Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 3,841–3,900 (page 65 of 90) · 12 ms
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Ice Age · Uncommon$0.23
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Stronghold · Rare$0.57
Creature — Human Cleric
{1 generic}{white}, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1 Tempest · Rare$0.58
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.
{1 generic}{white}: Create a 1/1 white Pegasus creature token with flying.
Mirage · Rare$0.31
Sorcery
You gain 4 life.
Seventh Edition · Common$0.08
Creature — Horse
Whenever this creature becomes blocked, you gain 1 life.
1/1 Mercadian Masques · Common$0.20
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Odyssey · Common$0.10
Enchantment — Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Tempest · Common$1.60
Creature — Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
2/2 Odyssey · Uncommon$0.66
Land
{2 generic}, {tap}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
Chronicles · Rare$0.49
Enchantment
{2 generic}{white}: Prevent all combat damage that would be dealt by target creature this turn.
Tempest · Rare$0.37
Creature — Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/3 Onslaught · Common$0.16
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Weatherlight · Common$0.07
Creature — Human Monger
{2 generic}: Target creature gains flying until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.27
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. This land deals 1 damage to you.
Tempest · Rare$1.62
Land
This land enters tapped.
{tap}: Add {blue} or {black}.
Invasion · Uncommon$0.18
Creature — Human Cleric
{white}{white}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0/2 Homelands · Common$0.08
Creature — Human Cleric Archer
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{tap}: This creature deals 1 damage to any target.
1/1 Invasion · Uncommon$0.19
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Stronghold · Common$0.15
Creature — Human Cleric
{tap}: Choose target permanent you control. Creatures you control gain protection from each of that permanent's colors until end of turn.
1/2 Planeshift · Rare$0.55
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Fourth Edition · Common$0.04
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Invasion · Uncommon$0.17
Creature — Human Cleric
Domain — {tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1/1 Planeshift · Common$0.14
Enchantment
{2 generic}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Prophecy · Rare$0.26
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Urza's Destiny · Uncommon$0.10
Creature — Human Cleric
{tap}: Prevent the next 2 damage that would be dealt to any target this turn.
1/2 Urza's Saga · Common$0.16
Creature — Human Cleric
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4 Urza's Saga · Uncommon$0.10
Artifact Creature — Golem
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
3/3 Mirage · Uncommon$0.15
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {blue} for each storage counter removed this way.
Fifth Edition · Rare$1.10
Creature — Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap this creature during your untap step.
{tap}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
2/2 Mercadian Masques · Rare$0.55
Creature — Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6/5 Mirage · Common$0.09
Creature — Merfolk
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/1 Urza's Saga · Common$0.24
Creature — Serpent
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
3/4 Urza's Saga · Uncommon$0.26
Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
Visions · Rare$4.05
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Onslaught · Common$0.08
Artifact
{tap}, Sacrifice two lands and this artifact: Destroy target attacking creature.
Odyssey · Uncommon$0.18
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {red}{red}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$11.32
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)
{red}: This creature gets +1/+0 until end of turn.
1/3 Tempest · Common$0.07
Instant
Sandstorm deals 1 damage to each attacking creature.
Fourth Edition · Common$0.11
Creature — Phyrexian Zombie Knight
First strike
{1 generic}{black}: Regenerate this creature.
2/2 Urza's Saga · Uncommon$0.16
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Mirage · Common$0.28
Creature — Leech
Flying
Blue spells you cast cost {blue} more to cast.
2/2 Invasion · Rare$0.32
Artifact
Blue spells you cast cost {1 generic} less to cast.
Tempest · Rare$8.23
Creature — Merfolk
When this creature enters, exile all artifact and enchantment cards from all graveyards.
When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2/2 Mercadian Masques · Rare$0.51
Creature — Beast
{blue}: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
3/3 Mercadian Masques · Uncommon$0.17
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {blue} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.81
Creature — Merfolk
Whenever this creature becomes blocked, you may draw three cards.
1/1 Mercadian Masques · Rare$1.98
Creature — Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3 Mercadian Masques · Uncommon$0.35
Creature — Merfolk
When this creature attacks or blocks, put it on top of its owner's library at end of combat.
5/5 Mercadian Masques · Common$0.19
Creature — Merfolk
When this creature becomes blocked, return it to its owner's hand.
1/2 Mercadian Masques · Common$0.20
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {blue}{blue}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$2.91
Enchantment
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst."
When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Nemesis · Rare$8.34
Enchantment
{1 generic}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Nemesis · Rare$0.68
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Invasion · Rare$0.44
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Invasion · Rare$0.53
Creature — Atog
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
Sacrifice an artifact: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$0.22
Enchantment
When this enchantment enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Tempest · Rare$16.12
Creature — Elemental Cat
Trample
This creature enters with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from this creature.
0/0 Odyssey · Rare$0.25
Creature — Ape
{blue}{black}, {tap}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
3/3 Apocalypse · Common$0.07
Sorcery
Kicker {green} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Invasion · Common$0.08