Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 4,141–4,200 (page 70 of 90) · 2 ms
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Fourth Edition · Uncommon$0.35
Creature — Human
{tap}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1 Fourth Edition · Uncommon$0.22
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Planeshift · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
Planeshift · Common$0.16
Instant
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Fourth Edition · Uncommon$0.21
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Mirage · Uncommon$0.29
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "{2 generic}{blue}: Target creature becomes the color of your choice until end of turn."
Planeshift · Common$0.16
Artifact
{tap}: Add {colorless}{colorless}.
Visions · Common$0.33
Creature — Human Shaman
{tap}: Add {red}.
2/2 Fourth Edition · Common$0.13
Legendary Creature — Human
6/4 Chronicles · Uncommon$0.19
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Nemesis · Uncommon$0.19
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
Nemesis · Rare$0.39
Sorcery
Sizzle deals 3 damage to each opponent.
Mercadian Masques · Common$0.21
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Odyssey · Uncommon$0.26
Creature — Skeleton
This creature enters with a +1/+1 counter on it.
Pay {1 generic} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
0/0 Stronghold · Rare$0.50
Legendary Creature — Skeleton
When you control no Islands, sacrifice Skeleton Ship.
{tap}: Put a -1/-1 counter on target creature.
0/3 Ice Age · Rare$6.31
Creature — Zombie
Morph {3 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target nonblack creature. It can't be regenerated.
2/1 Legions · Common$0.04
Creature — Phyrexian Imp
Flying
Discard a card: Add {black}.
3/2 Urza's Saga · Uncommon$0.33
Creature — Human Wizard
Haste
{tap}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
1/2 Legions · Rare$0.40
Creature — Goblin
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1 Onslaught · Common$0.06
Creature — Goblin
Whenever this creature or another Goblin dies, you may pay {2 generic}{red}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
2/1 Legions · Uncommon$0.21
Creature — Goblin
Protection from red
Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.
2/2 Onslaught · Rare$0.94
Creature — Goblin
Morph {2 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to any target.
2/1 Legions · Common$0.10
Creature — Goblin
As long as you control a Beast, this creature gets +2/+2 and has trample.
2/2 Legions · Common$0.06
Creature — Goblin
Sacrifice a Goblin: Add {red}.
1/1 Onslaught · Common$0.26
Creature — Goblin
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
3/1 Scourge · Uncommon$0.07
Creature — Phyrexian Horror
When you cast a creature spell, sacrifice this creature.
4/3 Urza's Destiny · Common$0.25
Creature — Phyrexian Imp
Flying
When you cast a creature spell, sacrifice this creature.
3/2 Urza's Saga · Common$0.38
Creature — Kavu
This creature gets +1/+1 as long as no opponent controls a white or blue creature.
1/1 Invasion · Uncommon$0.13
Creature — Beast
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down.
Morph {5 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/5 Onslaught · Uncommon$0.20
Creature — Elemental
Kicker {red} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
5/3 Invasion · Rare$0.16
Creature — Horror Mercenary
When this creature becomes the target of a spell or ability, sacrifice it.
3/4 Mercadian Masques · Common$0.11
Creature — Spirit
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
2/1 Mirage · Common$0.10
Artifact
{1 generic}, {tap}, Sacrifice a creature: This artifact deals 2 damage to any target.
Ice Age · Uncommon$0.21
Sorcery
Target player discards a card.
Flashback {3 generic}{black} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.26
Artifact
{tap}: Add {black}.
Sacrifice this artifact: Add {black}.
Mercadian Masques · Rare$2.30
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
Torment · Rare$0.51
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Scourge · Common$0.16
Artifact
This artifact enters tapped.
{tap}: Add {blue}.
Mirage · Uncommon$0.27
Creature — Spirit
Flying, first strike
2/2 Tempest · Uncommon$0.16
Creature — Metathran Wizard
{2 generic}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2/1 Invasion · Uncommon$0.08
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {white}{blue}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.33
Land
{1 generic}, {tap}: Add {white}{blue}.
Odyssey · Rare$0.20
Artifact
Sacrifice this artifact: Creatures you control gain flying until end of turn.
Exodus · Uncommon$0.52
Legendary Artifact
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle.
{4 generic}, {tap}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Planeshift · Rare$2.22
Creature — Centaur Archer
Reach (This creature can block creatures with flying.)
{tap}, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
1/2 Odyssey · Uncommon$0.30
Creature — Elf Archer
{tap}: Target creature with flying gets -1/-1 until end of turn.
1/1 Stronghold · Common$0.19
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
This creature enters tapped.
10/10 Nemesis · Rare$0.22
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Planeshift · Uncommon$0.21
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Nemesis · Common$0.88
Creature — Bird
Cast this spell only if you've cast another spell this turn.
Flying
2/2 Tempest · Uncommon$0.22
Creature — Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2/2 Nemesis · Common$0.14
Creature — Elf Druid
{tap}: Add {green}.
{1 generic}: Add {red} or {white}.
1/1 Tempest · Common$0.23
Creature — Elf
This creature gets +1/+2 as long as an opponent controls a nonbasic land.
1/1 Exodus · Uncommon$0.14
Creature — Bird
Flying, vigilance
1/1 Stronghold · Common$0.15
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {green} or {blue}. This land deals 1 damage to you.
Tempest · Rare$2.25
Creature — Human Rebel
{3 generic}, {tap}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$9.40
Creature — Elf Ranger
{tap}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1/1 Tempest · Common$0.45
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/3 Nemesis · Common$0.10
Creature — Elf
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1/1 Nemesis · Common$0.10