Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 3,001–3,060 (page 51 of 90) · 14 ms
Creature — Human Nomad Mystic
Protection from black
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.
3/3 Odyssey · Rare$0.12
Creature — Bird
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
1/2 Torment · Common$0.08
Enchantment — Aura
Enchant land you control
Cumulative upkeep {1 generic}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."
Ice Age · Rare$0.53
Creature — Human Nomad Mystic
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
1/1 Odyssey · Uncommon$0.16
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4 generic}.
Ice Age · Common$10.58
Creature — Snake
Flash
When this creature enters, counter target spell.
2/2 Apocalypse · Rare$0.62
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Visions · Common$0.11
Creature — Human Nomad Mystic
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
2/1 Odyssey · Common$0.08
Creature — Human Nomad Mystic
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
2/4 Odyssey · Common$0.02
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
Onslaught · Rare$0.57
Artifact
Whenever a player casts a white spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.29
Creature — Snake
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1 generic} before that draw step.
1/1 Fourth Edition · Common$0.10
Creature — Shade
{black}: This creature gets +1/+1 until end of turn unless any player pays {2 generic}.
1/1 Prophecy · Uncommon$0.15
Artifact
Cumulative upkeep {3 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {red}, Islands produce {green}, Swamps produce {white}, Mountains produce {blue}, and Forests produce {black} instead of any other type.
Ice Age · Rare$3.54
Creature — Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
*/* Onslaught · Uncommon$0.15
Creature — Insect Druid
Protection from black
Threshold — This creature gets +1/+1 for each black permanent your opponents control as long as there are seven or more cards in your graveyard.
2/2 Torment · Rare$0.35
Creature — Insect Druid
{green}, {tap}, Sacrifice this creature: Destroy target enchantment.
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
2/3 Torment · Common$0.12
Creature — Insect Druid
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
2/2 Torment · Rare$0.21
Creature — Insect Druid
{green}, {tap}: Target creature gets +2/+2 until end of turn.
2/2 Odyssey · Common$0.10
Creature — Insect Druid
{tap}: Add {colorless}{green}.
1/2 Odyssey · Uncommon$0.20
Creature — Zombie Insect
Sacrifice a creature: This creature gets +2/+2 until end of turn.
2/2 Onslaught · Common$0.21
Creature — Insect Druid
{2 generic}{green}, {tap}: Target creature gets +X/+X until end of turn, where X is that creature's power.
1/1 Odyssey · Rare$0.34
Land
{tap}: Add {colorless}.
Threshold — {green}{white}: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
Judgment · Uncommon$0.16
Creature — Insect Shade
{black}: This creature gets +1/+1 until end of turn.
2/1 Torment · Rare$0.13
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$2.14
Creature — Insect Druid
When this creature enters, you may put target card from a graveyard on the bottom of its owner's library.
2/1 Judgment · Common$0.10
Creature — Insect Druid Mutant
Morph {1 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target artifact or enchantment.
3/2 Legions · Common$0.18
Enchantment
{green}, Discard a card: Target creature gets +2/+2 until end of turn.
{green}, Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Torment · Uncommon$0.14
Creature — Whale
First strike, protection from red
2/2 Homelands · Rare$1.31
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
Mercadian Masques · Rare$4.94
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Mirage · Rare$2.97
Enchantment
When this enchantment enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Planeshift · Rare$0.53
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Visions · Rare$14.42
Sorcery
Target player gains 8 life.
Tempest · Common$0.08
Instant
Destroy target artifact or enchantment.
Onslaught · Common$0.06
Enchantment
{green}{white}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Alliances · Uncommon$0.33
Enchantment — Aura
Enchant creature you control
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Alliances · Uncommon$2.69
Enchantment — Aura
Enchant creature
{1 generic}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Weatherlight · Common$0.19
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Ice Age · Uncommon$2.20
Sorcery
Each player draws a card for each creature card in their graveyard.
Weatherlight · Rare$0.41
Enchantment
All lands are 2/2 creatures that are still lands.
Tempest · Rare$5.40
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {green}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Alliances · Rare$2.40
Sorcery
All creatures get -1/-1 until end of turn.
Exodus · Common$0.03
Legendary Creature — Human Wizard
{X}, {tap}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
3/3 Chronicles · Rare$0.43
Creature — Human Wizard
{green}, {tap}: Add one mana of any color.
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Apocalypse · Common$0.10
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Apocalypse · Uncommon$0.12
Creature — Atog
Exile the top creature card of your graveyard: this creature gets +2/+2 until end of turn.
1/2 Weatherlight · Uncommon$0.32
Creature — Volver
Kicker {1 generic}{green} and/or {white} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If this creature was kicked with its {1 generic}{green} kicker, it enters with two +1/+1 counters on it and with trample.
If this creature was kicked with its {white} kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
2/2 Apocalypse · Rare$0.19
Creature — Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2/2 Fifth Edition · Common$0.12
Instant
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
Exodus · Uncommon$0.34
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Visions · Uncommon$18.84
Creature — Zombie Giant
{3 generic}{black}{black}, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
5/5 Visions · Rare$0.06
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Odyssey · Rare$8.75
Sorcery
Needle Storm deals 4 damage to each creature with flying.
Tempest · Uncommon$0.10
Creature — Beast
Reach (This creature can block creatures with flying.)
3/6 Legions · Common$0.06
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When this enchantment leaves the battlefield, you lose the game.
Odyssey · Rare$11.21
Creature — Zombie Mutant
Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.
5/3 Scourge · Rare$0.29
Creature — Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1 Visions · Uncommon$0.12
Legendary Creature — Treefolk
{2 generic}{green}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5 Planeshift · Rare$0.34
Creature — Wurm
Trample
When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4/3 Nemesis · Uncommon$0.26