Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 3,061–3,120 (page 52 of 90) · 3 ms
Creature — Spirit
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
1/1 Fourth Edition · Rare$0.72
Creature — Spirit
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
2/2 Mercadian Masques · Rare$0.28
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target creature can't attack this turn.
1/1 Nemesis · Common$0.06
Creature — Djinn
At the beginning of your upkeep, this creature deals 1 damage to you.
4/4 Mirage · Uncommon$0.17
Artifact
This artifact enters tapped.
{1 generic}, {tap}: Destroy all artifacts, creatures, and enchantments.
Fourth Edition · Rare$0.31
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Odyssey · Rare$5.17
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {blue}{black}{red}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7/7 Chronicles · Rare$1.35
Instant // Instant
Target creature gets -1/-1 until end of turn.
Creatures target player controls get +1/+1 until end of turn.
Apocalypse · Uncommon$0.07
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/* Fourth Edition · Rare$0.15
Creature — Zombie Wizard
{blue}, {tap}: Put target creature you control on top of its owner's library.
{red}, {tap}: Target creature gains first strike until end of turn.
1/1 Invasion · Common$0.14
Creature — Zombie Wizard
Kicker {2 generic}{blue} and/or {2 generic}{red} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When this creature enters, if it was kicked with its {2 generic}{blue} kicker, return up to two target nonblack creatures to their owners' hands.
When this creature enters, if it was kicked with its {2 generic}{red} kicker, destroy target land.
2/2 Planeshift · Uncommon$0.19
Creature — Zombie
Blue spells and red spells you cast cost {1 generic} less to cast.
{1 generic}{black}: Regenerate this creature.
1/1 Planeshift · Common$0.42
Creature — Zombie Wizard
{blue}{blue}, {tap}: Return target creature to its owner's hand.
{red}{red}, {tap}: This creature deals 2 damage to target creature.
2/2 Invasion · Rare$0.47
Creature — Human Wizard
{2 generic}{black}, {tap}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.17
Creature — Human Rebel
Flying, protection from black
2/1 Mercadian Masques · Common$0.07
Creature — Mongoose
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Uncommon$0.09
Enchantment
Whenever a creature deals damage to you, destroy it.
Urza's Legacy · Rare$11.57
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Tempest · Rare$0.53
Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Urza's Saga · Uncommon$0.36
Creature — Human Cleric
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2 Weatherlight · Uncommon$0.40
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Mirage · Common$0.09
Creature — Cat
{1 generic}: This creature gains first strike until end of turn.
3/3 Invasion · Rare$0.30
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Mercadian Masques · Uncommon$0.20
Enchantment
Whenever a creature you control blocks, you gain 2 life.
Nemesis · Uncommon$0.09
Enchantment
{1 generic}{white}: Target creature gains first strike until end of turn.
Alliances · Common$0.12
Creature — Human Cleric Soldier
Vigilance
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/6 Scourge · Common$0.03
Instant
Black creatures get +2/+0 until end of turn.
Mirage · Uncommon$0.16
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
Urza's Saga · Rare$11.60
Creature — Human Nomad
{white}, {tap}: Tap target creature.
Threshold — {white}{white}, {tap}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
1/2 Odyssey · Uncommon$0.03
Creature — Human Nomad Cleric
{white}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2 Judgment · Rare$2.73
Land
{tap}: Add {white}. This land deals 1 damage to you.
Threshold — {white}, {tap}, Sacrifice this land: You gain 4 life. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.44
Creature — Elf Nomad
{1 generic}{green}: Add one mana of any color.
2/2 Invasion · Common$0.14
Creature — Kor Nomad Soldier
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1 Stronghold · Common$0.59
Creature — Imp
{tap}: Untap target blue creature.
{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1 Ice Age · Common$0.22
Creature — Human Knight
{white}{white}, {tap}: Destroy target black permanent.
3/3 Fourth Edition · Rare$0.56
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Torment · Rare$2.68
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target face-down creature.
2/1 Onslaught · Common$0.10
Creature — Human Spellshaper Assassin
{2 generic}{black}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2 Mercadian Masques · Rare$1.13
Creature — Human Cleric
{2 generic}{white}, {tap}, Sacrifice this creature: Destroy all enchantments.
1/2 Onslaught · Uncommon$0.23
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: This land deals 1 damage to each creature and each player."
Prophecy · Uncommon$1.40
Creature — Zombie
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
3/3 Legions · Uncommon$0.47
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Planeshift · Uncommon$0.22
Artifact
{2 generic}, {tap}, Discard your hand: Counter target noncreature spell.
Exodus · Rare$7.11
World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Mirage · Rare$1.66
Artifact
Activated abilities of artifacts can't be activated.
Weatherlight · Rare$110.49
Creature — Insect Druid
{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
2/3 Judgment · Common$0.21
Creature — Licid
{green}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {green} to end this effect.
{green}: Regenerate enchanted creature.
1/1 Tempest · Uncommon$0.20
Creature — Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Rare$5.42
Land
{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.
Fourth Edition · Uncommon$0.25
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Exodus · Rare$3.38
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
Exodus · Rare$7.28
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Exodus · Rare$3.99
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than this enchantment unless you discard a card. (Damage dealt to you causes you to lose life.)
{black}{black}: Draw a card.
Ice Age · Rare$0.57
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have this enchantment deal 1 damage to the second player.
Exodus · Rare$0.48
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Exodus · Rare$0.38
Artifact
{6 generic}, {tap}: Return target permanent you both own and control to your hand.
Chronicles · Rare$0.36
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Onslaught · Rare$0.55
Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Invasion · Rare$3.76
Instant
Draw a card.
Madness {blue} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.19
Artifact Creature — Golem
4/6 Fourth Edition · Uncommon$0.11