Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
379 cards · showing 301–360 (page 6 of 7) · 2 ms
2 banned cards hidden — show them
Creature — Phyrexian Imp
Flying
{2 generic}, Sacrifice this creature: Draw a card.
2/1 Urza's Destiny · Common$0.13
Land
This land enters tapped.
{tap}: Add {green}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.12
Creature — Fish Beast
This creature can't attack unless defending player controls an Island.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
6/6 Onslaught · Common$0.06
Instant
Destroy target artifact.
Draw a card.
Apocalypse · Common$0.08
Land
This land enters tapped.
{tap}: Add {red}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.18
Instant
Solar Blast deals 3 damage to any target.
Cycling {1 generic}{red}{red} ({1}{R}{R}, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to any target.
Onslaught · Common$0.04
Creature — Human Cleric
{white}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
2/2 Alliances · Common$0.13
Artifact Creature — Soldier
{1 generic}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
1/1 Alliances · Common$0.16
Instant
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
Visions · Common$0.11
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
Mirage · Uncommon$0.31
Instant
Spark Spray deals 1 damage to any target.
Cycling {red} ({R}, Discard this card: Draw a card.)
Scourge · Common$0.18
Creature — Human Nightmare Barbarian
When this creature enters, discard a card at random.
When this creature leaves the battlefield, draw a card.
3/1 Judgment · Common$0.05
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Mercadian Masques · Rare$6.47
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Odyssey · Uncommon$0.33
Instant
Starstorm deals X damage to each creature.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Rare$0.24
Creature — Bear
When this creature enters, draw a card.
2/2 Weatherlight · Common$0.26
Instant
Target creature can't block this turn.
Draw a card.
Tempest · Common$0.19
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature's activated abilities can't be activated.
Torment · Uncommon$0.14
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
Judgment · Common$0.12
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Uncommon$0.19
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling {1 generic}{white} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
Onslaught · Uncommon$0.13
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {green}{white}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.29
Instant
Destroy target creature with power 2 or less.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Common$0.07
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Invasion · Uncommon$0.52
Enchantment
Skip your draw step.
{1 generic}, Tap two untapped creatures you control: Draw a card.
Apocalypse · Rare$0.53
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
3/3 Legions · Rare$5.68
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Onslaught · Common$0.30
Enchantment — Aura
Enchant land
When this Aura enters, draw a card.
Enchanted land is a Swamp.
Invasion · Common$0.12
Creature — Imp
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases out, discard a card.
Whenever this creature phases in, draw a card.
1/1 Mirage · Rare$1.00
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Mirage · Rare$1.70
Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
When this creature leaves the battlefield, draw a card.
1/1 Tempest · Common$0.33
Sorcery
Draw a card for each tapped creature target opponent controls.
Exodus · Common$0.37
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals damage to an opponent, draw a card.
1/3 Urza's Destiny · Uncommon$0.10
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.11
Sorcery
Target creature can't be blocked this turn.
Draw a card.
Odyssey · Common$0.12
Instant
Until end of turn, target creature gains haste and "{0 generic}: Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.28
Enchantment
{1 generic}: Return target land you control to its owner's hand.
{1 generic}, Discard a land card: Draw a card.
Mercadian Masques · Rare$3.48
Sorcery
Destroy all enchantments.
Draw a card.
Apocalypse · Common$0.11
Land
This land enters tapped.
{tap}: Add {green}.
Cycling {green} ({G}, Discard this card: Draw a card.)
Onslaught · Common$0.11
Enchantment — Aura
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Invasion · Common$0.17
Enchantment
{2 generic}{blue}{blue}: Draw a card.
Exodus · Uncommon$0.13
Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Planeshift · Uncommon$0.22
Artifact
When this artifact enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Invasion · Rare$3.24
Instant
Target player can't play lands this turn.
Draw a card.
Invasion · Common$0.21
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
Tempest · Common$0.16
Sorcery
Target player discards two cards.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Scourge · Common$0.05
Creature — Zombie Barbarian
{1 generic}{black}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep.
Cycling {1 generic}{black} ({1}{B}, Discard this card: Draw a card.)
3/1 Onslaught · Rare$0.16
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Common$0.45
Enchantment
{1 generic}, Pay 1 life: Draw a card, then discard a card.
Mirage · Rare$7.65
Sorcery
Target player discards a card.
Draw a card.
Torment · Common$0.11
Enchantment
Whenever a player casts a spell, that player may pay {2 generic}. If the player does, they draw a card.
Odyssey · Rare$0.42
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Judgment · Uncommon$1.37
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.23
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
Apocalypse · Common$0.07
Artifact
{tap}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$3.93
Artifact
Echo {6 generic} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{tap}: Draw a card.
Urza's Legacy · Rare$0.17
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Visions · Uncommon$0.23
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.14
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2 Fourth Edition · Rare$2.02
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
Odyssey · Uncommon$0.11