Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 4,381–4,440 (page 74 of 90) · 2 ms
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Mercadian Masques · Rare$6.47
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Odyssey · Uncommon$0.33
Instant // Instant
Counter target noncreature spell.
Destroy target nonblack creature. It can't be regenerated.
Invasion · Uncommon$0.06
Creature — Phyrexian Zombie Mercenary
At the beginning of your upkeep, this creature deals 3 damage to target creature you control.
3/3 Nemesis · Common$0.10
Creature — Goblin
This creature can't block creatures with power greater than this creature's power.
{red}: This creature gets +1/+0 until end of turn.
1/1 Onslaught · Uncommon$0.19
Creature — Drake
Flying
{red}: This creature gets +1/+0 until end of turn. Activate only once each turn.
2/2 Visions · Uncommon$0.10
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Mirage · Common$0.06
Creature — Beast
Reach (This creature can block creatures with flying.)
Morph {4 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Common$0.05
Creature — Hydra
This creature enters with four +1/+1 counters on it.
{1 generic}{red}, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
0/0 Stronghold · Rare$0.40
Creature — Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: This creature deals 1 damage to each creature with flying.
3/5 Prophecy · Uncommon$0.29
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Urza's Destiny · Uncommon$0.39
Enchantment
{2 generic}{green}: This enchantment deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {green}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Alliances · Rare$0.63
Instant
For each artifact or creature card in target opponent's graveyard, add {colorless} and you gain 1 life.
Ice Age · Rare$6.18
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.
Ice Age · Rare$2.14
Instant
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Tempest · Uncommon$0.08
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Mercadian Masques · Rare$3.88
Creature — Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
1/1 Prophecy · Common$0.34
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.
When this enchantment leaves the battlefield, remove all fungus counters from all creatures.
Urza's Saga · Rare$3.74
Enchantment — Aura
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Saga · Uncommon$0.22
Enchantment
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
Invasion · Rare$12.00
Creature — Cat
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
3/3 Odyssey · Common$0.10
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Scourge · Common$0.27
Creature — Beast
This creature gets +2/+1 as long as you control no untapped lands.
2/1 Prophecy · Common$0.20
Creature — Human Nomad
{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1/1 Judgment · Uncommon$0.29
Creature — Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3/2 Onslaught · Common$0.05
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Onslaught · Common$0.18
Sorcery
Squall deals 2 damage to each creature with flying.
Mercadian Masques · Common$0.07
Creature — Monger
{2 generic}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.15
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Visions · Rare$84.28
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Apocalypse · Common$0.20
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Apocalypse · Uncommon$0.79
Artifact
{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.
Tempest · Common$0.16
Legendary Creature — Goblin
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
1/1 Mercadian Masques · Rare$0.28
Enchantment
Sorcery spells cost {3 generic} more to cast.
Mercadian Masques · Rare$0.41
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
1/1 Urza's Destiny · Common$0.13
Creature — Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
2/2 Odyssey · Rare$1.60
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Create a 1/1 green Squirrel creature token."
Odyssey · Uncommon$0.25
Creature — Human Druid
{1 generic}{green}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
{1 generic}{green}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2/2 Prophecy · Rare$1.90
Artifact
Players can't cycle cards.
Scourge · Rare$0.39
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Ice Age · Rare$0.57
Creature — Insect
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
0/0 Onslaught · Rare$0.69
Creature — Human Assassin
{3 generic}{blue}, {tap}: Tap target creature.
{3 generic}{black}, {tap}: Destroy target tapped creature.
1/1 Invasion · Rare$0.32
Creature — Vampire
Flying
{1 generic}{black}, Discard a card: This creature gets +2/+2 until end of turn.
4/4 Odyssey · Rare$0.30
Land
{tap}: Add {colorless}.
{6 generic}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Tempest · Uncommon$0.17
Creature — Cat
This creature can't be blocked by more than one creature.
3/3 Mirage · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice this Aura: Regenerate enchanted creature.
Mercadian Masques · Uncommon$0.27
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
Ice Age · Rare$0.50
Creature — Human Spellshaper
{1 generic}{green}, {tap}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
1/1 Nemesis · Uncommon$0.13
Creature — Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4 Visions · Uncommon$0.13
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Return target permanent to its owner's hand.
Invasion · Uncommon$0.15
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Invasion · Rare$0.42
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1/1 Apocalypse · Common$0.78
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Onslaught · Rare$1.13
Creature — Human Soldier
Vigilance
1/4 Exodus · Common$0.08
Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Odyssey · Uncommon$2.06
Legendary Creature — Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4 Chronicles · Rare$0.05
Artifact
This artifact enters tapped.
{tap}: Add one mana of any color that a basic land you control could produce.
Planeshift · Uncommon$0.31
Legendary Creature — Human Rogue
{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
2/2 Tempest · Rare$0.55
Sorcery
You gain 3 life for each black creature target opponent controls.
Seventh Edition · Uncommon$0.24
Creature — Human Cleric Mutant
{7 generic}{white}: You gain 5 life.
1/3 Legions · Common$0.05