Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 361–420 (page 7 of 44) · 2 ms
4 banned cards hidden — show them
Creature — Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
2/2 Urza's Saga · Common$0.18
Creature — Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{red}: This creature gets +1/-1 until end of turn.
0/3 Mercadian Masques · Common$0.12
Creature — Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
2/1 Planeshift · Common$0.26
Creature — Bird Cleric
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2/2 Legions · Rare$1.77
Creature — Wall
Defender (This creature can't attack.)
Protection from black
0/5 Homelands · Common$0.18
Creature — Centaur Archer
{tap}: This creature deals 1 damage to target creature with flying.
3/2 Ice Age · Uncommon$0.15
Creature — Centaur
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3 Torment · Uncommon$0.15
Creature — Centaur Druid
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2 Judgment · Common$0.14
Creature — Centaur
Trample
{green}, Discard a card: Regenerate this creature.
3/3 Torment · Common$0.06
Creature — Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3 Torment · Common$0.14
Creature — Octopus
{tap}: Target player draws two cards, then discards two cards.
2/2 Odyssey · Uncommon$0.14
Creature — Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1 Judgment · Rare$5.52
Creature — Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2 generic}{blue}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1 Torment · Uncommon$0.38
Creature — Octopus
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2/1 Judgment · Uncommon$0.37
Creature — Octopus Rogue
{tap}: Target player draws a card, then discards a card.
2/1 Odyssey · Common$0.11
Creature — Octopus Wizard
This creature can't be blocked.
{tap}, Sacrifice this creature: Target creature can't be blocked this turn.
1/2 Legions · Common$0.09
Creature — Octopus
{blue}{blue}: Tap target creature without flying.
2/3 Odyssey · Rare$0.23
Creature — Octopus
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3 Torment · Uncommon$0.21
Creature — Octopus Wizard Scout
Flying
{2 generic}{blue}, Sacrifice a land: Draw a card.
1/1 Odyssey · Common$0.14
Creature — Octopus Wizard
Sacrifice this creature: Target creature loses protection from black until end of turn.
1/1 Torment · Common$0.10
Creature — Octopus Rogue
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1 Torment · Rare$0.35
Creature — Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
3/4 Mercadian Masques · Common$0.04
Creature — Drake
Flying, protection from green
3/3 Mirage · Uncommon$0.07
Creature — Merfolk Wizard
{red}, {tap}: Target creature gets +2/+0 until end of turn.
{green}, {tap}: Add one mana of any color.
1/1 Apocalypse · Common$0.11
Creature — Volver
Kicker {1 generic}{red} and/or {green} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If this creature was kicked with its {1 generic}{red} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {green} kicker, it enters with a +1/+1 counter on it and with trample.
1/1 Apocalypse · Rare$0.31
Legendary Creature — Human Minion
All Nightmares get +1/+1.
{black}{black}{black}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
3/3 Torment · Rare$0.26
Creature — Beast
{1 generic}{red}, {tap}: This creature deals 1 damage to any target.
Threshold — {2 generic}{red}, {tap}: This creature deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
2/2 Odyssey · Common$0.14
Creature — Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.
2/2 Mercadian Masques · Uncommon$0.16
Creature — Illusion Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/* Mercadian Masques · Uncommon$0.22
Legendary Creature — Human Rogue
{red}{red}{red}, {tap}: Destroy target artifact creature.
3/3 Homelands · Common$0.34
Creature — Human
{red}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
2/4 Alliances · Rare$0.43
Creature — Human
First strike
At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even.
This creature can attack as though it had haste unless it entered this turn.
7/7 Ice Age · Rare$0.52
Creature — Ooze
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
0/0 Tempest · Rare$1.22
Creature — Human Knight
Whenever this creature attacks, it gets +0/+3 until end of turn.
2/2 Exodus · Common$0.06
Creature — Rhino
This creature can't be blocked by more than one creature.
4/4 Tempest · Uncommon$0.06
Creature — Beast
This creature can't block.
Morph {4 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/3 Onslaught · Common$0.06
Creature — Troll
Vigilance
{green}: Regenerate this creature.
3/3 Invasion · Uncommon$0.08
Creature — Human Spellshaper
{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1 Mercadian Masques · Common$0.19
Creature — Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3 Mercadian Masques · Uncommon$0.32
Creature — Cat Beast
{red}: This creature gets +1/+0 until end of turn.
Mountaincycling {2 generic} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4/4 Scourge · Common$0.05
Creature — Human Knight
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2 Nemesis · Uncommon$0.23
Creature — Elemental
Trample
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
{1 generic}{green}: Regenerate this creature.
7/7 Urza's Saga · Rare$0.91
Creature — Horror
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/2 Odyssey · Uncommon$0.19
Creature — Spirit
{black}: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
1/1 Prophecy · Uncommon$0.31
Creature — Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
1/1 Odyssey · Rare$0.48
Creature — Human Spellshaper
{1 generic}{white}{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1 Mercadian Masques · Rare$0.52
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2 Mercadian Masques · Uncommon$0.18
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2 Mercadian Masques · Rare$0.46
Creature — Crab Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3 Legions · Rare$0.29
Legendary Creature — Elder Dragon
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {white}{blue}{black}.
7/7 Chronicles · Rare$3.41
Creature — Atog
{0 generic}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
1/2 Visions · Rare$7.83
Creature — Frog
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
1/1 Ice Age · Common$0.18
Creature — Salamander
{red}: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
1/2 Exodus · Common$0.13
Creature — Elemental
{X}{red}, {tap}, Sacrifice this creature: It deals X damage to any target.
2/2 Mercadian Masques · Uncommon$0.08
Creature — Giant
At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
5/3 Weatherlight · Uncommon$0.47
Creature — Human Wizard
{2 generic}{red}, {tap}: Reveal any number of red cards in your hand. This creature deals X damage to any target, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.26
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
1/1 Invasion · Uncommon$0.14
Creature — Wall
Defender
When this creature blocks, destroy it at end of combat.
3/3 Weatherlight · Common$0.07
Creature — Bird
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
3/2 Weatherlight · Uncommon$0.32