Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
616 cards · showing 361–420 (page 7 of 11) · 1 ms
Creature — Wall
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
2/5 Torment · Uncommon$0.16
Creature — Human
Whenever this creature becomes blocked, you may look at defending player's hand.
1/2 Mercadian Masques · Common$0.09
Creature — Wall
Defender (This creature can't attack.)
Kicker {1 generic}{white} (You may pay an additional {1}{W} as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
1/3 Invasion · Common$0.10
Creature — Atog
Discard a card: This creature gets +1/+1 until end of turn.
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$5.94
Creature — Illusion
Flying
Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.
0/1 Odyssey · Uncommon$0.14
Creature — Human Cleric
{tap}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
1/3 Judgment · Rare$1.85
Creature — Human Wizard
{blue}, {tap}: You may tap or untap target creature.
1/2 Odyssey · Uncommon$0.17
Legendary Creature — Cat Warrior
Purraj has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay {black}. If you do, put a +1/+1 counter on Purraj.
2/3 Mirage · Rare$0.96
Creature — Kavu
When this creature enters, draw a card for each black creature your opponents control.
1/2 Planeshift · Common$0.34
Creature — Wall
Defender (This creature can't attack.)
{4 generic}: Return this creature to its owner's hand. Any player may activate this ability.
1/6 Prophecy · Uncommon$0.18
Creature — Elf Druid
{green}, {tap}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
1/2 Visions · Rare$1.28
Creature — Elf Scout
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/2 Invasion · Common$0.25
Creature — Elephant
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3/4 Odyssey · Common$0.09
Creature — Wombat
Vigilance
This creature gets +2/+2 for each Aura attached to it.
0/1 Chronicles · Uncommon$0.28
Creature — Spirit
This creature gets +1/+2 as long as an opponent controls a black permanent.
2/3 Mirage · Uncommon$0.23
Creature — Human Soldier
Echo {3 generic}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you gain 5 life.
2/5 Urza's Legacy · Uncommon$0.17
Creature — Ape
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
2/3 Visions · Common$0.17
Creature — Human Rebel
{6 generic}, {tap}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2/4 Mercadian Masques · Uncommon$0.27
Creature — Human Rebel
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/2 Mercadian Masques · Common$0.13
Creature — Human Rebel Scout
Flying
{2 generic}{white}: This creature gains protection from the color of your choice until end of turn.
1/4 Mercadian Masques · Rare$0.35
Legendary Creature — Human Soldier
{tap}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
3/4 Mirage · Rare$2.79
Creature — Bird
Flying
Echo {2 generic}{blue} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2 Urza's Legacy · Uncommon$0.20
Creature — Human Wizard
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/4 Scourge · Common$0.17
Creature — Human Mercenary Rebel
This creature can't be the target of white spells or abilities from white sources.
{3 generic}: Put target nontoken Rebel on the bottom of its owner's library.
1/2 Prophecy · Rare$0.33
Creature — Treefolk
3/6 Weatherlight · Common$0.06
Creature — Merfolk Shaman
{tap}: Target land becomes the basic land type of your choice until end of turn.
0/2 Apocalypse · Common$0.24
Creature — Unicorn
2/3 Classic Sixth Edition · Common$0.18
Creature — Human
Protection from red
1/2 Chronicles · Common$0.13
Creature — Human Nomad
First strike
Discard a card: This creature gains protection from the color of your choice until end of turn.
2/3 Odyssey · Uncommon$0.16
Legendary Creature — Dwarf Wizard
{tap}: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
0/1 Homelands · Rare$0.83
Creature — Human Cleric
{1 generic}: Prevent the next 1 damage that would be dealt to this creature this turn.
1/2 Mercadian Masques · Common$0.10
Creature — Unicorn
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
2/3 Weatherlight · Uncommon$0.34
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6 Invasion · Rare$0.44
Creature — Spider
Reach (This creature can block creatures with flying.)
1/4 Prophecy · Common$0.25
Creature — Snake
Flying
{2 generic}: This creature loses flying until end of turn. Any player may activate this ability.
2/3 Prophecy · Common$0.07
Creature — Beast
{red}: This creature gets +1/+0 until end of turn.
1/2 Prophecy · Common$0.07
Creature — Dryad
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
1/2 Ice Age · Common$0.12
Creature — Human Wizard
Protection from Beasts
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Common$0.06
Creature — Human Wizard
{blue}, Sacrifice this creature: Untap all creatures of the creature type of your choice.
1/3 Onslaught · Uncommon$0.13
Creature — Crab
Vigilance
When this creature dies, draw a card.
1/3 Invasion · Uncommon$0.07
Creature — Human Wizard
{2 generic}{blue}{blue}, {tap}: Draw a card for each Wizard you control.
2/3 Legions · Rare$0.81
Creature — Beast
{1 generic}{blue}: This creature's base power becomes equal to target creature's power. (This effect lasts indefinitely.)
0/3 Legions · Rare$0.35
Creature — Bird
This creature enters with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from this creature.
As long as this creature has no shell counters on it, it gets +3/+2 and has flying.
0/1 Weatherlight · Uncommon$0.31
Creature — Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
4/5 Mirage · Rare$0.62
Creature — Human Rogue Mercenary
Flying
At the beginning of your upkeep, put a wage counter on this creature. You may pay {2 generic} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
3/4 Alliances · Rare$0.53
Creature — Beast
{2 generic}{green}, {tap}, Sacrifice this creature: Destroy all enchantments of the color of your choice.
2/3 Planeshift · Common$0.13
Creature — Merfolk
{tap}: Gain control of target creature for as long as that creature is enchanted.
2/3 Tempest · Rare$0.50
Creature — Merfolk Rogue
{blue}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2 generic}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2 Nemesis · Rare$2.53
Artifact Creature — Thopter
Flying
{2 generic}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/2 Homelands · Common$0.25
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
{tap}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
2/3 Chronicles · Rare$0.37
Creature — Insect
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
2/3 Mercadian Masques · Uncommon$0.32
Creature — Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/3 Onslaught · Common$0.16
Creature — Human Cleric
{white}{white}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0/2 Homelands · Common$0.08
Creature — Human Cleric
{tap}: Choose target permanent you control. Creatures you control gain protection from each of that permanent's colors until end of turn.
1/2 Planeshift · Rare$0.55
Creature — Human Cleric
{tap}: Prevent the next 2 damage that would be dealt to any target this turn.
1/2 Urza's Saga · Common$0.16
Creature — Human Cleric
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4 Urza's Saga · Uncommon$0.10
Creature — Serpent
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
3/4 Urza's Saga · Uncommon$0.26
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)
{red}: This creature gets +1/+0 until end of turn.
1/3 Tempest · Common$0.07
Creature — Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3 Mercadian Masques · Uncommon$0.35
Creature — Merfolk
When this creature becomes blocked, return it to its owner's hand.
1/2 Mercadian Masques · Common$0.20