Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 361–420 (page 7 of 43) · 3 ms
6 banned cards hidden — show them
Creature — Octopus
{blue}{blue}: Tap target creature without flying.
2/3 Odyssey · Rare$0.23
Creature — Octopus
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3 Torment · Uncommon$0.21
Creature — Octopus Wizard Scout
Flying
{2 generic}{blue}, Sacrifice a land: Draw a card.
1/1 Odyssey · Common$0.14
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Odyssey · Rare$0.36
Creature — Octopus Wizard
Sacrifice this creature: Target creature loses protection from black until end of turn.
1/1 Torment · Common$0.10
Creature — Octopus Rogue
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1 Torment · Rare$0.35
Creature — Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
3/4 Mercadian Masques · Common$0.04
Creature — Merfolk Wizard
{red}, {tap}: Target creature gets +2/+0 until end of turn.
{green}, {tap}: Add one mana of any color.
1/1 Apocalypse · Common$0.11
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Apocalypse · Uncommon$0.23
Creature — Volver
Kicker {1 generic}{red} and/or {green} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If this creature was kicked with its {1 generic}{red} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {green} kicker, it enters with a +1/+1 counter on it and with trample.
1/1 Apocalypse · Rare$0.31
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.31
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.23
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.25
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$6.17
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$7.94
Sorcery
Target player sacrifices a creature of their choice.
Flashback {5 generic}{black}{black} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Uncommon$0.20
Legendary Creature — Human Minion
All Nightmares get +1/+1.
{black}{black}{black}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
3/3 Torment · Rare$0.26
Creature — Beast
{1 generic}{red}, {tap}: This creature deals 1 damage to any target.
Threshold — {2 generic}{red}, {tap}: This creature deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
2/2 Odyssey · Common$0.14
Enchantment — Aura
Enchant land
Enchanted land has "{tap}, Discard a card: Gain control of target creature until end of turn."
Odyssey · Uncommon$1.07
Creature — Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.
2/2 Mercadian Masques · Uncommon$0.16
Creature — Illusion Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/* Mercadian Masques · Uncommon$0.22
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Odyssey · Rare$0.27
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Invasion · Uncommon$0.49
Creature — Beast
This creature can't block.
Morph {4 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/3 Onslaught · Common$0.06
Creature — Troll
Vigilance
{green}: Regenerate this creature.
3/3 Invasion · Uncommon$0.08
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Mercadian Masques · Rare$13.24
Creature — Human Spellshaper
{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1 Mercadian Masques · Common$0.19
Creature — Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3 Mercadian Masques · Uncommon$0.32
Artifact
{tap}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. (Activate only as an instant. For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)
Odyssey · Rare$1.11
Creature — Cat Beast
{red}: This creature gets +1/+0 until end of turn.
Mountaincycling {2 generic} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4/4 Scourge · Common$0.05
Instant
Destroy target attacking creature. You gain life equal to its power.
Judgment · Uncommon$0.13
Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.33
Creature — Human Knight
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2 Nemesis · Uncommon$0.23
Creature — Horror
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/2 Odyssey · Uncommon$0.19
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Scourge · Uncommon$0.15
Creature — Spirit
{black}: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
1/1 Prophecy · Uncommon$0.31
Enchantment — Aura
Enchant creature
When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
Urza's Destiny · Common$0.16
Artifact
{0 generic}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Prophecy · Uncommon$0.31
Creature — Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
1/1 Odyssey · Rare$0.48
Creature — Human Spellshaper
{1 generic}{white}{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1 Mercadian Masques · Rare$0.52
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2 Mercadian Masques · Uncommon$0.18
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Mercadian Masques · Common$0.37
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2 Mercadian Masques · Rare$0.46
Instant
Tap up to four target creatures.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, you may tap target creature.
Onslaught · Common$0.10
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Invasion · Uncommon$0.27
Creature — Crab Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3 Legions · Rare$0.29
Sorcery
Return target creature and target land to their owners' hands.
Torment · Common$0.19
Creature — Elemental
{X}{red}, {tap}, Sacrifice this creature: It deals X damage to any target.
2/2 Mercadian Masques · Uncommon$0.08
Creature — Human Wizard
{2 generic}{red}, {tap}: Reveal any number of red cards in your hand. This creature deals X damage to any target, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.26
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
1/1 Invasion · Uncommon$0.14
Enchantment
As this enchantment enters, choose a creature type.
{1 generic}{white}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Onslaught · Rare$0.31
Instant
Counter target spell unless its controller pays {1 generic} for each card in your graveyard.
Madness {blue} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Uncommon$0.28
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Prophecy · Uncommon$3.64
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Scourge · Uncommon$0.14
Sorcery
Destroy all enchantments.
Threshold — If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Torment · Uncommon$5.32
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Mercadian Masques · Rare$1.33
Creature — Insect
Haste
Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
3/3 Legions · Rare$0.26
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
0/0 Onslaught · Rare$0.30
Enchantment
Whenever a creature you control becomes blocked, this enchantment deals 1 damage to any target.
Mercadian Masques · Uncommon$0.27