Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
406 cards · showing 301–360 (page 6 of 7) · 1 ms
5 banned cards hidden — show them
Enchantment
White creatures you control have protection from black.
Black creatures you control have protection from white.
Visions · Rare$3.02
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Nemesis · Rare$2.07
Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Onslaught · Rare$1.24
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
Ice Age · Rare$1.41
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.
Urza's Legacy · Rare$0.36
Enchantment
Wall creatures can attack as though they didn't have defender.
Stronghold · Rare$1.15
Enchantment
Artifacts and lands enter tapped.
Tempest · Rare$2.67
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Visions · Rare$0.51
Enchantment
Cumulative upkeep {white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Alliances · Rare$0.74
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{red}, Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.
Urza's Saga · Rare$0.59
Enchantment
{white}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Rare$0.42
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Stronghold · Rare$0.57
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.
{1 generic}{white}: Create a 1/1 white Pegasus creature token with flying.
Mirage · Rare$0.31
Enchantment
{2 generic}{white}: Prevent all combat damage that would be dealt by target creature this turn.
Tempest · Rare$0.37
Enchantment
{2 generic}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Prophecy · Rare$0.26
Enchantment
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst."
When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Nemesis · Rare$8.34
Enchantment
{1 generic}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Nemesis · Rare$0.68
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Invasion · Rare$0.44
Enchantment
When this enchantment enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Tempest · Rare$16.12
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Urza's Legacy · Rare$6.08
Enchantment
{white}{white}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Mercadian Masques · Rare$0.34
Enchantment
Discard a land card: This enchantment deals 2 damage to any target.
Exodus · Rare$0.62
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Weatherlight · Rare$0.29
World Enchantment
Creatures with flying get +1/+1.
Homelands · Rare$1.14
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{white}, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
Urza's Saga · Rare$0.59
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Onslaught · Rare$3.98
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Prophecy · Rare$0.25
Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mirage · Rare$11.83
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1 generic}{white}. If you do, return that card to your hand.
Onslaught · Rare$0.18
Enchantment
Players can't untap more than one creature during their untap steps.
Fourth Edition · Rare$7.47
Enchantment
{red}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Urza's Saga · Rare$9.91
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Ice Age · Rare$0.91
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Judgment · Rare$0.55
Enchantment
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Mirage · Rare$1.39
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0 generic}: Destroy target Reflection.
Tempest · Rare$1.11
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Invasion · Rare$20.55
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice this enchantment.
Nemesis · Rare$0.71
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Mercadian Masques · Rare$6.47
Enchantment
{2 generic}{green}: This enchantment deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {green}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Alliances · Rare$0.63
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.
When this enchantment leaves the battlefield, remove all fungus counters from all creatures.
Urza's Saga · Rare$3.74
Enchantment
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
Invasion · Rare$12.00
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Visions · Rare$84.28
Enchantment
Sorcery spells cost {3 generic} more to cast.
Mercadian Masques · Rare$0.41
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Invasion · Rare$0.42
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {blue}.
Fourth Edition · Rare$9.65
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Mercadian Masques · Rare$5.29
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Onslaught · Rare$2.06
Enchantment
{2 generic}, Discard a card at random: This enchantment deals 2 damage to any target.
Ice Age · Rare$0.28
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Urza's Legacy · Rare$1.92
Enchantment
When this enchantment enters, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
Visions · Rare$1.14
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Urza's Saga · Rare$0.41
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Scourge · Rare$0.87
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Planeshift · Rare$0.21
Enchantment
{green}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Exodus · Rare$444.24
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Fourth Edition · Rare$26.60
Enchantment
Skip your draw step.
{1 generic}, Tap two untapped creatures you control: Draw a card.
Apocalypse · Rare$0.53
Enchantment
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Urza's Saga · Rare$8.33
Enchantment
When there are no creatures on the battlefield, sacrifice this enchantment.
{2 generic}: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Prophecy · Rare$0.21
Enchantment
Whenever a land enters, tap all lands its controller controls.
Invasion · Rare$3.69
Enchantment
As this enchantment enters, choose a color.
Creatures of the chosen color without flying can't attack you.
Invasion · Rare$0.93