Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
406 cards · showing 361–406 (page 7 of 7) · 1 ms
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World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Visions · Rare$2.44
Enchantment
Whenever a player discards a card, you may pay {1 generic}{blue}. If you do, you may tap or untap target permanent.
Judgment · Rare$0.27
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Invasion · Rare$0.38
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land.
Players can't play lands.
Mercadian Masques · Rare$0.43
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Judgment · Rare$5.27
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Alliances · Rare$12.30
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2 generic}: Counter target red or green spell. Any player may activate this ability.
Alliances · Rare$1.05
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.
Fourth Edition · Rare$0.65
World Enchantment
Cumulative upkeep {1 generic}{black} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Mirage · Rare$53.99
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Tempest · Rare$0.17
Enchantment
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2 generic}{green}, Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
Alliances · Rare$0.80
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Ice Age · Rare$1.74
Enchantment
{1 generic}: Return target land you control to its owner's hand.
{1 generic}, Discard a land card: Draw a card.
Mercadian Masques · Rare$3.48
Enchantment
{1 generic}{green}{green}: Destroy all other enchantments.
Weatherlight · Rare$1.58
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Torment · Rare$6.66
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.
Odyssey · Rare$0.36
Enchantment — Aura
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Urza's Destiny · Rare$44.54
Enchantment
{1 generic}, Pay 1 life: Draw a card, then discard a card.
Mirage · Rare$7.65
Enchantment
Whenever a player casts a spell, that player may pay {2 generic}. If the player does, they draw a card.
Odyssey · Rare$0.42
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.
Mercadian Masques · Rare$2.53
Enchantment
{1 generic}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Apocalypse · Rare$0.19
Enchantment
Players don't lose unspent mana as steps and phases end.
Scourge · Rare$1.08
Enchantment
When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.
Urza's Saga · Rare$0.41
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Odyssey · Rare$1.65
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {green}.
Urza's Saga · Rare$4.24
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Mercadian Masques · Rare$1.28
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Invasion · Rare$10.45
Enchantment
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn.
Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Exodus · Rare$0.34
Enchantment
{2 generic}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Stronghold · Rare$0.30
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Fourth Edition · Rare$0.32
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on this enchantment. They can't be regenerated.
Weatherlight · Rare$0.88
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Fourth Edition · Rare$0.32
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Invasion · Rare$0.42
Enchantment — Aura
Enchant land
When this Aura enters, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Mirage · Rare$1.23
Enchantment
{1 generic}{white}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1 generic}{blue}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Apocalypse · Rare$1.70
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Alliances · Rare$0.84
Enchantment
{1 generic}: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
Onslaught · Rare$0.37
Enchantment
{1 generic}: The next time you would draw a card this turn, each opponent discards a card instead.
Onslaught · Rare$5.54
Enchantment
{1 generic}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Onslaught · Rare$11.38
Enchantment
{1 generic}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Onslaught · Rare$3.65
Enchantment
{1 generic}: The next time you would draw a card this turn, you gain 5 life instead.
Onslaught · Rare$23.90
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Urza's Saga · Rare$0.47
Enchantment
When this enchantment enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Ice Age · Rare$0.33
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Apocalypse · Rare$0.11
Enchantment
You can't cast more than one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Invasion · Rare$0.35
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Ice Age · Rare$0.99