Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,023 cards · showing 301–360 (page 6 of 18) · 1 ms
3 banned cards hidden — show them
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—{red}{red}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Uncommon$0.15
Creature — Insect
Flying
{red}: This creature gets +1/+0 until end of turn.
1/1 Tempest · Uncommon$0.20
Enchantment
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Invasion · Uncommon$0.31
Creature — Human Wizard
{tap}: This creature deals 1 damage to any target and 1 damage to you.
1/1 Tempest · Common$0.15
Instant
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
Weatherlight · Rare$46.71
Creature — Dragon
Flying, trample
Cumulative upkeep {blue}{red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
6/6 Visions · Rare$0.72
Instant
Destroy target creature or land. It can't be regenerated.
Fourth Edition · Common$0.12
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
Weatherlight · Common$0.06
Creature — Manticore
Flying, first strike
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Rare$0.45
Creature — Ogre
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.18
Creature — Human Soldier
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
2/2 Mercadian Masques · Common$0.21
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Odyssey · Common$0.18
Creature — Elemental
{red}, {tap}, Sacrifice this creature: It deals damage equal to its power to target creature.
3/2 Mirage · Uncommon$0.07
Sorcery
Flame Jet deals 3 damage to target player or planeswalker.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Common$0.22
Sorcery
Flame Rift deals 4 damage to each player.
Nemesis · Common$0.33
Creature — Elemental Spirit
{red}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.07
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Stronghold · Uncommon$0.13
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Prophecy · Uncommon$0.21
Creature — Goblin
You may choose not to untap this creature during your untap step.
{2 generic}{red}, {tap}: Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
2/1 Onslaught · Uncommon$0.08
Creature — Kavu
When this creature enters, it deals 4 damage to target creature.
4/2 Planeshift · Uncommon$0.08
Creature — Goblin Mutant
{7 generic}{red}: This creature deals 5 damage to target player or planeswalker.
2/2 Legions · Common$0.11
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback {X}{red}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Uncommon$0.17
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Mercadian Masques · Common$0.21
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.09
Instant
Damage can't be prevented this turn.
Flashback {red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$1.48
Sorcery
Green creatures and white creatures can't block this turn.
Flashback—{1 generic}{red}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.25
Sorcery
Destroy all Plains.
Fourth Edition · Uncommon$0.21
Creature — Dragon
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "{red}: This creature gets +1/+0 until end of turn."
2/2 Judgment · Rare$0.16
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Stronghold · Common$0.16
Enchantment — Aura
Enchant creature
{red}: Enchanted creature gets +1/-1 until end of turn.
Stronghold · Common$0.14
Creature — Beast
Whenever this creature attacks, it gets +3/-3 until end of turn.
2/5 Apocalypse · Uncommon$0.11
Creature — Beast
{red}: This creature gets +1/-1 until end of turn.
4/4 Nemesis · Common$0.08
Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.
Exodus · Uncommon$0.19
Creature — Giant
{red}: This creature gets +2/-2 until end of turn.
3/3 Tempest · Common$0.14
Creature — Hellion Beast
Haste
{0 generic}: This creature gets +1/-1 until end of turn.
3/3 Stronghold · Uncommon$0.11
Creature — Beast
Trample
{red}: This creature gets +1/-1 until end of turn.
4/5 Stronghold · Rare$0.35
Creature — Beast
{red}{red}: Target creature gets +1/-1 until end of turn.
4/4 Nemesis · Rare$0.33
Creature — Salamander
{red}: This creature deals 1 damage to target creature blocking it.
3/4 Tempest · Uncommon$0.16
Creature — Beast
{red}: This creature gets +1/-1 until end of turn.
2/2 Stronghold · Common$0.09
Sorcery
All creatures get +X/-X until end of turn.
Nemesis · Rare$0.17
Instant
Target creature gets +1/-1 and gains haste until end of turn.
Nemesis · Common$0.05
Enchantment
Creatures you control get +1/-1.
Nemesis · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/-1 until end of turn.
0/6 Nemesis · Common$0.07
Creature — Drake
Flying
{red}: This creature gets +2/-2 until end of turn.
3/3 Tempest · Rare$0.32
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Scourge · Rare$0.56
Creature — Efreet
Flying
{0 generic}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2/1 Mirage · Rare$7.28
Creature — Ogre
{red}, Discard a card at random: This creature gets +3/+0 until end of turn.
2/3 Odyssey · Uncommon$0.16
Creature — Dinosaur Beast
Beasts can't block.
6/6 Legions · Uncommon$0.15
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Invasion · Common$0.05
Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Ice Age · Uncommon$0.22
Enchantment
Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.
Mercadian Masques · Common$0.11
Creature — Elemental
{red}: Target creature can't be regenerated this turn.
3/3 Exodus · Common$0.13
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Tempest · Rare$6.21
Creature — Spirit
Haste
{red}: This creature gets +1/+0 until end of turn.
1/1 Stronghold · Common$0.11
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Urza's Saga · Rare$16.10
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Ice Age · Rare$12.77
Creature — Goblin
Cycling {1 generic}{red} ({1}{R}, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2/1 Legions · Uncommon$0.22
Creature — Human Soldier
Trample, haste
4/2 Mercadian Masques · Common$0.12
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Ghitu Fire deals X damage to any target.
Invasion · Rare$0.26
Creature — Human Nomad
{tap}, Sacrifice this creature: It deals damage equal to its power to any target.
2/2 Urza's Legacy · Uncommon$0.15