Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 361–420 (page 7 of 17) · 10 ms
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Enchantment
Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.
Mercadian Masques · Common$0.11
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Tempest · Rare$6.21
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Onslaught · Rare$0.25
Enchantment — Aura
Enchant creature
This Aura enters with four healing counters on it.
Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2 generic}{white}: Put a healing counter on this Aura.
Ice Age · Common$0.16
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1 generic}{green}: All creatures get -1/-0 until end of turn.
Ice Age · Rare$0.77
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
{green}: Regenerate enchanted creature.
Urza's Saga · Uncommon$0.19
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Mercadian Masques · Rare$0.60
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Fourth Edition · Common$0.07
Enchantment
{2 generic}{white}: Creatures you control get +1/+1 until end of turn.
Tempest · Rare$0.59
Enchantment
{red}: Target creature gets +1/+0 until end of turn.
Urza's Legacy · Uncommon$0.11
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Ice Age · Rare$0.62
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Torment · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Fourth Edition · Common$0.04
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Alliances · Common$0.10
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Ice Age · Rare$2.13
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{blue}.
All Mountains are Plains.
Ice Age · Rare$0.53
Enchantment
White spells cost {3 generic} more to cast.
Activated abilities of white enchantments cost {3 generic} more to activate.
Fourth Edition · Uncommon$0.41
Enchantment
Creatures you control get +1/+1.
Urza's Saga · Rare$0.36
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment.
Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
Weatherlight · Rare$16.30
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Tempest · Uncommon$3.05
Enchantment
{2 generic}: This enchantment deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of this enchantment.
Urza's Destiny · Rare$0.87
Enchantment — Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
Chronicles · Common$0.21
Enchantment
{2 generic}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Apocalypse · Rare$0.34
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Fifth Edition · Common$0.24
Enchantment
{2 generic}{red}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Fifth Edition · Rare$0.71
Enchantment
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Visions · Common$0.21
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Onslaught · Rare$1.40
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Urza's Legacy · Common$0.12
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Onslaught · Rare$1.08
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Stronghold · Rare$21.64
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +3/-1 and is black.
Mirage · Common$0.13
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Odyssey · Rare$6.45
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Urza's Saga · Rare$1.55
Enchantment
{1 generic}{white}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Fifth Edition · Uncommon$0.21
Enchantment
{black}, Pay 2 life: Draw a card.
Fourth Edition · Rare$0.30
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
Prophecy · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Ice Age · Uncommon$0.27
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.23
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
Urza's Saga · Rare$0.59
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
Mirage · Rare$8.31
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Scourge · Rare$4.63
Enchantment
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Odyssey · Rare$0.22
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Scourge · Common$1.45
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Mirage · Rare$13.75
Enchantment
{white}{white}: Return target nonsnow land you control to its owner's hand.
Ice Age · Uncommon$0.27
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Tempest · Rare$0.48
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Tempest · Rare$1.26
Enchantment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Invasion · Rare$0.40
Enchantment
{black}: Put target creature card from your graveyard on top of your library.
Mercadian Masques · Uncommon$4.55
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
Tempest · Uncommon$0.24
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
Weatherlight · Rare$0.91
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Stronghold · Uncommon$0.29
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
Weatherlight · Rare$4.83
Enchantment
Cumulative upkeep {red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Visions · Uncommon$0.24
Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures.
Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
Ice Age · Rare$0.54
Enchantment
As this enchantment enters, discard your hand.
At the beginning of your draw step, draw an additional card.
Prophecy · Rare$0.30
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: This creature deals 1 damage to any target."
Urza's Saga · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
Tempest · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Planeshift · Common$0.05
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Stronghold · Uncommon$0.32