Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 301–360 (page 6 of 39) · 1 ms
18 banned cards hidden — show them
Artifact
Flashback costs you pay cost {2 generic} less.
Flashback costs your opponents pay cost {2 generic} more.
Odyssey · Rare$8.68
Creature — Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3/3 Onslaught · Rare$1.15
Creature — Human Soldier
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
2/1 Onslaught · Uncommon$0.24
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Urza's Saga · Rare$2.95
Artifact Creature — Construct
When this creature dies, add {colorless}{colorless}{colorless}.
3/3 Urza's Saga · Uncommon$0.09
Instant
Target player can't cast creature spells this turn.
Draw a card.
Odyssey · Common$0.15
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Mirage · Rare$0.55
Creature — Bird Cleric
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2/2 Legions · Rare$1.77
Artifact
{2 generic}, {tap}: Add one mana of any color.
Fourth Edition · Uncommon$0.17
Artifact
{3 generic}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Ice Age · Rare$0.53
Creature — Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3 Torment · Common$0.14
Creature — Octopus
{tap}: Target player draws two cards, then discards two cards.
2/2 Odyssey · Uncommon$0.14
Land
{tap}: Add {blue}. This land deals 1 damage to you.
Threshold — {blue}, {tap}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.30
Creature — Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1 Judgment · Rare$5.52
Creature — Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2 generic}{blue}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1 Torment · Uncommon$0.38
Creature — Octopus
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2/1 Judgment · Uncommon$0.37
Creature — Octopus Rogue
{tap}: Target player draws a card, then discards a card.
2/1 Odyssey · Common$0.11
Creature — Octopus Wizard
This creature can't be blocked.
{tap}, Sacrifice this creature: Target creature can't be blocked this turn.
1/2 Legions · Common$0.09
Creature — Octopus
{blue}{blue}: Tap target creature without flying.
2/3 Odyssey · Rare$0.23
Creature — Octopus
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3 Torment · Uncommon$0.21
Creature — Octopus Wizard Scout
Flying
{2 generic}{blue}, Sacrifice a land: Draw a card.
1/1 Odyssey · Common$0.14
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Odyssey · Rare$0.36
Creature — Octopus Wizard
Sacrifice this creature: Target creature loses protection from black until end of turn.
1/1 Torment · Common$0.10
Creature — Octopus Rogue
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1 Torment · Rare$0.35
Creature — Drake
Flying, protection from green
3/3 Mirage · Uncommon$0.07
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$0.15
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Apocalypse · Uncommon$0.23
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.25
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$7.94
Instant
You may tap or untap target creature. Then that creature's controller may pay {2 generic}{blue}. If the player does, they may copy this spell and may choose a new target for that copy.
Homelands · Rare$2.78
Enchantment — Aura
Enchant land
Enchanted land has "{tap}, Discard a card: Gain control of target creature until end of turn."
Odyssey · Uncommon$1.07
Creature — Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.
2/2 Mercadian Masques · Uncommon$0.16
Creature — Illusion Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/* Mercadian Masques · Uncommon$0.22
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Stronghold · Common$0.24
Creature — Human Knight
Whenever this creature attacks, it gets +0/+3 until end of turn.
2/2 Exodus · Common$0.06
Artifact
{2 generic}, {tap}: Until end of turn, target creature you control gains flying and has base toughness 1.
Mirage · Uncommon$0.13
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Mercadian Masques · Rare$13.24
Creature — Human Spellshaper
{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1 Mercadian Masques · Common$0.19
Creature — Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3 Mercadian Masques · Uncommon$0.32
Artifact
{tap}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. (Activate only as an instant. For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)
Odyssey · Rare$1.11
Instant
Destroy target attacking creature. You gain life equal to its power.
Judgment · Uncommon$0.13
Creature — Human Knight
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2 Nemesis · Uncommon$0.23
Enchantment
Red spells cost {2 generic} more to cast.
Tempest · Uncommon$2.29
Artifact
{0 generic}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Prophecy · Uncommon$0.31
Artifact
{2 generic}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.
{2 generic}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
Weatherlight · Uncommon$0.17
Artifact
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
Urza's Saga · Rare$0.37
Creature — Human Spellshaper
{1 generic}{white}{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1 Mercadian Masques · Rare$0.52
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2 Mercadian Masques · Uncommon$0.18
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Mercadian Masques · Common$0.37
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2 Mercadian Masques · Rare$0.46
Instant
Tap up to four target creatures.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, you may tap target creature.
Onslaught · Common$0.10
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Ice Age · Rare$0.97
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Invasion · Uncommon$0.27
Creature — Crab Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3 Legions · Rare$0.29
Creature — Atog
{0 generic}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
1/2 Visions · Rare$7.83
Sorcery
Return target creature and target land to their owners' hands.
Torment · Common$0.19
Enchantment
{2 generic}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Uncommon$0.19
Enchantment
{1 generic}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.10