Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 4,261–4,320 (page 72 of 90) · 3 ms
Artifact
{2 generic}: Put the top card of your graveyard on the bottom of your library.
Alliances · Rare$2.44
Land
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {colorless}{blue}.
{1 generic}, {tap}: Scry 1.
Alliances · Rare$7.64
Artifact Creature — Golem
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
5/3 Ice Age · Rare$0.79
Creature — Human Cleric
{white}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
2/2 Alliances · Common$0.13
Creature — Human Wizard Artificer
{tap}: Add {colorless}{colorless}. Spend this mana only to activate abilities of artifacts.
1/1 Ice Age · Uncommon$0.25
Creature — Human Wizard
{tap}, Sacrifice two lands: Draw three cards, then discard one of them.
1/1 Alliances · Common$0.11
Artifact Creature — Soldier
{1 generic}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
1/1 Alliances · Common$0.16
Artifact Creature — Soldier
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: This creature gets +1/+0 until end of turn.
2/4 Ice Age · Uncommon$0.24
Artifact Creature — Beast
Whenever this creature becomes tapped, target opponent gains 2 life.
{2 generic}: Regenerate this creature.
4/2 Alliances · Common$0.13
Creature — Human Mercenary
{red}, {tap}: Target player shuffles their library.
1/1 Alliances · Uncommon$0.78
Instant
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
Visions · Common$0.11
Instant
Creatures you control get +0/+5 until end of turn.
Urza's Destiny · Common$0.25
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Judgment · Rare$0.55
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
2/2 Stronghold · Rare$2.83
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.25
Creature — Soltari Soldier
{white}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2/1 Tempest · Rare$0.60
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
1/1 Tempest · Common$0.32
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0 generic}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2 Tempest · Rare$1.06
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
2/2 Tempest · Common$0.21
Creature — Soltari Monk Cleric
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.22
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.40
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
1/1 Tempest · Common$0.12
Creature — Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to a player, destroy target enchantment that player controls.
2/2 Exodus · Common$0.35
Creature — Illusion
Flying
Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
2/2 Urza's Saga · Rare$0.44
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Visions · Common$0.12
Enchantment
Creatures that are enchanted can't attack or block.
Exodus · Uncommon$0.27
Instant
Add {black} for each creature card in your graveyard.
Ice Age · Common$2.38
Creature — Human Cleric
{1 generic}{white}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
1/1 Urza's Saga · Uncommon$0.18
Instant
As an additional cost to cast this spell, discard a card at random.
Sonic Burst deals 4 damage to any target.
Exodus · Common$0.15
Instant
As an additional cost to cast this spell, discard a card at random.
Sonic Seizure deals 3 damage to any target.
Torment · Common$0.12
Creature — Bird
Flying
Morph {3 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/2 Legions · Common$0.20
Instant
Target player gains 5 life.
Mercadian Masques · Common$0.27
Enchantment
{3 generic}{blue}{blue}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Mercadian Masques · Uncommon$0.56
Legendary Creature — Human
Bird creatures get +1/+1.
{1 generic}{white}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$2.22
Creature — Human Wizard Sorcerer
{tap}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
1/1 Fourth Edition · Rare$1.25
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2 generic}.
Ice Age · Uncommon$0.27
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {black} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Mercadian Masques · Common$0.26
Creature — Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2 generic}.
2/2 Prophecy · Common$0.12
Creature — Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control.
Morph {black}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Scourge · Rare$0.49
Enchantment
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Mirage · Rare$1.39
Sorcery
Target player loses 4 life and you gain 4 life.
Urza's Destiny · Uncommon$0.12
Enchantment — Aura
Enchant creature
{black}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Apocalypse · Common$0.24
Artifact
Whenever a creature dies, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.12
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
Mirage · Uncommon$0.31
Creature — Nightmare Horror
Flying
When this creature enters, target player loses 3 life.
When this creature leaves the battlefield, that player gains 3 life.
3/2 Torment · Common$0.12
Creature — Human
{1 generic}{white}, {tap}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1/1 Urza's Saga · Rare$0.81
Creature — Human Cleric
{white}, Exile a creature card from your graveyard: You gain 1 life.
2/1 Weatherlight · Common$0.09
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Prophecy · Common$0.11
Creature — Human Cleric
Whenever another creature enters, you gain 1 life.
1/1 Exodus · Common$3.02
Creature — Bird Soldier
Flying
Whenever a creature with flying dies, put a +1/+1 counter on this creature.
1/1 Odyssey · Uncommon$0.28
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Judgment · Uncommon$4.43
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on this creature.
2/2 Tempest · Uncommon$0.12
Creature — Nightmare Orgg
Trample
When this creature enters, you lose all but 1 life.
When this creature leaves the battlefield, you gain life equal to the life you lost when it entered.
6/6 Judgment · Uncommon$0.39
Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/* Onslaught · Uncommon$0.25
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Mirage · Common$0.12
Creature — Human Knight
{white}{white}, {tap}: Destroy target red permanent.
3/3 Weatherlight · Rare$0.52
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Urza's Destiny · Uncommon$0.11
Creature — Dwarf Wizard
Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
1/1 Odyssey · Uncommon$2.55