Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 3,781–3,840 (page 64 of 90) · 13 ms
Enchantment
Artifacts and lands enter tapped.
Tempest · Rare$2.67
Creature — Sliver
This spell can't be countered.
Sliver spells can't be countered.
2/2 Legions · Uncommon$6.28
Creature — Spider
Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.
2/2 Homelands · Uncommon$0.17
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6/6 Tempest · Common$0.24
Creature — Kavu
When this creature dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4/3 Invasion · Uncommon$0.26
Enchantment — Aura
Enchant creature without flying
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Homelands · Uncommon$0.15
Enchantment
As this enchantment enters, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Mirage · Uncommon$0.33
Creature — Lizard
{1 generic}{green}: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/2 Tempest · Common$0.02
Creature — Crocodile
Sacrifice a Forest: Regenerate this creature.
3/2 Exodus · Common$0.20
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2 Nemesis · Common$0.09
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {black}. This land doesn't untap during your next untap step.
Tempest · Uncommon$0.21
Creature — Merfolk
{tap}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
1/1 Tempest · Uncommon$0.35
Creature — Merfolk
{tap}: This creature deals 1 damage to any target.
1/1 Tempest · Common$0.14
Creature — Merfolk
{tap}: Gain control of target creature for as long as that creature is enchanted.
2/3 Tempest · Rare$0.50
Creature — Merfolk Wizard
{1 generic}{blue}: Look at the top card of target player's library.
1/1 Exodus · Common$0.18
Creature — Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
2/2 Tempest · Rare$0.78
Creature — Merfolk Rogue
{blue}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2 generic}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2 Nemesis · Rare$2.53
Legendary Creature — Dragon
Flying, haste
6/5 Onslaught · Rare$0.23
Artifact Creature — Thopter
Flying
{2 generic}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/2 Homelands · Common$0.25
Creature — Zombie Cleric
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
2/2 Onslaught · Rare$19.21
Creature — Zombie Giant
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
3/3 Odyssey · Uncommon$0.34
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
Mercadian Masques · Common$0.11
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Invasion · Rare$0.30
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Visions · Rare$0.51
Creature — Human Assassin
{tap}: Destroy target tapped creature.
1/1 Fourth Edition · Rare$0.38
Enchantment
Cumulative upkeep {white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Alliances · Rare$0.74
Creature — Human Cleric
{2 generic}, Exile the top card of your library: You gain 1 life.
1/1 Alliances · Common$0.07
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
{tap}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
2/3 Chronicles · Rare$0.37
Creature — Leech
First strike
Red spells you cast cost {red} more to cast.
2/2 Invasion · Rare$0.24
Artifact
Red spells you cast cost {1 generic} less to cast.
Tempest · Rare$14.46
Creature — Djinn
First strike
This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
5/5 Invasion · Uncommon$0.12
Sorcery
Destroy all nonbasic lands.
Stronghold · Rare$0.68
Land
This land enters tapped.
{tap}: Add {white}.
{tap}, Sacrifice this land: Add {white}{white}.
Fifth Edition · Uncommon$0.23
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{red}, Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.
Urza's Saga · Rare$0.59
Creature — Human Wizard
{2 generic}{blue}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
2/2 Onslaught · Uncommon$0.11
Instant
Until end of turn, target creature gains trample and "{green}: Regenerate this creature."
Onslaught · Uncommon$0.22
Enchantment
{white}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Uncommon$0.31
Enchantment
{white}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.26
Enchantment
{white}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.18
Enchantment
{white}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.16
Enchantment
{white}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Rare$0.42
Enchantment
{white}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.24
Enchantment
{white}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.20
Artifact
This artifact enters tapped.
{X}, {tap}, Sacrifice this artifact: X target creatures with power 2 or less can't be blocked this turn.
Ice Age · Rare$0.45
Artifact
{3 generic}, {tap}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Chronicles · Common$0.17
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Nemesis · Uncommon$0.16
Sorcery
Draw cards equal to the greatest mana value among permanents you control.
Scourge · Common$0.16
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Planeshift · Common$0.15
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/1 Mercadian Masques · Common$0.08
Creature — Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
4/4 Mercadian Masques · Rare$1.04
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {green} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.61
Creature — Human Spellshaper
{green}, {tap}, Discard a card: Regenerate target creature.
2/2 Mercadian Masques · Common$0.13
Creature — Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2/1 Mercadian Masques · Uncommon$0.23
Artifact Creature — Golem
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/* Nemesis · Uncommon$0.24
Creature — Badger
Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.
2/2 Homelands · Rare$0.84
Creature — Insect
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
2/3 Mercadian Masques · Uncommon$0.32
Creature — Snake
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2 generic} before that step. (A player with ten or more poison counters loses the game.)
2/2 Mirage · Common$0.15
Creature — Cat Beast Warrior
Trample, protection from blue and from red
5/5 Invasion · Rare$0.31
Creature — Drake
Flying, first strike
3/2 Exodus · Uncommon$0.08
Creature — Cat
First strike
2/1 Ice Age · Common$0.08