Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 301–360 (page 6 of 30) · 4 ms
24 banned cards hidden — show them
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Visions · Rare$5.08
Legendary Creature — Phyrexian Angel
Flying
Pay 2 life: Return Selenia to its owner's hand.
3/3 Tempest · Rare$5.07
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
2/4 Nemesis · Rare$5.04
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {black} for each charge counter on this enchantment.
Mercadian Masques · Rare$5.03
Creature — Human Archer Minion
{tap}: Put a bounty counter on target nonblack creature.
{tap}: Destroy target creature with a bounty counter on it.
2/2 Tempest · Rare$5.03
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
Alliances · Rare$5.02
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces {black} instead of any other type and amount.
Urza's Saga · Rare$5.01
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
Mercadian Masques · Rare$4.94
Artifact
Multicolored spells cost {2 generic} less to cast.
Invasion · Rare$4.93
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
3/3 Legions · Rare$4.92
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Invasion · Rare$4.91
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Onslaught · Rare$4.89
Artifact
You may choose not to untap this artifact during your untap step.
{2 generic}, {tap}, Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
Tempest · Rare$4.86
Creature — Dragon
Flying
When you control no artifacts, sacrifice this creature.
6/5 Urza's Destiny · Rare$4.84
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
Weatherlight · Rare$4.83
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Tempest · Rare$4.82
Enchantment
All creatures are black.
Urza's Saga · Rare$4.81
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Odyssey · Rare$4.79
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Invasion · Rare$4.79
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Mirage · Rare$4.79
Creature — Frog Beast
Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4 Judgment · Rare$4.73
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Urza's Saga · Rare$4.71
Artifact
{tap}: Destroy target permanent you own. It can't be regenerated.
Ice Age · Rare$4.65
Sorcery
Unless any player pays {2 generic}, search your library for a card, put that card into your hand, then shuffle.
Prophecy · Rare$4.64
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Scourge · Rare$4.63
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Urza's Saga · Rare$4.61
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2 Ice Age · Rare$4.58
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Fourth Edition · Rare$4.57
Artifact
Face-down creature spells you cast cost {1 generic} less to cast.
Onslaught · Rare$4.56
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Mirage · Rare$4.50
Land
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {green}.
{tap}: Target creature gets +1/+1 until end of turn.
Alliances · Rare$4.44
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Fourth Edition · Rare$4.42
Artifact
{3 generic}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Mercadian Masques · Rare$4.31
Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
1/1 Stronghold · Rare$4.24
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {green}.
Urza's Saga · Rare$4.24
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2/2 Fourth Edition · Rare$4.23
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Torment · Rare$4.22
Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Judgment · Rare$4.21
Sorcery
Target player takes two extra turns after this one.
Odyssey · Rare$4.21
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Mercadian Masques · Rare$4.20
Artifact
{3 generic}, {tap}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Tempest · Rare$4.18
Artifact
{2 generic}, {tap}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as this artifact remains tapped.
Nemesis · Rare$4.12
Artifact
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Alliances · Rare$4.08
Legendary Creature — Human Wizard
{2 generic}, Sacrifice a permanent: Return target creature to its owner's hand.
1/1 Urza's Saga · Rare$4.06
Creature — Insect
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
0/1 Scourge · Rare$4.06
Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
Visions · Rare$4.05
Creature — Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6 generic} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{tap}: Destroy target creature. It can't be regenerated.
6/5 Prophecy · Rare$4.03
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Exodus · Rare$3.99
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Onslaught · Rare$3.98
Artifact Creature — Phyrexian Construct
This creature enters with X +1/+1 counters on it.
This creature can't block.
This creature can't attack unless you pay {1 generic} for each +1/+1 counter on it.
0/0 Visions · Rare$3.97
Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
Torment · Rare$3.94
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Rare$3.89
Land
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
Ice Age · Rare$3.89
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Mercadian Masques · Rare$3.88
Land
At the beginning of the end step, if you control no creatures, sacrifice this land.
{tap}: Add one mana of any color.
Urza's Saga · Rare$3.88
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Stronghold · Rare$3.87
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey · Rare$3.85
Artifact Creature — Horse
This creature enters with four +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add {colorless}.
0/0 Exodus · Rare$3.81
Enchantment
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
Weatherlight · Rare$3.80
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Visions · Rare$3.79