Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
431 cards · showing 301–360 (page 6 of 8) · 2 ms
3 banned cards hidden — show them
Creature — Human Nomad
{1 generic}{green}, {tap}: Target creature gets -2/-0 until end of turn.
1/1 Fourth Edition · Common—
Artifact Creature — Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
*/* Fourth Edition · Rare$0.18
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Homelands · Rare$1.90
Creature — Ooze
This creature attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
1/1 Chronicles · Uncommon$0.15
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Ice Age · Common$0.12
Creature — Human Wizard Sorcerer
{tap}: This creature deals 1 damage to any target.
1/1 Fourth Edition · Common$0.11
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Fourth Edition · Common$0.13
Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Ice Age · Common$8.72
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Fourth Edition · Uncommon$0.06
Creature — Wombat
Vigilance
This creature gets +2/+2 for each Aura attached to it.
0/1 Chronicles · Uncommon$0.28
Creature — Spirit
{tap}: Target creature loses flying until end of turn.
3/2 Fourth Edition · Uncommon$0.17
Creature — Human Minion
{black}{black}{black}, {tap}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
2/1 Fourth Edition · Rare$0.28
Sorcery
Return target creature card from your graveyard to your hand.
Fourth Edition · Common$0.08
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ice Age · Common$0.20
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Chronicles · Uncommon$0.46
Creature — Zombie Pirate
Whenever this creature deals damage to an opponent, that player mills a card.
2/2 Homelands · Common$0.18
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
{green}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Fourth Edition · Common$0.07
Instant
Counter target creature spell.
Chronicles · Common$0.09
Creature — Human
Protection from red
1/2 Chronicles · Common$0.13
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Fourth Edition · Rare$0.39
Instant
Target blocking creature gets +7/+7 until end of turn.
Fourth Edition · Rare$0.11
Artifact
{3 generic}, {tap}: This artifact deals 1 damage to any target.
Fourth Edition · Uncommon$0.05
Land
This land enters tapped.
{tap}: Add {white}.
{tap}, Sacrifice this land: Add {white}{white}.
Fifth Edition · Uncommon$0.23
Creature — Cat
First strike
2/1 Ice Age · Common$0.08
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Ice Age · Uncommon$0.23
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Fourth Edition · Common$0.04
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {blue} for each storage counter removed this way.
Fifth Edition · Rare$1.10
Creature — Wurm
7/6 Ice Age · Common$0.19
Creature — Zombie
2/2 Fourth Edition · Common$0.03
Creature — Human
{green}, {tap}, Sacrifice this creature: Destroy target artifact.
1/1 Chronicles · Common$0.11
Creature — Faerie
Flying
1/1 Fourth Edition · Common$0.15
Creature — Serpent
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
5/5 Fourth Edition · Common$0.10
Creature — Elemental Spirit
{blue}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.23
Creature — Faerie
Flying, protection from red
1/1 Homelands · Uncommon$0.20
Creature — Merfolk
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
{tap}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
0/1 Fifth Edition · Uncommon$0.27
Creature — Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3/3 Fourth Edition · Uncommon$0.25
Creature — Human
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
2/2 Homelands · Uncommon$0.27
Creature — Angel
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
4/4 Ice Age · Rare$0.88
Artifact
{4 generic}, {tap}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
Chronicles · Rare$0.53
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {white}{white}.
Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.
Homelands · Common$0.16
Creature — Human Knight
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{1 generic}{white}{white}, {tap}: Target creature gains vigilance until end of turn.
2/2 Homelands · Common$0.13
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1 Fourth Edition · Common$0.13
Artifact Creature — Shapeshifter
As this creature enters, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
*/7-* Fourth Edition · Uncommon$0.22
Instant
Destroy target artifact.
Fourth Edition · Common$0.03
Sorcery
Destroy all artifacts. They can't be regenerated.
Fifth Edition · Uncommon$0.29
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0/3 Ice Age · Common$0.18
Instant
Creatures you control get +0/+2 until end of turn.
Chronicles · Uncommon$0.23
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn.
5/5 Fourth Edition · Rare$0.11
Instant
Target creature gets -5/-0 until end of turn.
Homelands · Common$0.12
Creature — Spirit
Flying
Whenever this creature attacks, defending player may draw a card.
5/6 Ice Age · Rare$0.33
Artifact
{1 generic}, {tap}, Sacrifice a creature: This artifact deals 2 damage to any target.
Ice Age · Uncommon$0.21
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Fourth Edition · Rare$0.31
Enchantment
Players can't untap more than one creature during their untap steps.
Fourth Edition · Rare$7.47
Creature — Human Wizard Sorcerer
{tap}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
1/1 Fourth Edition · Rare$1.25
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2 generic}.
Ice Age · Uncommon$0.27
Artifact
Whenever a creature dies, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.12
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Fourth Edition · Common$0.04
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Fourth Edition · Uncommon$0.25
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
Ice Age · Rare$0.50
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {blue}.
Fourth Edition · Rare$9.65