Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 3,541–3,600 (page 60 of 90) · 3 ms
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {black}."
Urza's Saga · Uncommon$5.21
Sorcery
Destroy two target lands.
Urza's Saga · Uncommon$0.37
Sorcery
Destroy target land.
Tempest · Uncommon$0.23
Creature — Bird
Flying
{1 generic}: This creature becomes the color of your choice until end of turn.
2/2 Invasion · Uncommon$0.21
Creature — Efreet
Flying
{blue}{blue}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3/1 Visions · Rare$0.94
Sorcery
Return target creature card from your graveyard to your hand.
Fourth Edition · Common$0.08
Creature — Minotaur Wizard
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{blue}, {tap}: Target creature gains flying until end of turn.
1/1 Apocalypse · Common$0.08
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, this enchantment deals 1 damage to target creature. If you control a white permanent and a blue permanent, this enchantment deals 3 damage instead.
Apocalypse · Uncommon$0.16
Artifact
{2 generic}: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
Chronicles · Rare$0.34
Creature — Volver
Kicker {1 generic}{white} and/or {blue} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If this creature was kicked with its {1 generic}{white} kicker, it enters with two +1/+1 counters on it and with "Whenever this creature deals damage, you gain that much life."
If this creature was kicked with its {blue} kicker, it enters with a +1/+1 counter on it and with flying.
2/2 Apocalypse · Rare$0.35
Instant
Blocking creatures get +1/+1 until end of turn.
Ice Age · Common$0.17
Creature — Human Rebel
First strike
{5 generic}, {tap}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2 Mercadian Masques · Uncommon$0.33
Creature — Human Rebel
{6 generic}, {tap}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2/4 Mercadian Masques · Uncommon$0.27
Creature — Human Rebel
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/2 Mercadian Masques · Common$0.13
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
Mercadian Masques · Common$0.29
Creature — Human Rebel
{3 generic}, {tap}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1 Mercadian Masques · Common$0.34
Creature — Human Rebel
Flying
{7 generic}, {tap}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
3/3 Mercadian Masques · Rare$0.43
Creature — Elephant
{green}: Target creature blocks this creature this turn if able.
2/2 Invasion · Common$0.08
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Mirage · Common$0.39
Creature — Lizard Mercenary
This creature can't be blocked by Walls.
1/1 Mercadian Masques · Common$0.11
Sorcery
Destroy target land.
Threshold — If there are seven or more cards in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Torment · Common$0.27
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$1.04
Creature — Human Soldier Archer Ranger
First strike
{green}: Regenerate this creature.
2/2 Tempest · Uncommon$0.19
Creature — Zombie
When this creature enters, green creatures get -1/-1 until end of turn.
3/3 Urza's Legacy · Uncommon$0.13
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Stronghold · Uncommon$0.19
Instant
Exile up to three target cards from a single graveyard.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Rare$0.45
Creature — Human Rebel Scout
Flying
{2 generic}{white}: This creature gains protection from the color of your choice until end of turn.
1/4 Mercadian Masques · Rare$0.35
Legendary Creature — Human Soldier
{tap}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
3/4 Mirage · Rare$2.79
Legendary Creature — Human Archer
Reach (This creature can block creatures with flying.)
Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
3/3 Homelands · Uncommon$0.27
Legendary Land
{tap}: Add {colorless}.
{4 generic}, {tap}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
Nemesis · Rare$0.85
Creature — Phyrexian Zombie Mercenary Assassin
{1 generic}{black}{black}, {tap}: Destroy target tapped nonblack creature.
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$0.30
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, sacrifice it unless you sacrifice two Mountains.
5/5 Tempest · Rare$0.40
Creature — Phyrexian Horror Mercenary
When this creature enters, each player loses 3 life.
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2 Nemesis · Uncommon$0.23
Creature — Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1 Nemesis · Common$0.11
Creature — Rat
{black}: Destroy target artifact, creature, or land you control.
2/1 Tempest · Common$0.28
Sorcery
Exile X target cards from a single graveyard.
Judgment · Common$0.11
Land
This land enters tapped.
{tap}: Add {red}.
{tap}, Sacrifice this land: Add one mana of any color.
Odyssey · Common$0.14
Creature — Bird
Flying
Echo {2 generic}{blue} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2 Urza's Legacy · Uncommon$0.20
Creature — Human Wizard
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/4 Scourge · Common$0.17
Creature — Human Wizard Mutant
Whenever this creature deals combat damage to a player, that player exiles the top ten cards of their library.
Morph {2 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Scourge · Rare$1.06
Creature — Monkey
When this creature enters, destroy target nonbasic land.
2/2 Exodus · Rare$2.73
Creature — Beast
Sacrifice a Beast: You gain 4 life.
4/4 Onslaught · Rare$0.29
Creature — Rat
When this creature enters, target opponent discards a card.
1/1 Urza's Destiny · Common$0.15
Creature — Phyrexian Imp
Flying
Whenever this creature attacks, it gets +2/+0 until end of turn.
1/1 Urza's Saga · Common$0.17
Creature — Vampire
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
3/3 Mirage · Uncommon$0.14
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ice Age · Common$0.20
Instant
Destroy target artifact or enchantment.
Flashback {4 generic}{white}{white} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.08
Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.20
Instant
Destroy target enchantment.
Flashback {green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$0.17
Legendary Creature — Human Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
1/1 Urza's Destiny · Rare$0.50
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Destroy target land.
Urza's Saga · Common$0.87
Creature — Beast
When this creature enters, return a black or red creature you control to its owner's hand.
When this creature enters, each player sacrifices a land of their choice.
3/3 Planeshift · Uncommon$0.11
Artifact
At the beginning of each player's end step, if that player has 5 or less life, this artifact deals 2 damage to that player.
Mirage · Rare$0.55
Creature — Merfolk Goblin
{tap}: This creature deals 1 damage to any target.
1/1 Apocalypse · Common$0.23
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2 Invasion · Common$0.06
Creature — Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/1 Weatherlight · Common$0.11
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Onslaught · Rare$0.59
Instant
Target creature loses shadow until end of turn.
Draw a card.
Tempest · Common$0.15
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Mirage · Common$0.25
Enchantment
Cumulative upkeep {1 generic}{blue}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {red}, Swamps produce {green}, Mountains produce {white}, and Forests produce {black} instead of any other type.
Ice Age · Rare$2.51