Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 3,301–3,360 (page 56 of 87) · 11 ms
31 banned cards hidden — show them
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2 generic}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.21
Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
Apocalypse · Rare$0.40
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Ice Age · Rare$1.32
Creature — Human Nomad
{1 generic}{green}, {tap}: Target creature gets -2/-0 until end of turn.
1/1 Fourth Edition · Common—
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Tempest · Rare$0.38
Legendary Artifact
{2 generic}: Target creature gains flying until end of turn.
{5 generic}, {tap}: Destroy target creature with flying.
Nemesis · Rare$0.34
Enchantment — Aura
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Exodus · Common$0.61
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Odyssey · Uncommon$0.88
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice this enchantment and pay {2 generic}{green}{green}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Mirage · Rare$0.78
Enchantment
Whenever a player casts an enchantment spell, counter it.
Urza's Saga · Uncommon$0.55
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Mercadian Masques · Uncommon$0.34
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Odyssey · Uncommon$8.88
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Exodus · Uncommon$4.39
Creature — Cat
You may have this creature assign its combat damage as though it weren't blocked.
4/4 Seventh Edition · Uncommon$0.28
Creature — Phyrexian Human Cleric Minion
When this creature enters, add {black}{black}{black}.
2/1 Urza's Saga · Uncommon$0.34
Creature — Elf Druid
{tap}: Add {green} for each Elf on the battlefield.
1/1 Urza's Saga · Common$1.54
Instant
Target creature gets +4/+4 until end of turn.
Cycling {2 generic}{green} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, you may have target creature get +1/+1 until end of turn.
Onslaught · Uncommon$0.05
Artifact Creature — Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
*/* Fourth Edition · Rare$0.18
Enchantment — Aura
Enchant creature
Enchanted creature has trample.
Odyssey · Common$0.15
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Planeshift · Common$0.27
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Homelands · Rare$1.90
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Stronghold · Uncommon$2.96
Creature — Elf Soldier
This creature gets +2/+2 for each face-down creature on the battlefield.
Morph {3 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Legions · Rare$0.85
Creature — Horror Mercenary
{black}: This creature gets +1/+1 until end of turn.
3/3 Mercadian Masques · Uncommon$0.10
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Scourge · Rare$0.43
Sorcery
As an additional cost to cast this spell, you may pay {1 generic}{red} and/or {1 generic}{green} any number of times.
Destroy target artifact. For each additional {1 generic}{red} you paid, destroy another target artifact. For each additional {1 generic}{green} you paid, destroy another target artifact, and you gain 1 life.
Alliances · Uncommon$0.29
Creature — Bird Beast
Flying
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
4/4 Legions · Uncommon$0.27
Creature — Ooze
This creature attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
1/1 Chronicles · Uncommon$0.15
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
Mirage · Uncommon$0.33
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose a color.
{1 generic}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Mirage · Common$0.07
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Mirage · Rare$4.50
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$6.34
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Ice Age · Common$0.12
Creature — Wall
Defender (This creature can't attack.)
Kicker {1 generic}{white} (You may pay an additional {1}{W} as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
1/3 Invasion · Common$0.10
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a page counter on this Aura.
When enchanted creature dies, draw a card for each page counter on this Aura.
Urza's Destiny · Uncommon$0.34
Sorcery
Kicker {1 generic}{black} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Invasion · Common$0.10
Creature — Human Wizard Sorcerer
{tap}: This creature deals 1 damage to any target.
1/1 Fourth Edition · Common$0.11
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
Onslaught · Common$0.17
Instant
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Invasion · Common$0.16
Enchantment
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Tempest · Uncommon$1.94
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.18
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Apocalypse · Rare$0.11
Sorcery
Each player draws X cards.
Visions · Uncommon$1.57
Enchantment
{1 generic}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Invasion · Common$0.22
Artifact Creature — Shapeshifter
Morph {0 generic} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
2/2 Scourge · Uncommon$0.25
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Stronghold · Common$0.19
Creature — Pangolin Beast
When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.
6/5 Onslaught · Uncommon$0.05
Creature — Illusion
{tap}: This creature deals 2 damage to any target and 3 damage to itself.
2/2 Fourth Edition · Rare$0.39
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: This creature deals 1 damage to any target."
Odyssey · Common$0.15
Creature — Atog
Discard a card: This creature gets +1/+1 until end of turn.
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$5.94
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Invasion · Rare$1.06
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Prophecy · Rare$0.29
Instant
Until end of turn, Wizards you control gain "{tap}: Counter target spell."
Onslaught · Rare$0.34
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Mirage · Rare$0.32
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Fourth Edition · Common$0.13
Enchantment
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
Weatherlight · Rare$3.80
Instant
Psychotic Haze deals 1 damage to each creature and each player.
Madness {1 generic}{black} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.26
Artifact
{X}, {tap}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
Mercadian Masques · Uncommon$0.18
Creature — Illusion
Flying
Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.
0/1 Odyssey · Uncommon$0.14
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Invasion · Uncommon$0.28