Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
696 cards · showing 301–360 (page 6 of 12) · 3 ms
1 banned card hidden — show them
Creature — Human Wizard
{green}, {tap}: Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
1/2 Exodus · Uncommon$0.24
Creature — Human Wizard
{black}, {tap}: Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
1/2 Exodus · Uncommon$0.23
Creature — Human Wizard
{red}, {tap}: Choose target opponent who has more life than you do as you activate this ability. This creature deals 2 damage to that player.
1/2 Exodus · Uncommon$0.19
Creature — Human Wizard
{white}, {tap}: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
1/2 Exodus · Uncommon$0.24
Creature — Human Wizard
{blue}, {tap}: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
1/2 Exodus · Uncommon$0.32
Creature — Human Ranger
{1 generic}{white}: Target green creature gains first strike until end of turn.
1/1 Ice Age · Common$0.13
Creature — Skeleton
When this creature enters, sacrifice a creature.
{black}: Regenerate this creature.
3/1 Ice Age · Common$0.13
Creature — Human Soldier
{tap}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
1/1 Ice Age · Common$0.18
Creature — Human Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
{white}{white}: This creature gets +0/+2 until end of turn.
1/1 Ice Age · Rare$1.45
Creature — Human Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Ice Age · Common$0.29
Creature — Human Knight
2/2 Seventh Edition · Common$0.07
Creature — Human Knight
Protection from white
{black}: This creature gains first strike until end of turn.
{black}{black}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.38
Creature — Beast
This creature enters with X +1/+1 counters on it.
{1 generic}{green}: Regenerate this creature.
0/0 Tempest · Uncommon$0.27
Creature — Human Spellshaper
{red}, {tap}, Discard a card: This creature deals 1 damage to any target.
1/1 Mercadian Masques · Common$0.19
Creature — Human Druid
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
1/1 Judgment · Common$0.75
Creature — Human Wizard
{2 generic}{red}: Target creature gets +1/+0 until end of turn.
{blue}{blue}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
1/1 Ice Age · Uncommon$0.28
Creature — Goblin
Flying
This creature can't block.
1/1 Mercadian Masques · Common$0.23
Creature — Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
1/1 Mercadian Masques · Uncommon$0.28
Creature — Beast
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
1/1 Nemesis · Common$0.12
Creature — Licid
{black}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {black} to end this effect.
At the beginning of the upkeep of enchanted creature's controller, this creature deals 1 damage to that player.
1/1 Tempest · Uncommon$0.16
Creature — Dwarf
{red}, Sacrifice this creature: Target green creature gets +1/+0 and gains first strike until end of turn.
1/1 Judgment · Common$0.38
Creature — Zombie Elf
{tap}: Add {black}.
2/2 Apocalypse · Common$0.21
Creature — Elf Druid
{tap}, Sacrifice this creature: Untap all Forests.
1/2 Weatherlight · Common$0.22
Creature — Elf
Kicker {8 generic} (You may pay an additional {8} as you cast this spell.)
Trample
If this creature was kicked, it enters with five +1/+1 counters on it.
1/1 Invasion · Common$0.17
Creature — Elf Druid
{tap}: Add {green}.
1/1 Fourth Edition · Common$0.25
Creature — Elf Knight
Protection from black
2/2 Invasion · Common$0.16
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
First strike
2/2 Visions · Uncommon$0.21
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2/2 Fourth Edition · Rare$4.23
Creature — Dog
At the beginning of your end step, if this creature didn't attack or come under your control this turn, sacrifice it.
2/2 Odyssey · Common$0.10
Creature — Zombie
When this creature enters, each player loses 1 life.
1/1 Planeshift · Common$0.17
Creature — Human Wizard
{1 generic}{blue}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1 Ice Age · Rare$0.64
Artifact Creature — Construct
{tap}: Add {colorless}.
1/1 Tempest · Common$0.31
Creature — Merfolk
{blue}: This creature gains flying until end of turn.
1/1 Tempest · Common$0.14
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1 Prophecy · Common$0.17
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Tempest · Common$0.04
Creature — Human Wizard
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
2/2 Planeshift · Rare$1.51
Creature — Merfolk Rogue
{tap}: Draw a card, then discard a card.
1/1 Exodus · Common$0.15
Creature — Merfolk
1/1 Fourth Edition · Common$0.07
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/3 Mirage · Common$0.22
Creature — Merfolk
When this creature enters, draw a card, then discard a card.
1/2 Weatherlight · Common$0.12
Creature — Bird
Flying
{1 generic}{white}: This creature gets +0/+1 until end of turn.
1/1 Homelands · Common$0.05
Creature — Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Fourth Edition · Common$0.20
Creature — Nightmare Horror
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
1/1 Torment · Common$0.74
Artifact Creature — Sliver
1/1 Tempest · Common$0.47
Creature — Metathran Soldier
This creature can't be blocked.
1/1 Urza's Destiny · Common$0.26
Creature — Metathran Zombie
{black}: Regenerate this creature.
1/1 Invasion · Common$0.13
Creature — Human Wizard
{2 generic}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2/1 Invasion · Uncommon$0.06
Artifact Creature — Construct
{tap}, Mill a card: Add {colorless}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
0/1 Odyssey · Uncommon$0.21
Creature — Minotaur Scout
When this creature enters, sacrifice it unless you discard a card at random.
3/3 Odyssey · Uncommon$0.24
Creature — Shade
{black}, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.
1/1 Mirage · Uncommon$0.10
Creature — Horror Mercenary
Flying
1/1 Mercadian Masques · Common$0.11
Creature — Illusion
{blue}: Counter target spell that targets this creature.
1/2 Ice Age · Common$0.10
Creature — Illusion Sliver
All Slivers have "{1 generic}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
1/1 Legions · Common$0.22
Creature — Illusion
{1 generic}: This creature becomes the creature type of your choice until end of turn.
{2 generic}{blue}{blue}: This creature gets +2/+2 and gains flying until end of turn.
1/1 Onslaught · Uncommon$0.12
Creature — Goblin
This creature can't attack unless you've cast a creature spell this turn.
2/2 Tempest · Common$0.09
Creature — Goblin
Sacrifice this creature: It deals 1 damage to any target.
1/1 Tempest · Common$0.25
Creature — Goblin
This creature can't attack or block alone.
3/3 Stronghold · Common$0.05
Creature — Goblin
This creature can't attack if defending player controls an untapped creature with power 2 or less.
2/2 Planeshift · Uncommon$0.13
Creature — Goblin
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
1/1 Stronghold · Uncommon$0.34
Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.20