Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
331 cards · showing 301–331 (page 6 of 6) · 3 ms
4 banned cards hidden — show them
Creature — Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{green}, Sacrifice a Forest: Regenerate this creature.
*/* Mirage · Rare$0.45
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {black}. This land deals 1 damage to you.
Ice Age · Rare$0.58
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
{1 generic}{green}{green}: Target creature gains forestwalk until end of turn.
1/1 Mirage · Uncommon$0.15
Instant
Return target creature to its owner's hand.
Fourth Edition · Common$0.08
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Fourth Edition · Uncommon$0.15
Creature — Griffin
Flying
Sacrifice this creature: Counter target red instant or sorcery spell.
2/2 Mirage · Uncommon$0.21
Creature — Human Monk Cleric
When this creature enters, you gain 2 life.
2/2 Stronghold · Common$0.04
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2 Fourth Edition · Rare$2.02
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Ice Age · Uncommon$0.12
Creature — Lizard Warrior
4/2 Mirage · Common$0.05
Instant
Untap all creatures you control.
Weatherlight · Common$1.26
Creature — Merfolk Soldier
1/2 Fifth Edition · Common$0.07
Creature — Dragon
Flying, haste
4/4 Mirage · Rare$0.16
Instant
Volcanic Geyser deals X damage to any target.
Mirage · Uncommon$0.12
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Mirage · Rare$1.55
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5 Fourth Edition · Uncommon$0.13
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.04
Creature — Wall
Defender (This creature can't attack.)
Flying
3/5 Fourth Edition · Uncommon$0.18
Artifact
{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Visions · Rare$0.57
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
Tempest · Uncommon$1.18
Instant
Creatures you control get +1/+1 until end of turn.
Visions · Common$0.04
Creature — Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/2 Visions · Common$0.11
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green}.
Fourth Edition · Common$0.38
Creature — Drake
Flying
2/2 Tempest · Common$0.03
Creature — Elemental Spirit
Flying
Menace (This creature can't be blocked except by two or more creatures.)
3/2 Ice Age · Uncommon$0.19
Artifact
Whenever a player casts a green spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.11
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Mirage · Uncommon$26.36
Sorcery
Destroy all creatures. They can't be regenerated.
Fourth Edition · Rare$3.49
Creature — Wolf
{tap}: Target creature gets +1/+1 until end of turn.
1/1 Fifth Edition · Rare$0.75
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{black}: Regenerate this permanent."
2/3 Fourth Edition · Rare$0.50
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Ice Age · Rare$0.99