Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 301–360 (page 6 of 43) · 3 ms
6 banned cards hidden — show them
Creature — Kavu
{1 generic}{black}: This creature gets +1/+1 until end of turn.
{green}: This creature becomes the color of your choice until end of turn.
2/2 Planeshift · Common$0.10
Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Rare$0.16
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Scourge · Rare$1.18
Creature — Elf
Flash
When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2/2 Legions · Rare$15.96
Creature — Human
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
*/* Mercadian Masques · Rare$1.11
Creature — Giant
If a source would deal 3 or less damage to this creature, prevent that damage.
4/4 Invasion · Rare$0.22
Creature — Octopus
You may choose not to untap this creature during your untap step.
As this creature enters, an opponent chooses a creature type.
{tap}: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
1/2 Onslaught · Rare$1.67
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Prophecy · Common$0.30
Artifact
Whenever a creature attacks, this artifact deals 1 damage to it.
Urza's Destiny · Uncommon$15.79
Instant
Target creature loses flying until end of turn.
Flashback {green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$0.32
Creature — Beast
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{tap}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on this creature.
2/2 Legions · Uncommon$0.17
Sorcery
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Invasion · Uncommon$0.09
Creature — Lhurgoyf
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/* Odyssey · Rare$0.63
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
1/1 Urza's Destiny · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
{2 generic}, Sacrifice this Aura: Draw a card.
Urza's Destiny · Common$0.17
Creature — Human Knight
{white}: This creature gets +0/+1 until end of turn.
2/2 Urza's Destiny · Common$0.08
Creature — Unicorn
{1 generic}{white}, {tap}, Sacrifice this creature: Destroy target artifact or enchantment.
1/2 Invasion · Common$0.40
Legendary Creature — Human Soldier
{tap}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2/2 Invasion · Rare$5.37
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Apocalypse · Uncommon$0.15
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Scourge · Uncommon$0.10
Sorcery
Draw two cards, then discard two cards.
Odyssey · Common$2.45
Enchantment
Whenever a creature enters, you lose 1 life and add {black}.
Urza's Destiny · Rare$22.20
Creature — Zombie
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
1/1 Scourge · Common$1.75
Creature — Rat
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
2/1 Torment · Common$0.17
Creature — Wall
Defender (This creature can't attack.)
{1 generic}{black}: Regenerate this creature.
3/2 Nemesis · Uncommon$0.16
Creature — Zombie Wurm
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
6/5 Torment · Uncommon$0.20
Artifact
Flashback costs you pay cost {2 generic} less.
Flashback costs your opponents pay cost {2 generic} more.
Odyssey · Rare$8.68
Creature — Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3/3 Onslaught · Rare$1.15
Creature — Human Soldier
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
2/1 Onslaught · Uncommon$0.24
Creature — Horror Mercenary
{2 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/2 Mercadian Masques · Common$0.18
Creature — Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3 Mercadian Masques · Uncommon$0.20
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4/2 Mercadian Masques · Uncommon$0.21
Creature — Horror Mercenary
Sacrifice a creature: Regenerate this creature.
{6 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5 Mercadian Masques · Rare$0.74
Creature — Human Mercenary
{1 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1 Mercadian Masques · Common$0.32
Creature — Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{5 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5 Mercadian Masques · Rare$0.72
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Mercadian Masques · Uncommon$0.80
Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Invasion · Uncommon$0.29
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target player loses 3 life."
Odyssey · Uncommon$0.09
Creature — Insect
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
1/1 Mercadian Masques · Uncommon$0.95
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Mercadian Masques · Common$0.13
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Mercadian Masques · Rare$17.03
Creature — Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{red}: This creature gets +1/-1 until end of turn.
0/3 Mercadian Masques · Common$0.12
Creature — Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
2/1 Planeshift · Common$0.26
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. This land deals 1 damage to you.
Apocalypse · Rare$0.33
Instant
Target player can't cast creature spells this turn.
Draw a card.
Odyssey · Common$0.15
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Creature — Bird Cleric
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2/2 Legions · Rare$1.77
Creature — Centaur
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3 Torment · Uncommon$0.15
Land
{tap}: Add {green}. This land deals 1 damage to you.
Threshold — {green}, {tap}, Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$2.55
Enchantment
{2 generic}{green}{green}: Create a 3/3 green Centaur creature token.
Onslaught · Uncommon$0.22
Creature — Centaur Druid
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2 Judgment · Common$0.14
Creature — Centaur
Trample
{green}, Discard a card: Regenerate this creature.
3/3 Torment · Common$0.06
Creature — Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3 Torment · Common$0.14
Creature — Octopus
{tap}: Target player draws two cards, then discards two cards.
2/2 Odyssey · Uncommon$0.14
Land
{tap}: Add {blue}. This land deals 1 damage to you.
Threshold — {blue}, {tap}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.30
Creature — Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1 Judgment · Rare$5.52
Creature — Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2 generic}{blue}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1 Torment · Uncommon$0.38
Creature — Octopus
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2/1 Judgment · Uncommon$0.37
Creature — Octopus Rogue
{tap}: Target player draws a card, then discards a card.
2/1 Odyssey · Common$0.11
Creature — Octopus Wizard
This creature can't be blocked.
{tap}, Sacrifice this creature: Target creature can't be blocked this turn.
1/2 Legions · Common$0.09