Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,020 cards · showing 361–420 (page 7 of 17) · 4 ms
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Creature — Incarnation
Flying
{2 generic}{white}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
3/3 Judgment · Rare$0.34
Enchantment
{2 generic}: This enchantment deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of this enchantment.
Urza's Destiny · Rare$0.87
Creature — Goblin Mutant
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
6/6 Legions · Rare$0.31
Artifact
Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, this artifact deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
Ice Age · Rare$0.52
Creature — Goblin Wizard
When this creature enters, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
2/2 Onslaught · Rare$0.77
Enchantment
{2 generic}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Apocalypse · Rare$0.34
Enchantment
{2 generic}{red}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Fifth Edition · Rare$0.71
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Judgment · Rare$0.42
Creature — Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
1/4 Odyssey · Rare$0.21
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add one mana of any color. This land deals 1 damage to you.
Onslaught · Rare$0.32
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Creature — Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
3/3 Onslaught · Rare$0.24
Enchantment
{black}, Pay 2 life: Draw a card.
Fourth Edition · Rare$0.30
Legendary Creature — Horror Spellshaper
{X}{black}, {tap}, Discard two cards: Target player discards X cards at random.
3/3 Prophecy · Rare$0.57
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {green}, then add an additional {green} for each charge counter removed this way.
Fourth Edition · Rare$0.40
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
Urza's Saga · Rare$0.59
Creature — Human Wizard
{red}, {tap}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
1/1 Torment · Rare$0.33
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Mirage · Rare$0.36
Enchantment
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Odyssey · Rare$0.22
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Apocalypse · Rare$0.36
Creature — Angel Spirit
Flying
{tap}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
1/2 Visions · Rare$0.96
Creature — Beast
At the beginning of your upkeep, sacrifice this creature unless you put two cards from your graveyard on the bottom of your library.
{green}{green}, Discard a card: You may have this creature assign its combat damage this turn as though it weren't blocked.
6/8 Torment · Rare$0.42
Creature — Bird Soldier
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
3/4 Onslaught · Rare$0.27
Legendary Creature — Human Wizard
Flying
{blue}{blue}: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.
{blue}{blue}, {tap}: Destroy all Auras attached to Hakim.
2/4 Mirage · Rare$0.59
Sorcery
Hammer of Bogardan deals 3 damage to any target.
{2 generic}{red}{red}{red}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Mirage · Rare$0.40
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Tempest · Rare$0.48
Legendary Creature — Human Artificer
{1 generic}{white}{blue}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.
1/2 Invasion · Rare$0.33
Enchantment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Invasion · Rare$0.40
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Odyssey · Rare$0.29
Creature — Demon
Flying
When this creature dies, all creatures get -5/-5 until end of turn.
5/5 Legions · Rare$0.14
Legendary Creature — Human Cleric
{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
2/5 Homelands · Rare$0.67
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
Weatherlight · Rare$0.91
Creature — Wolf
First strike
{tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2 Homelands · Rare$0.62
Creature — Giant
{tap}, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
4/4 Tempest · Rare$0.40
Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures.
Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
Ice Age · Rare$0.54
Enchantment
As this enchantment enters, discard your hand.
At the beginning of your draw step, draw an additional card.
Prophecy · Rare$0.30
Creature — Horror
{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1/1 Chronicles · Rare$0.51
Creature — Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
2/2 Torment · Rare$0.37
Artifact
{1 generic}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Fourth Edition · Rare$0.52
Enchantment
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
Urza's Saga · Rare$0.44
Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
Urza's Saga · Rare$0.48
Enchantment
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature.
Whenever you play a land, if this permanent is a creature, it becomes an enchantment.
Urza's Saga · Rare$0.44
Land
{tap}: Add {colorless}.
{tap}, Sacrifice a creature: You gain 1 life.
Mercadian Masques · Rare$0.41
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Odyssey · Rare$0.29
Creature — Specter
Flying
Whenever this creature deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
2/2 Legions · Rare$0.43
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {green} for each storage counter removed this way.
Fifth Edition · Rare$0.86
Artifact
{2 generic}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.
Chronicles · Rare$0.39
Artifact
Whenever a player casts a spell, they may pay {1 generic}. If the player does, they draw a card at the beginning of the next end step.
Mercadian Masques · Rare$0.71
Artifact
{tap}: Add {green}.
Sacrifice this artifact: Add {green}.
Mercadian Masques · Rare$0.83
Enchantment — Aura
Enchant land you control
Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."
Ice Age · Rare$0.66
Creature — Jackal
{tap}: Target creature can't be regenerated this turn.
1/1 Fourth Edition · Rare$0.36
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Fourth Edition · Uncommon$0.29
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {white} for each storage counter removed this way.
Fifth Edition · Rare$0.76
Sorcery
Create four 1/1 white Citizen creature tokens.
Fifth Edition · Rare$0.37
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Apocalypse · Rare$0.74
Creature — Horror
Haste
At the beginning of the end step, sacrifice this creature.
At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
3/1 Torment · Rare$0.65
Enchantment
When this enchantment enters, exile target creature.
At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3 generic}.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Ice Age · Rare$0.46
Creature — Illusion
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2 Ice Age · Rare$0.66
Creature — Illusion
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
4/4 Urza's Saga · Rare$0.48
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Urza's Destiny · Rare$0.29