Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 3,541–3,600 (page 60 of 87) · 5 ms
31 banned cards hidden — show them
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Visions · Uncommon$0.13
Creature — Human Monk Cleric
When this creature dies, destroy target artifact or enchantment.
2/2 Urza's Destiny · Common$0.13
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Visions · Common$0.15
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Urza's Saga · Rare$8.98
Sorcery
Target player shuffles their graveyard into their library.
Onslaught · Uncommon$0.20
Instant
Counter target creature spell.
Chronicles · Common$0.09
Creature — Human Soldier
First strike
Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
3/3 Tempest · Uncommon$0.08
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.21
Instant
You gain 6 life.
Cycling {1 generic}{white} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Onslaught · Common$0.15
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Mercadian Masques · Uncommon$0.30
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Mirage · Rare$4.79
Instant
Put target creature on top of its owner's library.
Odyssey · Common$0.15
Sorcery
Target creature deals damage to itself equal to its power.
Tempest · Uncommon$0.43
Creature — Human
Protection from red
1/2 Chronicles · Common$0.13
Creature — Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature is white and has "{tap}: Destroy target black creature."
3/3 Odyssey · Rare$0.52
Enchantment
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Urza's Destiny · Rare$11.45
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Urza's Destiny · Rare$226.32
Instant
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Common$0.18
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Alliances · Common$0.12
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Urza's Saga · Rare$4.71
Instant
Return target creature to its owner's hand.
Draw a card.
Invasion · Common$0.10
Instant
Return target permanent to its owner's hand.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.12
Instant
Return target permanent you control to its owner's hand.
Urza's Destiny · Common$0.17
Creature — Human Nomad
First strike
Discard a card: This creature gains protection from the color of your choice until end of turn.
2/3 Odyssey · Uncommon$0.16
Creature — Human Soldier
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
1/1 Visions · Common$0.07
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Tempest · Common$0.36
Creature — Skeleton
{black}: Regenerate this creature.
1/1 Mirage · Common$0.16
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.
Torment · Common$0.15
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Invasion · Rare$0.15
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Invasion · Common$0.23
Instant
Until end of turn, creatures you control gain "{1 generic}: Regenerate this creature."
Exodus · Uncommon$0.30
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
Urza's Saga · Uncommon$0.15
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
Prophecy · Common$0.13
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Torment · Rare$9.12
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Homelands · Uncommon$0.19
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
Visions · Rare$8.58
Creature — Lizard Shaman
Whenever this creature becomes the target of a spell or ability, this creature deals 3 damage to that spell or ability's controller.
3/3 Urza's Saga · Common$0.17
Creature — Human Rebel
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
3/3 Prophecy · Uncommon$0.20
Legendary Creature — Dwarf Wizard
{tap}: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
0/1 Homelands · Rare$0.83
World Enchantment
Players play with their hands revealed.
Chronicles · Rare$0.89
Creature — Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
*/* Stronghold · Rare$0.06
Creature — Human Cleric
{1 generic}: Prevent the next 1 damage that would be dealt to this creature this turn.
1/2 Mercadian Masques · Common$0.10
Creature — Unicorn
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
2/3 Weatherlight · Uncommon$0.34
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Mercadian Masques · Rare$14.77
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Nemesis · Common$0.36
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Fourth Edition · Rare$0.39
Sorcery
Return target green card from your graveyard to your hand.
Mercadian Masques · Uncommon$0.20
Instant
You gain 3 life.
Draw a card.
Invasion · Common$0.06
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Invasion · Uncommon$0.15
Instant
Any number of target players each gain life equal to the greatest mana value among permanents you control.
Scourge · Uncommon$0.24
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
Invasion · Uncommon$0.43
Instant
Counter target spell. Untap up to four lands.
Urza's Saga · Common$0.34
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6 Invasion · Rare$0.44
Creature — Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked.
{2 generic}{green}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
5/5 Nemesis · Rare$0.27
Enchantment
{1 generic}: Any player may pay {1 generic}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Prophecy · Common$0.18
Enchantment
{blue}: Tap target creature unless its controller pays {1 generic}.
Prophecy · Common$0.16
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2 generic}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Prophecy · Common$0.14
Sorcery
Draw three cards. Then if any player pays {2 generic}, discard three cards.
Prophecy · Uncommon$0.18
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2 generic}.
Prophecy · Common$0.10
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1 generic}.
Prophecy · Common$68.05