Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,541 cards · showing 361–420 (page 7 of 26) · 1 ms
1 banned card hidden — show them
Creature — Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
{black}: This creature gets +1/+1 until end of turn.
1/1 Mercadian Masques · Uncommon$0.10
Creature — Human Cleric
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
2/4 Nemesis · Common$0.03
Creature — Human Knight
Flash
Protection from red
2/1 Urza's Legacy · Common$0.12
Creature — Human Cleric
Morph {white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, creatures you control get +0/+2 until end of turn.
2/4 Legions · Rare$0.29
Creature — Rebel Bird
Flying
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1 Nemesis · Common$0.15
Creature — Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5 generic}, {tap}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2 Nemesis · Uncommon$0.20
Creature — Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
{1 generic}{white}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
1/1 Legions · Common$0.15
Creature — Human Wizard
{black}, {tap}: Target creature gets -2/-0 until end of turn.
{red}, {tap}: Target creature gets +2/+0 until end of turn.
1/1 Apocalypse · Common$0.06
Creature — Volver
Kicker {1 generic}{black} and/or {red} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If this creature was kicked with its {1 generic}{black} kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature."
If this creature was kicked with its {red} kicker, it enters with a +1/+1 counter on it and with first strike.
1/1 Apocalypse · Rare$0.39
Creature — Horror
You may sacrifice three black creatures rather than pay this spell's mana cost.
Trample
6/6 Mercadian Masques · Rare$1.20
Creature — Thrull
Black spells you cast cost {black} more to cast.
4/4 Fifth Edition · Rare$0.38
Creature — Shapeshifter
Flying
Morph {2 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return this creature to its owner's hand.
1/1 Legions · Rare$0.35
Creature — Angel
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4 Apocalypse · Rare$1.69
Creature — Human Cleric
{white}, {tap}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
1/2 Odyssey · Rare$3.31
Creature — Phyrexian Horror
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate this creature.
9/9 Invasion · Rare$0.81
Creature — Human
{tap}: Destroy target Aura attached to a creature.
1/1 Urza's Legacy · Common$0.14
Creature — Human Spellshaper
{1 generic}{white}, {tap}, Discard a card: Destroy target artifact or enchantment.
2/2 Mercadian Masques · Common$0.13
Artifact Creature — Construct
{3 generic}: Regenerate this creature.
4/4 Fourth Edition · Uncommon$0.13
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: Counter target spell or ability that targets a creature.
1/1 Mercadian Masques · Uncommon$0.12
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{black}: This creature gets +1/+0 until end of turn.
1/3 Mirage · Common$0.10
Creature — Human Rat Minion
{black}, Discard a card: Regenerate this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/3 Odyssey · Common$0.15
Creature — Human Cleric
Protection from black
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Urza's Saga · Common$0.13
Creature — Human Wizard
{blue}, {tap}: Target creature gains flying and becomes blue until end of turn.
2/2 Planeshift · Common$0.18
Creature — Human Cleric
Protection from red
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Urza's Saga · Common$0.16
Creature — Human Cleric
Protection from white
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Onslaught · Common$0.12
Creature — Rat
When this creature dies, target creature gets -2/-2 until end of turn.
2/2 Urza's Destiny · Common$0.13
Creature — Rat
Whenever this creature deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
1/1 Alliances · Uncommon$0.31
Creature — Human Wizard
{tap}: Counter target spell unless its controller pays {1 generic}.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Common$0.14
Creature — Human Wizard
{tap}: Counter target spell unless its controller pays {1 generic}.
1/1 Urza's Saga · Common$0.20
Creature — Bird Soldier
Flying
{tap}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
2/2 Onslaught · Common$0.06
Creature — Griffin
Flying, vigilance
2/2 Prophecy · Common$0.09
Creature — Human Spellshaper
{1 generic}{black}, {tap}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1/1 Nemesis · Rare$0.84
Artifact Creature — Golem
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3 Apocalypse · Uncommon$0.06
Creature — Human Nomad
{tap}: Destroy target creature token.
1/1 Odyssey · Rare$0.28
Creature — Licid
{1 generic}{blue}{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
You control enchanted creature.
1/1 Exodus · Rare$1.64
Creature — Human Cleric Mercenary
{black}, {tap}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
2/2 Onslaught · Rare$0.37
Creature — Specter
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
2/3 Planeshift · Rare$0.36
Creature — Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever this creature deals damage, you gain that much life.
*/* Onslaught · Uncommon$0.21
Artifact Creature — Dragon
Domain — This spell costs {2 generic} less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10 generic}. This cost is reduced by {2 generic} for each basic land type among lands you control.
9/9 Planeshift · Rare$3.63
Artifact Creature — Dragon Construct
{2 generic}: This creature gets +1/+0 until end of turn.
1/3 Fourth Edition · Rare$0.14
Creature — Bird Soldier
Flying, protection from Dragons
3/3 Scourge · Uncommon$0.18
Creature — Drake
Flying
{blue}: This creature gets +1/+0 until end of turn. Activate only once each turn.
1/3 Mercadian Masques · Common$0.10
Creature — Shapeshifter
Kicker—{2 generic}{black}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
2/2 Planeshift · Rare$0.26
Creature — Specter
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
2/2 Mirage · Uncommon$0.19
Creature — Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4 generic}: Remove a paralyzation counter from this creature."
3/4 Ice Age · Rare$0.72
Creature — Human Soldier
Whenever this creature blocks or becomes blocked by a creature, this creature and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
1/1 Mirage · Common$0.07
Creature — Illusion
This creature can't be blocked as long as it's attacking alone.
1/5 Stronghold · Common$0.09
Creature — Bird
Flying
{tap}: Target land becomes the basic land type of your choice until end of turn.
1/1 Invasion · Common$0.13
Creature — Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
2/2 Legions · Rare$3.20
Creature — Serpent
This creature can't attack unless defending player controls an Island.
{blue}, Sacrifice an Island: Target land becomes an Island until end of turn.
4/3 Odyssey · Common$0.07
Creature — Wall
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
*/* Ice Age · Uncommon$0.23
Creature — Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}{blue}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
5/5 Urza's Saga · Rare$0.71
Creature — Horror
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
5/3 Legions · Rare$2.57
Creature — Zombie
This creature can't block.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
4/1 Legions · Common$0.15
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {white}{blue}{black}.
3/3 Invasion · Uncommon$0.22
Legendary Creature — Dragon
Flying
Whenever Dromar deals combat damage to a player, you may pay {2 generic}{blue}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6 Invasion · Rare$3.14
Creature — Skeleton
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/1 Fourth Edition · Common$0.10
Creature — Shade Spirit
Flying
{black}: This creature gets +1/+1 until end of turn.
1/1 Stronghold · Common$0.09
Creature — Imp
Flying
2/1 Odyssey · Common$0.07
Creature — Bird
Flying, protection from black
1/1 Weatherlight · Common$0.21