Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
556 cards · showing 361–420 (page 7 of 10) · 2 ms
1 banned card hidden — show them
Creature — Spider
Reach (This creature can block creatures with flying.)
1/4 Prophecy · Common$0.25
Creature — Snake
Flying
{2 generic}: This creature loses flying until end of turn. Any player may activate this ability.
2/3 Prophecy · Common$0.07
Creature — Human Pirate
Flying
This creature can block only creatures with flying.
3/1 Mercadian Masques · Common$0.07
Creature — Human Pirate
Flying
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3 generic}.
This creature can block only creatures with flying.
3/2 Mercadian Masques · Rare$0.47
Legendary Creature — Dragon
Flying
Whenever Rith deals combat damage to a player, you may pay {2 generic}{green}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6 Invasion · Rare$0.22
Creature — Insect
Flying
Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
1/1 Mercadian Masques · Uncommon$0.32
Creature — Bird
This creature enters with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from this creature.
As long as this creature has no shell counters on it, it gets +3/+2 and has flying.
0/1 Weatherlight · Uncommon$0.31
Creature — Human Rogue Mercenary
Flying
At the beginning of your upkeep, put a wage counter on this creature. You may pay {2 generic} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
3/4 Alliances · Rare$0.53
Creature — Merfolk Rogue
{blue}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2 generic}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2 Nemesis · Rare$2.53
Legendary Creature — Dragon
Flying, haste
6/5 Onslaught · Rare$0.23
Artifact Creature — Thopter
Flying
{2 generic}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/2 Homelands · Common$0.25
Creature — Drake
Flying, first strike
3/2 Exodus · Uncommon$0.08
Creature — Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/3 Onslaught · Common$0.16
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Weatherlight · Common$0.07
Creature — Human Monger
{2 generic}: Target creature gains flying until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.27
Creature — Leech
Flying
Blue spells you cast cost {blue} more to cast.
2/2 Invasion · Rare$0.32
Creature — Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3 Mercadian Masques · Uncommon$0.35
Creature — Manticore
{4 generic}: This creature gains flying until end of turn.
{1 generic}: This creature deals 2 damage to target attacking or blocking creature. Activate only if this creature is attacking or blocking and only once each turn.
2/4 Mirage · Rare$0.55
Creature — Bird
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
2/2 Planeshift · Uncommon$0.09
Creature — Salamander
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.
2/1 Exodus · Uncommon$0.28
Creature — Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
1/5 Judgment · Rare$0.27
Creature — Bird
Flying
When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2 Onslaught · Common$0.04
Creature — Bird
Flying
When this creature dies, each opponent discards a card.
2/2 Onslaught · Common$0.04
Creature — Harpy Beast
Flying
{1 generic}{black}: Regenerate this creature.
2/2 Tempest · Uncommon$0.15
Creature — Faerie
Flying
1/1 Fourth Edition · Common$0.15
Creature — Faerie
Flying, protection from red
1/1 Homelands · Uncommon$0.20
Legendary Creature — Phyrexian Angel
Flying
Pay 2 life: Return Selenia to its owner's hand.
3/3 Tempest · Rare$5.07
Creature — Bat
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
1/2 Homelands · Common$0.15
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4 Fourth Edition · Uncommon$0.07
Creature — Angel
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
4/4 Ice Age · Rare$0.88
Creature — Angel
Flying
{tap}: Target attacking or blocking creature gets +2/+2 until end of turn.
2/2 Urza's Destiny · Uncommon$0.26
Creature — Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
4/4 Fourth Edition · Uncommon$0.07
Creature — Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
2/1 Torment · Uncommon$0.12
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: It deals 2 damage to each creature without flying.
{red}{red}{red}: Return this card from your graveyard to your hand. Activate only during your upkeep.
2/2 Stronghold · Rare$0.54
Legendary Creature — Vampire
Flying
Shauku can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{tap}: Exile target creature and put a +1/+1 counter on Shauku.
5/5 Mirage · Rare$2.38
Creature — Efreet
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
2/2 Visions · Uncommon$0.21
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn.
5/5 Fourth Edition · Rare$0.11
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1 generic}{red}: This creature deals 1 damage to any target.
5/5 Urza's Saga · Rare$0.28
Creature — Phoenix
Flying
When this creature dies, return it to its owner's hand.
3/4 Urza's Legacy · Rare$0.45
Creature — Bird Soldier Ranger
Flying
Islandcycling {2 generic} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3/4 Scourge · Common$0.03
Creature — Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
1/1 Visions · Common$0.20
Creature — Spirit
Flying
Whenever this creature attacks, defending player may draw a card.
5/6 Ice Age · Rare$0.33
Creature — Specter
Flying
Whenever this creature deals combat damage to a player, that player discards two cards.
Morph {3 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/4 Onslaught · Rare$0.51
Creature — Spider
Reach
{X}{green}{green}: This creature deals X damage to each creature with flying.
2/7 Onslaught · Rare$0.47
Creature — Drake
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
3/3 Planeshift · Common$0.14
Creature — Bird
Flying, trample
2/2 Ice Age · Uncommon$0.25
Creature — Angel
Flying
Threshold — Other creatures you control get +2/+2 as long as there are seven or more cards in your graveyard.
6/6 Judgment · Rare$0.94
Creature — Drake
Flying
{blue}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
4/3 Stronghold · Rare$0.99
Creature — Phyrexian Imp
Flying
Discard a card: Add {black}.
3/2 Urza's Saga · Uncommon$0.33
Creature — Phyrexian Imp
Flying
When you cast a creature spell, sacrifice this creature.
3/2 Urza's Saga · Common$0.38
Creature — Spirit
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
2/1 Mirage · Common$0.10
Creature — Spirit
Flying, first strike
2/2 Tempest · Uncommon$0.16
Creature — Metathran Wizard
{2 generic}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2/1 Invasion · Uncommon$0.08
Creature — Centaur Archer
Reach (This creature can block creatures with flying.)
{tap}, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
1/2 Odyssey · Uncommon$0.30
Creature — Elf Archer
{tap}: Target creature with flying gets -1/-1 until end of turn.
1/1 Stronghold · Common$0.19
Creature — Bird
Cast this spell only if you've cast another spell this turn.
Flying
2/2 Tempest · Uncommon$0.22
Creature — Bird
Flying, vigilance
1/1 Stronghold · Common$0.15
Creature — Vampire
Flying
Discard a creature card: This creature gets +2/+2 until end of turn.
3/3 Tempest · Uncommon$0.18
Creature — Bird Soldier
Flying
Discard a card: Return this creature to its owner's hand.
2/1 Torment · Common$0.04
Creature — Phyrexian Imp
Flying
{2 generic}, Sacrifice this creature: Draw a card.
2/1 Urza's Destiny · Common$0.13