Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 4,021–4,080 (page 68 of 90) · 3 ms
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Urza's Saga · Uncommon$0.25
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Urza's Saga · Uncommon$0.33
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{white}, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
Urza's Saga · Rare$0.59
Legendary Land
{tap}: Add {white} for each enchantment you control.
Urza's Saga · Rare$536.31
Artifact
This artifact enters with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.
{tap}, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
Homelands · Common$0.31
Artifact Creature — Construct
{tap}: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
2/2 Weatherlight · Uncommon$0.12
Creature — Minion
When this creature leaves the battlefield, sacrifice a creature.
3/3 Tempest · Common$0.06
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.
Odyssey · Common$0.02
Creature — Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
2/1 Torment · Uncommon$0.12
Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add {green}.
2/2 Odyssey · Rare$3.12
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Mercadian Masques · Common$0.07
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/2 Onslaught · Common$0.10
Creature — Rat
{black}, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
1/1 Mirage · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{white}: Return this Aura to its owner's hand.
Exodus · Common$0.12
Instant
Until end of turn, each creature you control becomes a black Shade and gains "{black}: This creature gets +1/+1 until end of turn."
Onslaught · Uncommon$0.18
Enchantment — Aura
Enchant creature
Enchanted creature has "{black}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Torment · Common$0.16
Creature — Human Wizard
{blue}, {tap}: Put target creature you control on top of its owner's library.
{red}, {tap}: This creature deals 1 damage to any target and 1 damage to you.
1/1 Mirage · Common$0.11
Creature — Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
3/3 Weatherlight · Common$0.11
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Tempest · Common$1.41
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Mirage · Uncommon$0.21
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {black}{red}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.25
Land
{1 generic}, {tap}: Add {black}{red}.
Odyssey · Rare$0.28
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
1/3 Odyssey · Rare$0.27
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
Tempest · Uncommon$0.17
Creature — Beast
Trample
Whenever this creature attacks, it gets +3/+0 until end of turn for each other attacking Beast.
4/4 Onslaught · Uncommon$0.17
Creature — Beast
Morph {4 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target land.
3/2 Legions · Common$0.12
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Mirage · Rare$110.84
Creature — Kor Cleric Shaman
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{1 generic}{white}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
1/2 Stronghold · Rare$6.00
Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Judgment · Rare$0.65
Creature — Yeti
{red}{green}: This creature gets +1/-1 until end of turn.
5/5 Ice Age · Common$0.11
Creature — Horror
When this creature dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
3/3 Torment · Rare$0.47
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1 Fourth Edition · Common$0.13
Creature — Human Wizard
{white}, {tap}: Target creature gains first strike until end of turn.
{black}, {tap}: Target creature gets +1/+0 until end of turn.
1/1 Mirage · Common$0.09
Artifact Creature — Shapeshifter
As this creature enters, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
*/7-* Fourth Edition · Uncommon$0.22
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: It deals 2 damage to each creature without flying.
{red}{red}{red}: Return this card from your graveyard to your hand. Activate only during your upkeep.
2/2 Stronghold · Rare$0.54
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Onslaught · Rare$3.98
Instant
Destroy target artifact.
Fourth Edition · Common$0.03
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
Weatherlight · Common$0.06
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
Exodus · Common$0.29
Sorcery
Destroy all artifacts. They can't be regenerated.
Fifth Edition · Uncommon$0.29
Creature — Human Minion
{black}{red}, {tap}: This creature deals 2 damage to target white creature.
2/2 Mirage · Uncommon$0.10
Legendary Creature — Vampire
Flying
Shauku can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{tap}: Exile target creature and put a +1/+1 counter on Shauku.
5/5 Mirage · Rare$2.38
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Odyssey · Common$0.19
Land
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{tap}: Add {colorless}.
Alliances · Rare$0.80
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Prophecy · Rare$0.25
Creature — Zombie Cleric
{tap}: Each player loses 1 life for each Zombie on the battlefield.
1/1 Onslaught · Common$0.42
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0/3 Ice Age · Common$0.18
Creature — Human Rebel
{2 generic}{white}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
1/3 Prophecy · Uncommon$0.13
Creature — Human Soldier
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
1/1 Exodus · Common$0.15
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Apocalypse · Common$0.38
Artifact
{2 generic}: Prevent the next 1 damage that would be dealt to you this turn.
Ice Age · Uncommon$0.28
Artifact Creature — Wall
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
0/6 Alliances · Uncommon$8.61
Instant
Creatures you control get +0/+2 until end of turn.
Chronicles · Uncommon$0.23
Creature — Human Cleric
{tap}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
1/3 Judgment · Common$0.28
Creature — Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
2/3 Onslaught · Uncommon$0.23
Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Planeshift · Uncommon$0.25
Creature — Sliver
Slivers can't be blocked except by Slivers.
2/2 Legions · Uncommon$1.39
Artifact Creature — Wall
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
0/0 Stronghold · Uncommon$0.37
Creature — Shapeshifter
{3 generic}{blue}, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
1/1 Odyssey · Rare$0.57
Creature — Nightstalker
{black}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to this creature instead.
4/4 Chronicles · Uncommon$0.15