Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 4,321–4,380 (page 73 of 90) · 3 ms
Instant
Spark Spray deals 1 damage to any target.
Cycling {red} ({R}, Discard this card: Draw a card.)
Scourge · Common$0.18
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
When this creature enters, it deals 1 damage to target player or planeswalker.
5/3 Planeshift · Uncommon$0.26
Creature — Goblin
{tap}: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1/1 Onslaught · Common$0.15
Artifact Creature — Golem
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
2/2 Invasion · Uncommon$0.18
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Mirage · Uncommon$0.29
Land
This land enters tapped.
{tap}: Add {black}.
{1 generic}{black}: This land becomes a 1/1 black Skeleton creature with "{black}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Urza's Legacy · Uncommon$0.36
Sorcery
Target player discards a card at random.
Mercadian Masques · Common$0.20
Creature — Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
3/3 Homelands · Uncommon$0.37
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
2/3 Mirage · Rare$0.80
Creature — Cat Spirit
Protection from green
{black}: Regenerate this creature.
2/1 Apocalypse · Rare$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Ice Age · Uncommon$0.27
Creature — Sliver Spirit
All Sliver creatures have "{2 generic}: This creature gets +1/+1 until end of turn."
2/2 Legions · Uncommon$0.27
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Fourth Edition · Common$0.04
Creature — Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
3/2 Odyssey · Rare$0.37
Artifact — Book
You have no maximum hand size.
Exodus · Uncommon$2.76
Creature — Human Nightmare Barbarian
When this creature enters, discard a card at random.
When this creature leaves the battlefield, draw a card.
3/1 Judgment · Common$0.05
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Judgment · Rare$1.60
Enchantment
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Exodus · Uncommon$2.99
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.19
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.66
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.24
Artifact
Spells cost {1 generic} more to cast.
Exodus · Rare$14.09
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Visions · Common$0.17
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Mercadian Masques · Common$0.88
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
0/0 Stronghold · Rare$0.34
Creature — Spike
This creature enters with a +1/+1 counter on it.
When this creature enters, move all +1/+1 counters from all creatures onto it.
0/0 Exodus · Uncommon$1.35
Creature — Spike
This creature enters with four +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.05
Creature — Spike Drone
This creature enters with a +1/+1 counter on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Tempest · Common$0.18
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0 Stronghold · Uncommon$1.52
Creature — Spike
This creature enters with six +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Regenerate this creature.
0/0 Exodus · Rare$0.49
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
0/0 Exodus · Uncommon$0.24
Creature — Spike Soldier
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
0/0 Stronghold · Uncommon$0.18
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
0/0 Exodus · Rare$0.77
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.11
Creature — Drake
Flying
Sacrifice this creature: Counter target spell unless its controller pays {3 generic}.
3/3 Prophecy · Uncommon$0.11
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: Counter target spell unless its controller pays {1 generic}.
1/1 Prophecy · Common$0.16
Instant
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Invasion · Rare$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Tempest · Common$0.11
Creature — Drake
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {blue}.
2/1 Stronghold · Common$0.12
Creature — Zombie Beast
Morph {2 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/1 Onslaught · Common$0.04
Creature — Worm Horror
When this creature enters, sacrifice a creature.
{black}: Regenerate this creature.
5/1 Urza's Saga · Uncommon$0.21
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
2/2 Stronghold · Uncommon$0.40
Creature — Wurm
5/4 Stronghold · Common$0.08
Creature — Phyrexian Zombie Mercenary
This creature can't block.
2/2 Nemesis · Common$0.02
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
Weatherlight · Common$0.66
Creature — Starfish
{blue}: Regenerate this creature.
At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0/1 Alliances · Uncommon$0.27
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Urza's Saga · Common$0.17
Enchantment
Whenever a player discards a card, you may pay {white}. If you do, create a 1/1 white Spirit creature token with flying.
Judgment · Uncommon$0.14
Creature — Kor Spirit
Flying
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2 Stronghold · Common$0.14
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1 generic}{white}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.10
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Fourth Edition · Uncommon$0.25
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0 generic}: Destroy target Reflection.
Tempest · Rare$1.11
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Invasion · Rare$20.55
Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5 Mirage · Rare$7.92
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Fourth Edition · Uncommon$0.24
Creature — Human Wizard
{2 generic}: Target green or blue creature gets +0/+1 until end of turn.
2/1 Invasion · Uncommon$0.13
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
{black}: Regenerate this creature.
{green}: This creature becomes the color of your choice until end of turn.
6/6 Apocalypse · Rare$0.13
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice this enchantment.
Nemesis · Rare$0.71