Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,020 cards · showing 301–360 (page 6 of 17) · 3 ms
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Creature — Angel
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
3/3 Chronicles · Uncommon$0.22
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Apocalypse · Rare$0.35
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Torment · Rare$0.34
Creature — Human Cleric
When this creature dies, exile all creatures.
2/2 Urza's Destiny · Rare$0.63
Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Alliances · Rare$0.69
Creature — Beast
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
3/3 Legions · Rare$0.33
Artifact
Creature spells cost {2 generic} more to cast.
Homelands · Rare$0.35
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Apocalypse · Rare$0.74
Enchantment
{2 generic}{black}{black}: Put a -1/-1 counter on target creature.
Tempest · Rare$0.70
Creature — Efreet
Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.
5/2 Prophecy · Rare$0.46
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Tempest · Rare$0.17
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Ice Age · Rare$0.08
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Scourge · Rare$0.24
Creature — Dragon
Flying, trample
Cumulative upkeep {blue}{red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
6/6 Visions · Rare$0.72
Creature — Manticore
Flying, first strike
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Rare$0.45
Creature — Dragon
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "{red}: This creature gets +1/+0 until end of turn."
2/2 Judgment · Rare$0.16
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1 generic}{blue}: Return this creature to its owner's hand.
2/1 Urza's Legacy · Rare$0.17
Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Ice Age · Rare$0.82
Artifact
{X}{X}{1 generic}, {tap}: Tap X target lands.
Alliances · Rare$0.69
Creature — Beast
Trample
{red}: This creature gets +1/-1 until end of turn.
4/5 Stronghold · Rare$0.35
Creature — Beast
{red}{red}: Target creature gets +1/-1 until end of turn.
4/4 Nemesis · Rare$0.33
Artifact Creature — Shapeshifter
{2 generic}, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. (This effect lasts indefinitely.)
4/4 Tempest · Rare$0.44
Sorcery
All creatures get +X/-X until end of turn.
Nemesis · Rare$0.17
Creature — Drake
Flying
{red}: This creature gets +2/-2 until end of turn.
3/3 Tempest · Rare$0.32
Artifact
Cycling abilities you activate cost {2 generic} less to activate.
Urza's Saga · Rare$0.77
Artifact
{2 generic}, {tap}: Target creature gains flying until end of turn.
Fourth Edition · Rare$0.19
Artifact — Book
{2 generic}, {tap}: Draw a card. Activate only if you have no cards in hand.
Tempest · Rare$0.28
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."
Ice Age · Rare$0.42
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Scourge · Rare$0.40
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {green}{green}{green}{green}.
8/8 Fourth Edition · Rare$0.37
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Homelands · Rare$0.31
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
0/3 Scourge · Rare$0.32
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Prophecy · Rare$0.25
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Scourge · Rare$0.56
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Enchantment
Whenever a creature you control dies, you may pay {1 generic}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Mercadian Masques · Rare$0.27
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Ice Age · Rare$0.59
Creature — Human Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
3/2 Tempest · Rare$0.45
Creature — Fungus Beast
Trample
Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
6/4 Apocalypse · Rare$0.27
Creature — Fungus Elemental
{green}, Sacrifice a Forest: Put a +2/+2 counter on this creature. Activate only if this creature entered this turn.
3/3 Weatherlight · Rare$0.67
Creature — Fungus Dinosaur
Whenever this creature is dealt damage, put a +1/+1 counter on it.
2/2 Fourth Edition · Rare$0.32
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Onslaught · Rare$0.25
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1 generic}{green}: All creatures get -1/-0 until end of turn.
Ice Age · Rare$0.77
Legendary Creature — Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
4/4 Chronicles · Rare$0.52
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{tap}: Target land becomes a Forest until this creature leaves the battlefield.
*/* Fourth Edition · Rare$0.24
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Mercadian Masques · Rare$0.60
Creature — Zombie Giant
Tap three untapped Clerics you control: Return this card from your graveyard to your hand.
4/4 Onslaught · Rare$0.26
Creature — Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you.
{tap}: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
7/7 Alliances · Rare$0.87
Artifact
{5 generic}, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Chronicles · Rare$0.37
Creature — Incarnation
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2 generic}{green}. If you do, return target creature card from your graveyard to your hand.
4/4 Judgment · Rare$0.53
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44
Enchantment
{2 generic}{white}: Creatures you control get +1/+1 until end of turn.
Tempest · Rare$0.59
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay {black}{black}{black}. If you do, return it to your hand.
0/0 Legions · Rare$0.30
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Ghitu Fire deals X damage to any target.
Invasion · Rare$0.26
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Ice Age · Rare$0.62
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If you do, return this card to your hand.
6/1 Onslaught · Rare$0.92
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{blue}.
All Mountains are Plains.
Ice Age · Rare$0.53
Creature — Bird Cleric
Flying
{5 generic}{white}: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
3/3 Onslaught · Rare$0.42
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Invasion · Rare$0.38
Enchantment
Creatures you control get +1/+1.
Urza's Saga · Rare$0.36