Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 4,141–4,200 (page 70 of 87) · 3 ms
31 banned cards hidden — show them
Enchantment
{3 generic}{blue}{blue}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Mercadian Masques · Uncommon$0.56
Legendary Creature — Human
Bird creatures get +1/+1.
{1 generic}{white}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$2.22
Creature — Human Wizard Sorcerer
{tap}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
1/1 Fourth Edition · Rare$1.25
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2 generic}.
Ice Age · Uncommon$0.27
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {black} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Mercadian Masques · Common$0.26
Creature — Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2 generic}.
2/2 Prophecy · Common$0.12
Creature — Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control.
Morph {black}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Scourge · Rare$0.49
Enchantment
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Mirage · Rare$1.39
Sorcery
Target player loses 4 life and you gain 4 life.
Urza's Destiny · Uncommon$0.12
Enchantment — Aura
Enchant creature
{black}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Apocalypse · Common$0.24
Artifact
Whenever a creature dies, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.12
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
Mirage · Uncommon$0.31
Creature — Nightmare Horror
Flying
When this creature enters, target player loses 3 life.
When this creature leaves the battlefield, that player gains 3 life.
3/2 Torment · Common$0.12
Creature — Human
{1 generic}{white}, {tap}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1/1 Urza's Saga · Rare$0.81
Creature — Human Cleric
{white}, Exile a creature card from your graveyard: You gain 1 life.
2/1 Weatherlight · Common$0.09
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Prophecy · Common$0.11
Creature — Human Cleric
Whenever another creature enters, you gain 1 life.
1/1 Exodus · Common$3.02
Creature — Bird Soldier
Flying
Whenever a creature with flying dies, put a +1/+1 counter on this creature.
1/1 Odyssey · Uncommon$0.28
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Judgment · Uncommon$4.43
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on this creature.
2/2 Tempest · Uncommon$0.12
Creature — Nightmare Orgg
Trample
When this creature enters, you lose all but 1 life.
When this creature leaves the battlefield, you gain life equal to the life you lost when it entered.
6/6 Judgment · Uncommon$0.39
Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/* Onslaught · Uncommon$0.25
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Mirage · Common$0.12
Creature — Human Knight
{white}{white}, {tap}: Destroy target red permanent.
3/3 Weatherlight · Rare$0.52
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Urza's Destiny · Uncommon$0.11
Creature — Dwarf Wizard
Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
1/1 Odyssey · Uncommon$2.55
Instant
Spark Spray deals 1 damage to any target.
Cycling {red} ({R}, Discard this card: Draw a card.)
Scourge · Common$0.18
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
When this creature enters, it deals 1 damage to target player or planeswalker.
5/3 Planeshift · Uncommon$0.26
Creature — Goblin
{tap}: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1/1 Onslaught · Common$0.15
Artifact Creature — Golem
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
2/2 Invasion · Uncommon$0.18
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Mirage · Uncommon$0.29
Sorcery
Target player discards a card at random.
Mercadian Masques · Common$0.20
Creature — Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
3/3 Homelands · Uncommon$0.37
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
2/3 Mirage · Rare$0.80
Creature — Cat Spirit
Protection from green
{black}: Regenerate this creature.
2/1 Apocalypse · Rare$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Ice Age · Uncommon$0.27
Creature — Sliver Spirit
All Sliver creatures have "{2 generic}: This creature gets +1/+1 until end of turn."
2/2 Legions · Uncommon$0.27
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Fourth Edition · Common$0.04
Creature — Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
3/2 Odyssey · Rare$0.37
Artifact — Book
You have no maximum hand size.
Exodus · Uncommon$2.76
Creature — Human Nightmare Barbarian
When this creature enters, discard a card at random.
When this creature leaves the battlefield, draw a card.
3/1 Judgment · Common$0.05
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Judgment · Rare$1.60
Enchantment
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Exodus · Uncommon$2.99
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.19
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.66
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.24
Artifact
Spells cost {1 generic} more to cast.
Exodus · Rare$14.09
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Visions · Common$0.17
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Mercadian Masques · Common$0.88
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
0/0 Stronghold · Rare$0.34
Creature — Spike
This creature enters with a +1/+1 counter on it.
When this creature enters, move all +1/+1 counters from all creatures onto it.
0/0 Exodus · Uncommon$1.35
Creature — Spike
This creature enters with four +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.05
Creature — Spike Drone
This creature enters with a +1/+1 counter on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Tempest · Common$0.18
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0 Stronghold · Uncommon$1.52
Creature — Spike
This creature enters with six +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Regenerate this creature.
0/0 Exodus · Rare$0.49
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
0/0 Exodus · Uncommon$0.24