Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
359 cards · showing 301–359 (page 6 of 6) · 1 ms
9 banned cards hidden — show them
Artifact
{5 generic}, {tap}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Fourth Edition · Rare$0.31
Artifact
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Fourth Edition · Uncommon$0.44
Creature — Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4 Fourth Edition · Uncommon$0.13
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Fourth Edition · Rare$0.42
Artifact
Whenever a player casts a black spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.16
Creature — Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Fourth Edition · Rare$0.77
Creature — Elemental
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2 generic}{blue}{blue}, {tap}: Return target permanent that isn't enchanted to its owner's hand.
0/2 Fourth Edition · Rare$0.44
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.
Fourth Edition · Rare$0.65
Sorcery
Destroy all enchantments.
Fourth Edition · Common$0.07
Artifact Creature — Construct
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
1/1 Fourth Edition · Rare$0.27
Sorcery
Destroy all Islands.
Fourth Edition · Uncommon$0.35
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1/1 Fourth Edition · Common$0.10
Instant
Destroy target Wall. It can't be regenerated.
Fourth Edition · Uncommon$0.15
Instant
You may tap or untap target artifact, creature, or land.
Fourth Edition · Common$0.21
Creature — Human
Prevent all damage that would be dealt to this creature by creatures.
1/3 Fourth Edition · Uncommon$0.27
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Fourth Edition · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Fourth Edition · Common$0.07
Instant
Return target creature to its owner's hand.
Fourth Edition · Common$0.08
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Fourth Edition · Uncommon$0.15
Artifact Creature — Shapeshifter
{0 generic}: This creature gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
4/4 Fourth Edition · Rare$0.44
Creature — Troll
{red}: Regenerate this creature.
2/2 Fourth Edition · Uncommon$0.18
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{black}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1 Fourth Edition · Common$0.13
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Fourth Edition · Common$0.11
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2 Fourth Edition · Rare$2.02
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
Fourth Edition · Uncommon$0.20
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Fourth Edition · Rare$0.52
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5 Fourth Edition · Uncommon$0.13
Creature — Skeleton Wall
Defender (This creature can't attack.)
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/4 Fourth Edition · Uncommon$0.16
Creature — Plant Wall
Defender (This creature can't attack.)
{green}: Regenerate this creature.
2/3 Fourth Edition · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
1/4 Fourth Edition · Uncommon$0.23
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.04
Creature — Wall
Defender (This creature can't attack.)
0/7 Fourth Edition · Uncommon$0.31
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
2/3 Fourth Edition · Common$0.13
Creature — Wall
Defender (This creature can't attack.)
0/8 Fourth Edition · Uncommon$0.22
Creature — Wall
Defender (This creature can't attack.)
Flying
3/5 Fourth Edition · Uncommon$0.18
Creature — Wall
Defender (This creature can't attack.)
{blue}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
0/3 Fourth Edition · Common$0.10
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.14
Creature — Elephant
Trample
3/3 Fourth Edition · Common$0.11
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Fourth Edition · Rare$0.32
Creature — Elemental
5/4 Fourth Edition · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-1.
Fourth Edition · Common$0.06
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Fourth Edition · Rare$0.32
Creature — Human Monk
Protection from black
At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1 Fourth Edition · Uncommon$0.31
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2/2 Fourth Edition · Uncommon$0.19
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {white}, then add an additional {white} for each charge counter removed this way.
Fourth Edition · Rare$0.50
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.12
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green}.
Fourth Edition · Common$0.38
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
0/1 Fourth Edition · Rare$0.26
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Fourth Edition · Rare$4.57
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Fourth Edition · Uncommon$0.22
Artifact
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Fourth Edition · Rare$11.79
Artifact
Whenever a player casts a green spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.11
Sorcery
Tap X target creatures.
Fourth Edition · Common$0.14
Sorcery
Destroy all creatures. They can't be regenerated.
Fourth Edition · Rare$3.49
Creature — Spirit
{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1/1 Fourth Edition · Rare$0.63
Artifact Creature — Soldier
Vigilance
1/4 Fourth Edition · Common$0.09
Creature — Bird
Flying, vigilance
1/1 Fourth Edition · Common$0.10
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{black}: Regenerate this permanent."
2/3 Fourth Edition · Rare$0.50