Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 3,961–4,020 (page 67 of 90) · 3 ms
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$3.78
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Nemesis · Common$0.16
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Nemesis · Common$0.14
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
Nemesis · Common$0.17
Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.
Nemesis · Common$0.15
Enchantment
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
Nemesis · Common$0.19
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
Mirage · Uncommon$0.16
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
Prophecy · Rare$0.47
Sorcery
Searing Flesh deals 7 damage to target opponent or planeswalker.
Onslaught · Uncommon$0.11
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Invasion · Uncommon$0.22
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{red}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2/2 Mirage · Common$0.13
Instant
Buyback {4 generic} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.
Tempest · Uncommon$2.24
Instant
Searing Wind deals 10 damage to any target.
Prophecy · Rare$0.61
Artifact
{tap}: Add {white} or {blue}.
Invasion · Uncommon$0.26
Land
{tap}: Add {colorless}.
{white}{blue}, {tap}, Sacrifice a Bird: Draw a card.
Onslaught · Uncommon$0.79
Creature — Merfolk
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
{tap}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
0/1 Fifth Edition · Uncommon$0.27
Creature — Human Soldier
Whenever this creature attacks, you may tap target creature.
2/2 Urza's Saga · Uncommon$0.10
Creature — Human Advisor
{3 generic}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
1/3 Alliances · Uncommon$0.12
Land
This land enters tapped.
{tap}: Add {white}.
Cycling {white} ({W}, Discard this card: Draw a card.)
Onslaught · Common$0.11
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Urza's Legacy · Rare$6.08
Instant
Exile target attacking creature.
Draw a card.
Odyssey · Common$0.09
Enchantment
{white}{white}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Mercadian Masques · Rare$0.34
Creature — Spirit
Untap all permanents you control during each other player's untap step.
2/4 Legions · Rare$15.74
Instant
Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
Mirage · Common$0.24
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
Mirage · Rare$5.97
Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Judgment · Rare$4.21
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Fourth Edition · Common$0.16
Creature — Elf
{tap}: Untap target creature.
2/1 Tempest · Common$2.54
Enchantment
Your opponents play with their hands revealed.
Sacrifice this enchantment: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Invasion · Uncommon$0.27
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Stronghold · Common$0.17
Creature — Wurm
Whenever this creature becomes the target of a spell or ability, put a -1/-1 counter on it.
5/5 Tempest · Uncommon$0.21
Creature — Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3/3 Fourth Edition · Uncommon$0.25
Enchantment
Discard a land card: This enchantment deals 2 damage to any target.
Exodus · Rare$0.62
Creature — Human Spellshaper
{2 generic}{red}, {tap}, Discard a card: Destroy target land.
1/1 Mercadian Masques · Rare$0.60
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2 generic}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Rare$1.31
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays {3 generic}.
Ice Age · Common$0.22
Legendary Creature — Phyrexian Angel
Flying
Pay 2 life: Return Selenia to its owner's hand.
3/3 Tempest · Rare$5.07
Creature — Human Cleric
{tap}: Exile target creature card from a graveyard. That card deals damage equal to its power to this creature.
3/4 Judgment · Rare$0.23
Creature — Human
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
2/2 Homelands · Uncommon$0.27
Creature — Bat
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
1/2 Homelands · Common$0.15
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4 Fourth Edition · Uncommon$0.07
Artifact Creature — Shapeshifter
{0 generic}: This creature's base toughness becomes equal to 1 plus the power of target creature blocking or blocked by this creature. (This effect lasts indefinitely.)
1/1 Chronicles · Rare$0.40
Creature — Angel
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
4/4 Ice Age · Rare$0.88
Instant
Destroy all Auras.
Mirage · Common$0.21
Instant
Destroy target enchantment. You gain life equal to its mana value.
Tempest · Uncommon$0.20
Instant
Prevent all combat damage X target creatures would deal this turn.
Judgment · Uncommon$0.23
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Weatherlight · Rare$0.29
Artifact
{4 generic}, {tap}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
Chronicles · Rare$0.53
Creature — Snake Warrior
When this creature enters, you lose 3 life.
3/3 Stronghold · Common$0.07
Creature — Basilisk
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Morph {1 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/3 Onslaught · Uncommon$0.14
Creature — Kavu
{red}: This creature gains haste until end of turn.
4/4 Invasion · Common$0.14
Creature — Angel
Flying
{tap}: Target attacking or blocking creature gets +2/+2 until end of turn.
2/2 Urza's Destiny · Uncommon$0.26
Creature — Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
4/4 Fourth Edition · Uncommon$0.07
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
*/* Urza's Saga · Rare$0.45
World Enchantment
Creatures with flying get +1/+1.
Homelands · Rare$1.14
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {white}{white}.
Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.
Homelands · Common$0.16
Creature — Human Cleric
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
3/3 Homelands · Uncommon$0.18
Creature — Human Knight
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{1 generic}{white}{white}, {tap}: Target creature gains vigilance until end of turn.
2/2 Homelands · Common$0.13
Creature — Human Soldier
First strike
1/1 Urza's Saga · Common$0.17
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Weatherlight · Uncommon$1.14