Nemesis · Uncommon$0.27
Creature — Giant Minion
Other black creatures get -1/-1.
4/3 Stronghold · Uncommon$0.14
Creature — Human
Flying
This creature can block only creatures with flying.
3/3 Nemesis · Uncommon$0.08
Instant
Target creature can't block this turn.
Draw a card.
Tempest · Common$0.19
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Ice Age · Rare$0.69
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature's activated abilities can't be activated.
Torment · Uncommon$0.14
Sorcery
Target opponent discards a card at random, then discards a card.
Mirage · Uncommon$0.13
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Nemesis · Uncommon$3.34
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {black} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.42
Creature — Elemental Spirit
Protection from red
{tap}: This creature deals 1 damage to each creature without flying.
3/3 Mirage · Rare$1.08
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Urza's Legacy · Rare$1.92
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Tempest · Uncommon$0.17
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
Judgment · Common$0.12
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Apocalypse · Rare$0.39
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Uncommon$0.19
Creature — Djinn
Trample
This creature gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6/6 Invasion · Uncommon$0.23
Enchantment
When this enchantment enters, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
Visions · Rare$1.14
Land
This land enters tapped.
{tap}: Add {black}.
{tap}, Sacrifice this land: Add {blue}{red}.
Invasion · Common$0.28
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Urza's Saga · Rare$0.41
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Scourge · Rare$0.87
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. This land deals 1 damage to you.
Ice Age · Rare$0.57
Sorcery
You may play up to three additional lands this turn.
Visions · Uncommon$1.50
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
{white}: Return enchanted creature to its owner's hand.
Visions · Common$0.10
Instant
Return all lands to their owners' hands.
Urza's Saga · Rare$5.24
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling {1 generic}{white} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
Onslaught · Uncommon$0.13
Artifact
You may spend white mana as though it were red mana.
Fourth Edition · Rare$0.58
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {green}{white}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.29
Land
{1 generic}, {tap}: Add {green}{white}.
Odyssey · Rare$0.19
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {blue}{blue}.
Blue creatures get +1/+1.
Fourth Edition · Common$0.18
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Counter target spell unless its controller pays {1 generic}."
Prophecy · Uncommon$0.66
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Planeshift · Rare$0.21
Creature — Human Wizard
{green}, {tap}: Target creature gets +1/+1 until end of turn.
{blue}, {tap}: Put target creature you control on top of its owner's library.
1/1 Invasion · Common$0.10
Creature — Human Wizard
Kicker {1 generic}{green} and/or {2 generic}{blue} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)
When this creature enters, if it was kicked with its {1 generic}{green} kicker, destroy target creature with flying.
When this creature enters, if it was kicked with its {2 generic}{blue} kicker, draw two cards.
2/2 Planeshift · Uncommon$0.05
Creature — Wall
Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1 generic} less to cast.
0/3 Planeshift · Common$1.32
Creature — Human Wizard
{green}{green}, {tap}: Creatures you control get +2/+2 until end of turn.
{blue}{blue}, {tap}: Return target creature to its owner's hand.
2/2 Invasion · Rare$0.40
Artifact
{2 generic}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Ice Age · Uncommon$0.91
Creature — Human Soldier
This creature doesn't untap during your untap step.
Whenever another creature enters, untap this creature.
{tap}: Tap target creature with mana value 3 or less.
1/2 Legions · Rare$1.18
Creature — Bird
Flying
1/1 Judgment · Common$0.03
Creature — Wall
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
5/6 Mirage · Rare$0.38
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Mirage · Uncommon$0.16
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Apocalypse · Uncommon$0.33
Creature — Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
1/3 Onslaught · Rare$0.63
Creature — Human Assassin
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
1/1 Visions · Uncommon$0.55
Creature — Human Wizard
This creature can't be the target of red spells or abilities from red sources.
{tap}: This creature deals 1 damage to any target.
0/1 Mirage · Uncommon$0.12
Creature — Human Knight
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2 Visions · Common$0.08
Instant
As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Alliances · Uncommon$0.26
Instant
Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Planeshift · Uncommon$0.30
Enchantment
{green}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Exodus · Rare$444.24
Creature — Angel
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
2/3 Urza's Legacy · Uncommon$0.11
Creature — Angel Spirit
Cumulative upkeep {1 generic}{white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/3 Alliances · Rare$1.21
Enchantment
{1 generic}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Mercadian Masques · Uncommon$0.28
Creature — Zombie
Trample
As this creature enters, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
*/* Judgment · Rare$0.22