Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
369 cards · showing 301–360 (page 6 of 7) · 1 ms
4 banned cards hidden — show them
Artifact Creature — Golem
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
5/3 Ice Age · Rare$0.79
Creature — Human Wizard Artificer
{tap}: Add {colorless}{colorless}. Spend this mana only to activate abilities of artifacts.
1/1 Ice Age · Uncommon$0.25
Artifact Creature — Soldier
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: This creature gets +1/+0 until end of turn.
2/4 Ice Age · Uncommon$0.24
Instant
Add {black} for each creature card in your graveyard.
Ice Age · Common$2.38
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2 generic}.
Ice Age · Uncommon$0.27
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {black} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
{black}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Ice Age · Uncommon$0.27
Instant
For each artifact or creature card in target opponent's graveyard, add {colorless} and you gain 1 life.
Ice Age · Rare$6.18
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.
Ice Age · Rare$2.14
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Ice Age · Rare$0.57
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
Ice Age · Rare$0.50
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2 generic}.
Ice Age · Uncommon$0.33
Sorcery
Destroy target land.
Fourth Edition · Common$0.16
Creature — Elemental Spirit
This creature can't be blocked by creatures with flying.
4/3 Ice Age · Uncommon$0.25
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
{red}: Enchanted creature gets +1/+0 until end of turn.
Ice Age · Common$0.08
Creature — Elemental Spirit
Flying
{tap}: This creature deals 2 damage to target creature.
3/3 Ice Age · Rare$0.79
Enchantment
{2 generic}, Discard a card at random: This enchantment deals 2 damage to any target.
Ice Age · Rare$0.28
Creature — Human Knight
{tap}, Pay 1 life: Counter target white spell.
2/2 Ice Age · Rare$0.82
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Ice Age · Rare$0.69
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. This land deals 1 damage to you.
Ice Age · Rare$0.57
Artifact
{2 generic}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Ice Age · Uncommon$0.91
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Instant
Exile target creature. Its controller gains life equal to its power.
Fourth Edition · Uncommon$1.07
Creature — Horse
When this creature dies, you gain 1 life.
1/1 Ice Age · Common$0.18
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
Ice Age · Uncommon$6.69
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Ice Age · Uncommon$0.22
Creature — Wall
Defender (This creature can't attack.)
Flying
{blue}: This creature gets +1/+1 until end of turn.
0/2 Ice Age · Uncommon$0.36
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {red} or {green}. Put a depletion counter on this land.
Ice Age · Rare$1.11
Artifact
At the beginning of your upkeep, put a time counter on this artifact.
{1 generic}, {tap}, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.
Ice Age · Rare$0.49
Creature — Plant Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add {red}{red}.
{red}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
0/3 Ice Age · Common$1.22
Creature — Giant
3/3 Ice Age · Common$0.13
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Ice Age · Rare$1.74
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.11
Instant
Until end of turn, target creature gains haste and "{0 generic}: Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.28
Instant
Target creature can't be blocked this turn.
Ice Age · Rare$0.65
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {black}. This land deals 1 damage to you.
Ice Age · Rare$0.58
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.23
Artifact
{tap}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$3.93
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {green} or {white}. Put a depletion counter on this land.
Ice Age · Rare$1.20
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Ice Age · Uncommon$0.20
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Ice Age · Uncommon$0.12
Artifact
{3 generic}, {tap}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and this artifact deals 2 damage to them.
Ice Age · Rare$0.20
Artifact
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get -0/-2.
Ice Age · Rare$0.39
Artifact Creature — Wall
Defender
{3 generic}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6 Ice Age · Uncommon$0.20
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+1 until end of turn.
1/3 Ice Age · Uncommon$0.29
Creature — Plant Wall
Defender (This creature can't attack.)
{green}: Regenerate this creature.
3/3 Ice Age · Uncommon$0.20
Artifact Creature — Wall
Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
0/4 Ice Age · Uncommon$0.35
Artifact
{3 generic}, {tap}: Target creature gains trample until end of turn.
Ice Age · Uncommon$0.30
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Ice Age · Common$0.14
Artifact
{2 generic}, {tap}: Target creature with power 3 or less gains flying until end of turn.
Ice Age · Uncommon$0.19
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Ice Age · Uncommon$0.24
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return this card from your graveyard to your hand.
Ice Age · Uncommon$0.28
Creature — Yeti
This creature enters with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on this creature if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
0/0 Ice Age · Rare$0.46
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green}.
Fourth Edition · Common$0.38
Creature — Elemental Spirit
Flying
Menace (This creature can't be blocked except by two or more creatures.)
3/2 Ice Age · Uncommon$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Ice Age · Uncommon$0.25
Instant
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1 generic} or {2 generic}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1 generic}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Ice Age · Rare$1.61
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{black}: This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Ice Age · Uncommon$0.37
Creature — Elephant
This creature has trample as long as you control a snow land.
3/2 Ice Age · Common$0.21